Saddle up, rough riders: It's time to head to more fertile lands! Starting next week, select Warhammer Online players will be given the option to transfer between servers for free. The decision is Mythic's attempt to merge underpopulated servers, and the company hopes that this move will drive up the action in RvR for previously quiet locations.
Players on the Gorfang (North America) and Karak Azgal (Europe) will be able to move house to Badlands and Karak Norn, respectively, starting December 14th. Once this happens, Gorfang and Karak Azgal will be marked as "Legacy" servers, keeping new players from rolling on them, and then after three weeks, the two servers will be shut down completely. Any characters left on those servers will not be playable until they transfer to their new homes.
Mythic is also paving the way for guilds to move wholesale to new servers, with more information about this coming next week.
Reader Comments (52)
Posted: Dec 9th 2011 3:03PM Faith said
They still had more than 1 server open?
"The company hopes that this move will drive up the action in RvR for previously quiet locations."
Going F2P would surely 'drive up the action' more. I'm not a big fan of F2P games, but this is definitely one game that should have gone F2P a long time ago.
"The company hopes that this move will drive up the action in RvR for previously quiet locations."
Going F2P would surely 'drive up the action' more. I'm not a big fan of F2P games, but this is definitely one game that should have gone F2P a long time ago.
Posted: Dec 9th 2011 4:49PM SnarlingWolf said
@Faith
I was surprised they had more than one server at this point as well. I guess they were just in denial and finally had to accept the truth.
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I was surprised they had more than one server at this point as well. I guess they were just in denial and finally had to accept the truth.
Posted: Dec 9th 2011 3:08PM Space Cobra said
Wha? Wha?
I thought they only had two servers open, but reading the details, I was half right (2 servers for the Americas and 2 for Europe).
Well, this game keeps shrinking and shrinking; Why don't we make a movie and call it, "The Incredible Shrinking MMO"?
Needless to say, there HAS to be at least 2 servers open, unless they decide to forgo faction-blocks and allow players to make Chaos AND Order characters on the same server. Which, it seems this is likely.
I thought they only had two servers open, but reading the details, I was half right (2 servers for the Americas and 2 for Europe).
Well, this game keeps shrinking and shrinking; Why don't we make a movie and call it, "The Incredible Shrinking MMO"?
Needless to say, there HAS to be at least 2 servers open, unless they decide to forgo faction-blocks and allow players to make Chaos AND Order characters on the same server. Which, it seems this is likely.
Posted: Dec 9th 2011 3:27PM Nearly Departed said
@Space Cobra
If I remember right, they did remove the faction-blocks on servers a while ago.
Reply
If I remember right, they did remove the faction-blocks on servers a while ago.
Posted: Dec 9th 2011 3:10PM edgecrusherO0 said
Mythic is being too stubborn with this. They need to realize that server mergers/closures is VERY bad press. Nothing signals a games weakness like the merging/closing of servers.
Honestly, why they haven't decided to move to a hybrid model (which has PROVEN to be far more successful) I will never know.
Honestly, why they haven't decided to move to a hybrid model (which has PROVEN to be far more successful) I will never know.
Posted: Dec 9th 2011 4:04PM Ratham said
@edgecrusherO0
WAR is a pvp centered MMO.
Having a f2p model would FORCE pay to win, you cant make it much better off than it is with just fluff and vanity in a pvp game. How do I know this? Mythic has already been selling fluff/vanity packs for this game.
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WAR is a pvp centered MMO.
Having a f2p model would FORCE pay to win, you cant make it much better off than it is with just fluff and vanity in a pvp game. How do I know this? Mythic has already been selling fluff/vanity packs for this game.
Posted: Dec 9th 2011 4:16PM edgecrusherO0 said
@Ratham
It wouldn't force anything at all. Selling boosts for say, character xp or the PvP xp isn't pay to win and never has been. It's an advantage but not one that really makes you any more powerful.
That's just one example, there are PLENTY of ways that they could develop a monetization scheme for the game without making it pay-to-win. Heck, they wouldn't even have to really expand upon the cash shop they have now. Having a hybrid game allows for the subscriptions to remain while enticing new players to subscribe by giving them most of the content, but leaving some of the best parts for subscribers.
And EVERY MMO has a cash shop nowadays, because they're freaking profitable as hell.
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It wouldn't force anything at all. Selling boosts for say, character xp or the PvP xp isn't pay to win and never has been. It's an advantage but not one that really makes you any more powerful.
That's just one example, there are PLENTY of ways that they could develop a monetization scheme for the game without making it pay-to-win. Heck, they wouldn't even have to really expand upon the cash shop they have now. Having a hybrid game allows for the subscriptions to remain while enticing new players to subscribe by giving them most of the content, but leaving some of the best parts for subscribers.
And EVERY MMO has a cash shop nowadays, because they're freaking profitable as hell.
Posted: Dec 9th 2011 5:24PM (Unverified) said
@Ratham
Last I checked maximum RVR level in the game was only possible if you bought a "service pack" that extended your RVR level, which is kinda, you know, hey you have to buy this product to win. Just because it's a one-time fee doesn't mean it's not P2W.
