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Reader Comments (42)

Posted: Dec 12th 2011 11:34AM ScottishViking said

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Whenever Garriott uses words like "Ultimate" and "Clearly", my eyebrows start warming up for serious arch-work.

Posted: Dec 12th 2011 11:37AM Kane Hart said

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Please stop talking about Richard Garriott.... You talk about him none stop. Why not talk about something we all want to talk about like SWTOR Grace Period.

Posted: Dec 12th 2011 2:06PM (Unverified) said

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@(Unverified)

usomad.
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Posted: Dec 12th 2011 2:09PM Alex Oglitchkin said

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@(Unverified) Considering Garriott is saying putting things on facebook and such are the way to go is clearly not someone I want around anymore. He was once a legend but look at this bs now....

http://www.videogamer.com/news/richard_garriott_announces_new_game_garage_sale.html
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Posted: Dec 12th 2011 2:24PM (Unverified) said

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Well I hope you enjoy your Farmville 2.0 in Mediev... I mean Ultima Online Sequel
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Posted: Dec 12th 2011 2:59PM Russell Clarke said

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@Kane Hart

Everyone's talking about Richard Garriott...especially Richard Garriott.

It's just kind of creepy when he does it in third person.
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Posted: Dec 12th 2011 5:10PM (Unverified) said

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@Alex Oglitchkin
It's called practicing with the medium. These casual games he's spitting out are similar to the really bad launch titles for a new console. It's new, he hasn't worked with it before, so he's not trying to make anything big or drastic, and waste of bunch of resources before he understands the space he's working in.

Can we actually let the guy make the game he thinks we're actually going to like before we trash everything he says in interviews? It's not like he's hyping the casino and garage sale crap and trying to sell us on it. I'm pretty sure the guy knows it's just casual crap just as well as we do. Otherwise, he would have cared enough to market them somehow -before- they were released.
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Posted: Dec 12th 2011 7:42PM Kalex716 said

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I don't judge games like that though...

If its something really fun, engaging, and awesome, I'm all for it. I don't care if its in a java window, a browser, or an executable.

its 2011.
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Posted: Dec 12th 2011 8:31PM (Unverified) said

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@Kalex716
Okay. That's fair.

Have you played his "casual" games to judge them?
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Posted: Dec 13th 2011 5:01AM Fabius Bile said

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I'd rather talk about a WoW with Lightsabers than about a facebook UO gimmick


"Kane Hart has reached lvl 17 smithing! send some gold coins to your friends to celebrate it!!"

Im about to throw up.....
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Posted: Dec 12th 2011 11:38AM smartstep said

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UO2 on facebook? :p

think I'll pass

Considering what Garriot is saying and promising I will only believe if I see with my own eyes. I don't give him free credit anymore.

Posted: Dec 12th 2011 11:38AM Lenn said

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"Gaming god"?

Posted: Dec 12th 2011 11:44AM (Unverified) said

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@Lenn

In his own mind, at least.
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Posted: Dec 12th 2011 2:10PM Unshra said

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@Lenn I will most likely get an express pass to hell for saying this but there are similarities. They both created something that didn't turn out quite as they had envisioned and in turn found someone to blame for their mistakes. They later promised to return and recreate this vision but this time it would be done "right".
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Posted: Dec 12th 2011 11:40AM Ceridith said

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If Garriott wasn't trying to push the Ultra-casual facebook game agenda so hard, I might actually be hopeful for a sequel to UO that does it's predecessor justice.

Alas...

Posted: Dec 12th 2011 11:46AM Space Cobra said

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Okay, I clicked the links.

He's still crazy. And I say that because I *know* of his original UO vision, and IMO, it did not work.

I think he has 1-3 good ideas, but I don't think that makes a "new spirtual successor to UO". Also, his talks with EA. I am sure they were being polite. I'll give it to Garriott that he probably has connections and he can wheel/deal/schmooze/sell himself, but I don't think EA will be buying what he sells.

