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Reader Comments (99)

Posted: Dec 9th 2011 6:38PM (Unverified) said

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@Space Cobra The question still remains though... doesn't it...? =/
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Posted: Dec 9th 2011 7:23PM Brianna Royce said

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@Kane Hart - Kane, thank you -- One Gmail search later, we realize we haven't gotten any tips since Wednesday (which is really unusual), and our totally unscientific tests are showing tips aren't sending (well, arriving) from multiple browsers. One more thing to add to the bug list.
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Posted: Dec 9th 2011 8:07PM (Unverified) said

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@Brianna Royce

Which still doesn't explain why you haven't run a story on this.
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Posted: Dec 9th 2011 8:14PM Keeop said

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@(Unverified) because it's a bunch of entitlement, crying and QQ. There...there's your story. /thread.
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Posted: Dec 9th 2011 10:02PM Laephis said

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@Keeop

Oh look, yet another person tossing around the word "entitlement" as an insult. Do you get your vocabulary lessons from Fox News? Here's a tip: people who paid for a game ahead of time are "entitled" to play it on launch day.
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Posted: Dec 10th 2011 12:01PM just2comment said

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@RequiemDogma
Why is it worthy of news? Maybe because its generated a thread with over 400k views and 10k posts in less than 72 hours? How is that not news?

I also find it very suspicious that neither massively nor mmorpg have said word one about this. Nice story about the tips being broken though, I'm sure everyone believes that
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Posted: Dec 10th 2011 5:41PM Solude said

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@Laephis
Actually all they are entitled to is a box. Those who don't preorder are entitled to try and get a box on launch. End of story. Preorder=guaranteed Box, no preorder=hope boxes are left.

See I don't care about early access or launch day, just that I get a box on the first release. Otherwise I risk not playing until rollout 2. I might activate my code at launch, I might wait for the first big bug fix. Don't really care either way, but I wanted to be able to decide when I start so I preordered.

Which as mentioned above, entitles me to a box in rollout 1.
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Posted: Dec 9th 2011 5:58PM (Unverified) said

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@(Unverified)

I need an edit button. >< I forgot to include that amazon.de is shipping their games on the 13th. If you live outside the US, and don't get the game until mid January (as I assume you do, otherwise you have even bigger problems than anyone here can help you with), then you probably should have planned better instead of QQ'ing and making stupid accusations at Massively and EA.

Posted: Dec 9th 2011 5:59PM nightsong89 said

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I liked both the Sorcerer and Assassin's armor sets.

The video did prove something, the two Inquisitor Advanced Classes do share some armor sets. The very last one that the Assassin is seen wearing (the feathered helmet) is actually seen in the screenshot gallery on the main swtor.com website listed as a Sorcerer.

Posted: Dec 11th 2011 5:26PM (Unverified) said

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@nightsong89

Either that or they modified some of the alignment gear. I had a good time betaing the game. I am looking forward to release.
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Posted: Dec 9th 2011 6:00PM (Unverified) said

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@Solude I found 3 links on my very first google search. Helping yourself instead of relying on others to spoon feed you things is quite an amazing thing sometimes. You should try it.

Posted: Dec 9th 2011 6:01PM DancingCow said

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I thought Inquisitors easily had the best story of all the classes I tried.

Posted: Dec 9th 2011 6:04PM MtthwRddl said

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So Bioware's reason for removing armor color matching, a poor version of the appearance tab that is found in multiple MMOs, is because their designers didn't put enough effort into making each of the armor sets in the game look different from one another. Because the designers were lazy and decided to just color-coat armor, the players miss out on a feature that is becoming less and less a luxury and more and more a standard mmo feature.

:/

Posted: Dec 9th 2011 6:21PM Nenene said

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@MtthwRddl
My mind is entirely farking blown that they actually admitted to that. WOW
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Posted: Dec 9th 2011 6:28PM Space Cobra said

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@MtthwRddl

Yeah, well, I like the game, but being in it confirmed that armors didn't have lots of diversity. Even when we saw videos, all we saw were a few drawing (I remember one Dev talking and a wall of armor was behind him, but it could have been many classes mixed in, not just one).

This is an old Dev trick to save on workload, because, well, such things do take lots of time and resources.

I hope, as the game goes on, we get more different armor pieces, but I ain't surprised they aren't in at launch. True, it was PR-smokescreen, but I shrug my shoulders and expect it for now. This is why, IMO, we need at least some dye system, even if it is tied to color-matching.

This is just how MMOs work. It's sad. I wish there were more variety. But here we are.
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Posted: Dec 9th 2011 6:31PM Nenene said

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@Space Cobra
That is not, in fact, how MMOs work. Or at least, it's not how they're supposed to work.
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Posted: Dec 9th 2011 6:40PM Space Cobra said

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@Nenene

Well, look at the animation industry, or rather, what it became around the 80's from its start.

Basically, it takes lots of man-power to create each individual cell. Hanna-Barbera "revolutionized" TV animation by doing mutli-cel animation, basically using the main body of a character over and over and drawing an arm on a different cell. Filmation took it even further by reusing whole scenes.

In MMO/software development, it basically boils down to time and resources. There are tricks (that we have all seen) in other MMOs that re-use assets to save on legwork.

I am not saying I like it; I prefer to "sweat it out" myself and provide unique art assets, but compromises have to be made, even in an expensive project such as this. This is, sadly the standard.
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Posted: Dec 9th 2011 6:47PM aurickle said

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@MtthwRddl
There are two levels of diversity to armor in MMO's:

Geometry is the polygons that make up the model. It's also the most problematic for several reasons. For one thing, there's the polygonal budget, which is the number of polys they can put on screen. For another, there are limitations to what you can do with geometry before you start having shoulders looking straight out of WoW or pieces that start clipping through each other and looking really bad.

Texture is the color design that goes over top of the geometry.

As a general rule, 80% of the detail that you see in game models comes from the texture. The problem is that unless there is a radical difference in the pattern overlaid on top of the base color, the armors can start to look very similar. And at the end of the day there are a limited number of design overlays that you can come up with for any given piece that still make sense. Again, unless you want things to start looking like it came out of WoW.

It's not a matter of laziness on the part of the artists but rather technical limitations when you're trying to create an MMO that by definition must be stable on the majority of player computers and also wanting to avoid your armor looking ridiculous.
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Posted: Dec 9th 2011 7:06PM Nenene said

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@aurickle
If games like GW2 and even APB can manage to make armor and clothes that look unique from each other, there is absolutely no good reason that Bioware with their mountain of cash money, Lucasfilms largesse, and EA backing can't do the same.
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Posted: Dec 9th 2011 8:20PM (Unverified) said

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@Nenene APB? You mean the game where the customization is great, but the game play was crap?
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