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Last I checked maximum RVR level in the game was only possible if you bought a "service pack" that extended your RVR level, which is kinda, you know, hey you have to buy this product to win. Just because it's a one-time fee doesn't mean it's not P2W.
Posted: Dec 9th 2011 7:27PM Graill440 said
@edgecrusherO0
And you do not know. F2P is a misbrand and deceptive to grab the unwary player into a restrictive game environment in the hopes they will spend cash to remove those restrictions.
You need to at least get official documents showing what happens when the free to play smell goeas away a couple days later, i wont waste my time trying to explain it to you, you can research this yourself easily. I suggest you start with DDO, they are by far the best example of a current F2P model that touted massive player numbers when they went free to play.
Go check on their earnings now and players. A little research will enlighten you, or you can simply keep believing what you think is right in your own little world, which in the end is fine too. (grin)
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And you do not know. F2P is a misbrand and deceptive to grab the unwary player into a restrictive game environment in the hopes they will spend cash to remove those restrictions.
You need to at least get official documents showing what happens when the free to play smell goeas away a couple days later, i wont waste my time trying to explain it to you, you can research this yourself easily. I suggest you start with DDO, they are by far the best example of a current F2P model that touted massive player numbers when they went free to play.
Go check on their earnings now and players. A little research will enlighten you, or you can simply keep believing what you think is right in your own little world, which in the end is fine too. (grin)
Posted: Dec 9th 2011 7:41PM edgecrusherO0 said
@Graill440
Are you retarded? Where did I type F2P? I SPECIFICALLY wrote "Hybrid" because it's the successful business model being adapted everywhere. A pure F2P transition is extremely difficult to do. If you want a purely F2P game, it needs to developed from the ground up with that monetization scheme in mind.
I'm not sure if you're saying that the transition ISN'T profitable, but if you are, look at your two examples, as well as Champions Online, DCUO and even AoC. ALL of those games significantly increased both their playerbase AND their profits after the transition.
If you're saying that changing to a Hybrid model IS profitable...you're agreeing with me.
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Are you retarded? Where did I type F2P? I SPECIFICALLY wrote "Hybrid" because it's the successful business model being adapted everywhere. A pure F2P transition is extremely difficult to do. If you want a purely F2P game, it needs to developed from the ground up with that monetization scheme in mind.
I'm not sure if you're saying that the transition ISN'T profitable, but if you are, look at your two examples, as well as Champions Online, DCUO and even AoC. ALL of those games significantly increased both their playerbase AND their profits after the transition.
If you're saying that changing to a Hybrid model IS profitable...you're agreeing with me.
Posted: Dec 9th 2011 3:20PM Dunraven said
Actually I am glad they are being stubborn..I want to see more and more players leave WAR and it to be known as the single largest failure ever in MMO history.
Carrie Guskos and Paul Barnett deserve no less.
Carrie Guskos and Paul Barnett deserve no less.
Posted: Dec 11th 2011 9:20PM VikingGamer said
@Dunraven
WAR will never be the worst.
Why? Because FFXIV happened.
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WAR will never be the worst.
Why? Because FFXIV happened.
Posted: Dec 9th 2011 3:27PM Utakata said
I'm not sure why they don't make it a single shard. I think most server load bearings today can handle 20 or more subscribers. Just saying.
Posted: Dec 9th 2011 3:31PM Space Cobra said
Also, a semi-related point:
If you had the notion to check out SWG, while that game is closing, it's number of servers was still around 10. This after 8 years.
This game (Warhammer), it's been out for less years and now we see a reduction to TWO servers!
I know, it's too late to point this out to "SWG haters" now, but it's pretty obvious which game sustained its community/players better.
If you had the notion to check out SWG, while that game is closing, it's number of servers was still around 10. This after 8 years.
This game (Warhammer), it's been out for less years and now we see a reduction to TWO servers!
I know, it's too late to point this out to "SWG haters" now, but it's pretty obvious which game sustained its community/players better.
Posted: Dec 9th 2011 4:13PM Valkenr said
@Space Cobra
Starwars has a much larger following than Warhammer. The IP is all that sustained SWG. Now that TOR is comming out they knew they would lose 99% of their players, because they where there to play *the* starwars mmo.
Also they have population issues too, they just don't address them, why waste time on a game that is shutting down?
SWG actually had a good starting foundation, Warhammer's foundation crumbled as soon as they gave xp boosts to the Order side, and balanced power in the same direction. It was fun working my ass off to tear faces on destruction, then swapping to order and prancing around doing the same thing with little effort.
Reply
Starwars has a much larger following than Warhammer. The IP is all that sustained SWG. Now that TOR is comming out they knew they would lose 99% of their players, because they where there to play *the* starwars mmo.
Also they have population issues too, they just don't address them, why waste time on a game that is shutting down?
SWG actually had a good starting foundation, Warhammer's foundation crumbled as soon as they gave xp boosts to the Order side, and balanced power in the same direction. It was fun working my ass off to tear faces on destruction, then swapping to order and prancing around doing the same thing with little effort.
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