Multi-platform? I know many hate that, but I give "thumbs up" to that, however, it will only cover so many platforms; I don't see XBox or Nintendo giving space to it, because they have certain hangups. Maybe Playstation. Maybe. But I don't see what he will do with Facebook and Social media; such things need to be INTEGRAL to the game and atm, Twitter-like alerts posting an automated message that you picked up another crafting ingredient or killed a rat is NOT very exciting to the majority of players, especially those reading about it and not doing it.

Maybe he could get investors, but come on....you have 25 people at Portalarium? With what Garriott plans, that "Ultimate RPG" is gonna take 25+ years with only those employees! Again, he may pick up financing....wake me up when he does...and a bigger studio.

I don't see as much a fire/flame as I see a burning ember. It's only singular and it comes from Garriott's...."posterior". It may transmogrify or it may stay the same. While this post is more "level-headed", it's still just mostly smoke atm.

Posted: Dec 12th 2011 11:54AM Space Cobra said

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@Space Cobra

To detail my first line: (he failed in his UO vision). I haven't seen Garriott learn from that; it's like he doesn't consider it. He never wanted UO to be a PvP-gankfest, but it became one, because he "believed in the player's goodness"...and this extended to his group of PnP friends.

He is still missing pieces of understanding society, the internet's role on it, and the intentions of people and what they expect and do with a game on a daily basis. His "enlightment" is long overdue and I am still not seeing it.
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Posted: Dec 12th 2011 4:10PM (Unverified) said

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@Space Cobra What was "his" original Uo design? Koster developed the majority of the pre-AOS gameplay. I remeber reading about Garriott being upset with the direction, but have never read anything that had Garriotts ideas for how the mmo was going to play.

I know to (what seems like) the vocal majority UO was "GANKFEST". But there were a lot of people that enjoyed the game, and ignore the "gankfest" complaints, as somebody would if they heard the same comments in a game of Modern Battlefield Fortress Duty. A large majority of private UO servers are "locked" into pre-UOR gameplay (the systems designed while koster was leading) and while the games are not as popular as WoW, there must have been a few things that "worked" there, as you can see these ideas later in games like Eve, Star Wars Pre-NGE, SB, AoC.
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Posted: Dec 12th 2011 5:33PM Space Cobra said

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There are many philosophical things Garriott wanted to implement and pushed for, even though he was told by not only Beta-input, but some of the staff (who had more experience with online games; ie MUDs) about such things, like the gankfesting. Garriott's philosophy was to trust his fellow man and allow no limits and while that works in small groups and among people you know (like his LARPing group), it doesn't work so well with strangers. Being online changes things because it is not realistic.

Yes, there were and are people who liked and thrived in that eviroment, but it had its own set of problems (as interviews over the years revealed). They let many things "happen", because it was fun and exciting, but it pretty much followed Bartle's rules to a "T", Of course, being a larger audience some of it was sustained, but the fact that later rules/limits were added to later, more popular games, prove this.

EvE has more going for it than just "gankfests", so that does not apply (such as the player corporations and economies). SWG also had different aspects and similar problems to UO and having a big population.

Granted, I think you and I are seeing things that we like, but it wasn't so clear-cut and rosy with any of these systems, but Garriott's intent was to make a Roleplaying utopia and he didn't quite get what he was aiming for.

Remember, things were tuned differently even after the game launched that caused those private servers. If they were bowing to a "vocal majority" or not, the fact is they changed things and such "etiquette" is still seen in many of the more popular games today (and to the chagrin of those that liked UO as it became, not as it was planned). Again, I grant you there is an audience for that sort of play and it could probably sustain itself, like EvE, but you have to compare EvE and similar games (with their player populations) against the other games that put in such limits that those players do not like and decide which is bigger at the current time and has consistently drawn a bigger share of over the years, even when some games made specific server rules.

Anyway, to get more on-topic, it does boil down to "vision", "what to focus on" and "personal game philosophy" and I am not sure Garriott quite has that anymore. In fact, the act of selling to EA, even if it was a good reason, still makes me wonder about his ethics or if he's just trying to "recapture his youth" and make some money on top of that.
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Posted: Dec 12th 2011 11:52AM (Unverified) said

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I keep saying this but Ultima is his baby. He got crushed when he couldn't work with it again and see it not go in the direction he visioned it. Of course he would want to get a hold of his "vision" again.

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