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Reader Comments (38)

Posted: Dec 10th 2011 2:09PM Lenn said

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Glamdring, Gandalf's sword. Not sure what relics he slotted in them though.

Don't remember his staff having a name.

Posted: Dec 10th 2011 2:09PM Stanimir said

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LOTRO needs to introduce a TOR-like mod system. LIs single handedly made me quit the game. Getting to level 65/75 is a chore, not an accomplishment. Now you have to spend more time grinding useless trinkets for a "legendary weapon" you will replace six times, anyway.

Posted: Dec 10th 2011 2:18PM Softserve said

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For weapon effects, this might help. I could be wrong, but this is my understanding:

Most of the visual effects on weapons are due to their damage type... for example, glinting weapons, crackling effects, etc.

In the game you can get titles for your LIs. Some of these change your damage type and some increase damage against certain mob species and some do both. If you find one that changes the damage type it should also change the visual effects.

I believe the "increase damage against certain mob species" titles actually also make your weapon glow when you're around those types of mobs.

Personally, I wouldn't mind seeing some sort of appearance customizer for LIs that isn't tied to stats at all. People have asked for cosmetic weapons, which is a cool idea -- but I'd be happy even if we had a separate window and system for just changing how LIs look on a more permanent basis.

Posted: Dec 10th 2011 2:23PM Lenn said

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@Softserve Legendary weapons have a glow of their own, even without a title.
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Posted: Dec 10th 2011 2:46PM Softserve said

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@Lenn But is that default replaced with a different title or is that always the same? I'm not certain.
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Posted: Dec 10th 2011 2:54PM Lenn said

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@Softserve The colour and intensity of the glow changes when you apply a title to the weapon.
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Posted: Dec 10th 2011 2:22PM Ehra said

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When LIs were first introduced, I imagined it would be something closer to Dark Age of Camelot's Artifacts where you would level up your item and it would gain more stats and eventually grant a new ability or two to your character. DAoC had a lot of different artifacts for different equipment slots so if you wanted you could have a character almost entirely decked out in artifacts. But this wasn't necessarily a good thing because, while artifacts granted a good deal of utility to your character through their abilities, they usually actually had less pure stats than "normal" items. So using an artifact was a matter of weighing the benefit of pure stats vs the utility of having a new ability.


I imagined LOTRO's implementation would provide a few highly customizable LIs instead of DAoC's huge number of artifacts that were "set in stone." Everyone would get their own legendary weapon or whatever and every time it leveled they'd be able to choose whatever stats they wanted from a huge pool. Then at certain milestone levels you'd be able to pick a powerful ability or something. And all of these choices would be the same regardless of your class or weapon type; a burglar dagger and minstrel club could have the same properties if their respective owners decided to pick the same choices for whatever reason. After all, Sting didn't suddenly get different properties when Sam was wielding it instead of Frodo.

But, most importantly, it would be a single legendary weapon that grows with you. None of this breaking down legendary items of lore (seriously, I'm sure someone in Rivendel would love for us to lend them these fabled First Age weapons instead of us destroying them for shinnies). If there were ever a level cap increase then just provide a way for us to further increase our current weapons. I don't delete characters when expansions come out and I don't want to have to delete my weapons that are meant to grow with me.

I still think something like this would be preferable to the loto system we have now. And to be honest I don't think I like the way the weapons affect your character's abilities, as opposed the weapons themselves having unique properties regardless of their wielder (like the before mentioned granted abilities, or unique procs, or so on). But that one's more of a personal preference more than a flaw with the system.

Posted: Dec 10th 2011 2:32PM shipwreck said

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Couldn't agree more.

I just wish I could have picked one cool looking ax right out of Moria and still have it with me today; Strider didn't swap swords out after he outleveld Anduril, nor did Gandfalf with Glamdring.

I actually just started using an LI again at level 72, after ditching my old one at 66.

Oh well, they'll figure it out one day.

