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Reader Comments (27)

Posted: Dec 9th 2011 12:34PM Ceridith said

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I miss SWG's housing... it was by far the best housing system in any MMO to date. Not to mention that the whole player city mechanics extended housing even further.

Posted: Dec 9th 2011 1:09PM Issmir said

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@Ceridith

Totally. If we're going to be borrowing ideas from other MMOs, let's borrow these!
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Posted: Dec 9th 2011 3:48PM DancingCow said

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@Ceridith

Yeah. SOE may have royally $%^&ed up with a few other decisions but their housing was phenomonal. It's sad really. The only two MMOs with really robust housing systems - this and Horizons - being such flops otherwise.

Maybe ArcheAge can deliver it all?
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Posted: Dec 9th 2011 3:56PM (Unverified) said

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@DancingCow

Umm, SWG was a flop how?

Yeah, yeah, I know. CU! NGE! Not the wisest moves on SOE's part (though I blame LucasArts for the NGE), but as someone who stuck with SWG through thick and thin, I can tell you that it was doing just fine for the past few years, with a steady and robust playerbase, particularly on Starsider.

The game did not end because it "failed" - it ended because LucasArts would not renew the license. If anything, that suggests it was still successful enough that LA feared it's precious TOR would lose a sub or two because some players would still play SWG instead.
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Posted: Dec 11th 2011 10:15PM RedWolf said

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@Ceridith

I would have to point out that Ultima Online housing allows you to customize the house design as well as the internal decorations. Where SWG wins out is the player cities.
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Posted: Dec 9th 2011 1:00PM StClair said

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"John Williams and the London Symphony Orchestra, everybody!"

Posted: Dec 9th 2011 1:12PM SocksForYou said

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I never played SWG during its prime but when I visited the game a couple years ago it was so much fun exploring the homes and seeing just how creative people could get with furniture/decorations.

I know there are some eyesore issues with games that let you build a home anywhere, but I appreciate that kind of freedom.

Posted: Dec 9th 2011 1:13PM Grumms said

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:(

Posted: Dec 9th 2011 1:21PM (Unverified) said

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Seems to me like there would be a significant amount of griefing, with people placing their houses in inconvenient places, or not following the city plans. How was this dealt with?

Sounds awesome though. The more I hear about SWG the more I wish I'd played it.

Posted: Dec 9th 2011 1:46PM Issmir said

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@(Unverified)


Several ways. The mayor of a city could turn on zoning, meaning you needed to be given permission to put a house down. Or you could place the house yourself and then /transferstructure to the person moving in. ensuring the building was where you wanted it.

And you couldn't place a house near an NPC city or major landmark specifically to stop people blocking content.
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Posted: Dec 9th 2011 1:52PM Scotland Tom said

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@(Unverified) As a former city planner for the city of Vagabond's Rest in the earlier days of SWG I can tell you that this alone was the biggest (and pretty much only) headache when it came to planning cities in SWG. There was no in-game system to plan a city layout; pretty much anyone could place anything anywhere. I remember having to send email after email to folks who hadn't followed the guidelines we had created for structure placement. People would place houses and then never log in again, people would get upset that they couldn't have the spot they wanted... And it all really came down to other players accepting the authority of the city planners without any in-game system to back us up. Nearly every day I'd log in and some new building was in a new ridiculous place.

That said, I miss SWG's housing system with all my heart. If another MMO could do what they did only with a few extra tools to assist city planners I would jump on board in a heartbeat.
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Posted: Dec 9th 2011 2:00PM (Unverified) said

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@Scotland Tom

First, kudos to you. In my mind, Vagabond's Rest, at its heyday, was the greatest player city on Starsider. As a new player in 2003, I did all my shopping there - I still have that first set of padded armor, lol.

SOE did change player city mechanics to address some of those problems. If a player did not log into game for 90 days, they lost their residency and the mayor had the option of "packing up" their structures. (The building and its contents went into the absent player's datapad). Mayors also had the option of "protecting" up to 8 players who were gone more than 90 days, so they did not lose their citizenship - for example, I had residents in Wrixwood in the military, and so "protected" them while they were deployed.

It was not a perfect fix, but it did help a lot. Fortunately, my city never experienced any griefing about structure placement, so I guess I was lucky.