Posted: Dec 10th 2011 2:42PM chiran said

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I agree on most points. After the latest changes, the system is really unnecessary complex for items that are scrapped every couple of months. They do not level or grow with you like was initially promised. Now it just feels like a chore to find a new weapon again and again to replace the outdated one. You lose the feeling of accomplishment for getting a customized weapon. The weight of the whole system ensures that you do not want to invest more time into it than the bare minimum. Adding to that, they don't even look personal or good for that matter.

As mentioned above, maybe Lotro should have a system where you could level and reforge your one item endlessly to improve it and essentially keep the same core weapon with you. In the lore, they didn't melt down and destroy Narsil to bits to make Anduril after all. The blade was just reforged and mended I believe?

Posted: Dec 10th 2011 2:43PM Svenn said

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LIs are one of the best parts of the game. LIs and skirmishes are the whole reason I came back to Lotro after a very long hiatus.

They are definitely NOT too complex. They are probably just the right amount of complexity. Why does everyone expect games to be so damn simple these days?

I love the random aspect to LIs. I love having to level them up. I love being able to level up and customize my runes. These are the best parts of LIs.

If I was given a single LI that I leveled up with less complexity than there currently is, it would bore me to tears.

Posted: Dec 10th 2011 4:33PM Ehra said

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@Svenn

What's the difference between a system that makes you level up weapons so you can break them apart to improve other weapons that you must also level up compared to a system that makes you level up weapons so you can improve your weapon?

20 hours.
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Posted: Dec 10th 2011 2:46PM Celtar said

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It was a nifty "concept", but actually of it since introduction has been a painful one. I'd rather the LI system never happened. I like weapon glows if the glows was tied to what type of damage the weapon did or was attuned/focused on doing. I don't think it is ugly in that regard at all.

I don't even pick them up anymore by and large, well I do with the new cap ones but anything else I don't bother. I wish I could set a setting almost in my looting so I could pass on those since you can't pawn them to an npc.

Common? Waaay to common.

Posted: Dec 10th 2011 2:52PM (Unverified) said

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Correct me if I'm wrong, but was/is there an MMO where legendary items could be shared by the guild, in other words the legendary items could only be used by guild members only (if they could use it) that earn it?

Posted: Dec 10th 2011 2:55PM Vundal said

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i still think vanilla WoW did legendary items the best. HARD fights, HARD work and u get an item that not only looks good but are very strong. Thuderfury was one of those weapons that really denote a strong character.

Posted: Dec 10th 2011 3:12PM DancingCow said

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@Vundal

By HARD I think you mean tightly scripted, long and so repetitive that by the 60th time you do it you're equally torn between doing it one more time just in case something drops for your class and your dkp is high enough to get, or suicide by smothering yourself in peanut butter and throwing yourself into a pit filled with angry chihuahuas.
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Posted: Dec 10th 2011 3:32PM Vundal said

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@DancingCow um learn to read. i wasnt talking about the grind of raids. i was talking about earning the first 2 legendary items. It usually required a whole raid to make a single person strong. it was a sign of gratitude of your guild if your chosen for the item.
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Posted: Dec 10th 2011 3:05PM Nepumuk said

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WoWs conversion of epic items into candy during late TBC pales in comparison to what Lotro did with their legendary vendor trash. It's a disgrace. :(

Posted: Dec 10th 2011 4:27PM (Unverified) said

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@Nepumuk : indeed, if you get a "kill 10 orcs" quest, you can be pretty sure you'll have another two or three "legendary" items to dispose of by the end of it.
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Posted: Dec 10th 2011 3:07PM HiroProtagonist7 said

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You can buy them in the item shop. All it takes is like one shift at McDonalds. Not too much grind, not too complex.

Posted: Dec 10th 2011 3:14PM DancingCow said

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@HiroProtagonist7

Well that explains it then. The system sucks by design, intended to lure players over to the dark side and start pouring money into the cash shop.

Silly Justin!
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