~Aerynne, Mayor of Wrixwood Imperia, Starsider
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Posted: Dec 9th 2011 2:02PM Scotland Tom said

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@Issmir Dang, I had totally forgotten about those systems. It's been so long. I think zoning was a system that was introduced a little after player cities. Vagabond's Rest was the second player city to be established on the Starsider server and I'm pretty sure we had a number of structures up before zoning came along.
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Posted: Dec 9th 2011 2:06PM Scotland Tom said

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@(Unverified) Aerynne, I don't at all recall the systems you mention. They certainly would've been helpful during my tenure in VR. Glad to hear they improved the city planning systems for mayors a bit.
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Posted: Dec 9th 2011 2:14PM (Unverified) said

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@Scotland Tom

That mechanism was added maybe 3, 4 years ago? They also added periodic "clean-up days" where houses were "flagged by the Empire" if they had inactive players (but lots of maintenance, so they did not automatically poof). Players could identify these flagged structures and call in an Imperial strike. TIE fighters would take care of those pesky abandoned structures! (Again, they were not destroyed, but went into the player datapad).

Players calling in strikes were rewarded with tokens that could exchanged for mounts, house items, etc. (plus, the thrill of helping the great and glorious Emperor keep his galaxy clean :P)

~Aerynne
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Posted: Dec 9th 2011 1:31PM Bartas said

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http://www.youtube.com/watch?v=qoD1qsygS1w

Here you can see my housing video.
Taken in our guild city. Crater Crave Criminals - Farstar - EU.

Posted: Dec 9th 2011 1:53PM (Unverified) said

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I am still heartsick that LucasArts killed SWG. Like the author, I often spent hours just hanging out in my city of Wrixwood Imperia. No other game comes close to the depth and variety of housing choices, the fact that every single item in game could be placed in the structures, the entire player city mechanics, including city decorations, public buildings, etc.

I have been mayor of Wrixwood for over five years, and "lived" there since 2003. I have welcomed players from other galaxies, seen guilds come and go, but always knew I could come home to friends there.

Games come and go, but none will be missed by me as much as this one.

Posted: Dec 9th 2011 2:30PM Jergis said

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-Note to Bioware, and anyone else paying attention.

Please blatantly, obviously, and intentionally mine the housing ideas out of SWG and incorporate it in your game.

That is all.

Jergis

Posted: Dec 9th 2011 3:02PM (Unverified) said

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As much as I hate to say it, SWG is -still- the MMO by which I judge all other MMOs. Pre-CU SWG is far and away my favorite MMO of all time. I have logged more hours than I care to admit in many other MMOs since Galaxies and never once have I had as much FUN as in SWG. Other MMOs feel more like a habit with a few cool or fun moments tossed in.. SWG was just plain fun all around no matter what I was doing.

I will forever miss Tempest server despite our insane amount of drama. I will forever miss the incredible way the Galactic Civil War used to exist... The taking down of bases was incredible the way it functioned. Taking over player cities was amazing... It was such a unique system.

I enjoy the new SWtOR game (Had the chance to play for 3 weekends) but it will never live up to SWG. The world is flat.. dead compared to SWG. SWG's roving animal herds, dynamic and planet specific weather... sunrises and sunsets.... warring factions.. animals fighting each other.. The world is just beautiful. I -still- prefer SWG graphics to any MMO on the market.. it feels so alive. I can't wrap my mind around why no other game has used this living breathing world model.. or the incredible housing model.... They were so successful in those areas (And many others) yet we rarely get player housing and when we do it is utter crap...

Bioware.. please for the love of pete... Let us sit in chairs.. let us decorate at the very least our ships... give us day and night cycles and weather.... for such a world class company and team... we're really lacking in these touches in SWtOR.

I miss you already SWG.

Posted: Dec 9th 2011 3:16PM Zantom said

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SWG shutting down hurts too much for me to be very involved with its closing. When the announcement was first made I made screen shots of everything I had and all my housing and logged off forever never to look back (at least until I can do so without the sting of loss).

Housing and the space game are the two pillars of SWG that no other MMO even come close. Being able to not only decorate your house on land but to be able to hang out in a decorated ship in space was amazing.

What a waste.

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