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Reader Comments (43)

Posted: Dec 8th 2011 10:52AM Bolongo said

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@deluxe2000

Uh, no, if you read the blog he explicitly says they will limit access. Several times, in fact.
I guess you got an interpretation into your head that seems to make more sense to you, and then you read that into the article. It's still not what he wrote, though.
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Posted: Dec 8th 2011 9:39AM Unverfied B said

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Soundse like a great recipe to make a shitty game.

Posted: Dec 8th 2011 9:51AM Yellowdancer said

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I don't think it was Eve's plan to start small. I thought it was the game was no good. I could be wrong but it doesn't seem like a good plan to me.

Posted: Dec 8th 2011 9:55AM Dunraven said

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I'll reserve judgement until I find out if Sean K Reynolds is on the project or not if so it will be a major pass for me, I refuse to support anything that egotistical asshat is involved in.

Posted: Dec 8th 2011 10:25AM FrostPaw said

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This sounds like an idea built on arrogance and assumption.

CCP never told people who wanted to play the game "you can't come in" they just had such a niche, complex and content poor start that few people understood it or were patient enough to eek out an existance.

As a customer, beng told "we don't want you" only makes me spend my money somewhere else....the market is saturated with alternatives who are happy to accept me.

Posted: Dec 8th 2011 10:38AM (Unverified) said

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@FrostPaw Yeah, out of a business kind of way limiting people in that way or expressing doing so is not the greatest if ideas.

Any kind of thinking that doesn't come from WoW and its clones is a good thing though....
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Posted: Dec 8th 2011 10:43AM (Unverified) said

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Hmmm .... City of Heroes is a WoW-clone and World of Darkness is a Diablo style action-fest....and I had hopes in this game....

Posted: Dec 8th 2011 12:15PM Nef said

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@(Unverified) Considering CoH came out before WoW it's rather hard for it to really be a 'WoW-clone'.
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Posted: Dec 8th 2011 12:16PM fallwind said

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@(Unverified) you've never played CoH have you? no gear, no raids until recently, sidekick/exemplar to let you play at ANY level you want...

yeah, such a WoW clone o_O
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Posted: Dec 8th 2011 12:50PM Ehra said

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@fallwind

I'd guess he's also one of those people who also feels playing CoH free is a "glorified trial" because you don't get Incarnate content :p
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Posted: Dec 8th 2011 10:56AM Drakan said

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Dead on arrival.

The game has been announced already as a F2P. Even considering a stellar performance of 20% players converting to paying customers (and only top F2P games such as League of Legends can boast such a high figure) they're going to get back no more than 9K dollars a month for those 4500 players. The quoted retention and grow estimations are not going to push that figure much higher at the end of the first year of operations.

That is pocket change, specially considering you are not going to launch a modern fantasy MMO, indy or not, for less than a half million (and that is for a very low quality venture, far under the expectations of people in this forum), not to mention maintenance costs. Buying an existing engine sounds nice, but the developing money goes to the content and not to the engine in any case.

In other words, that business plan is fluff. They're probably looking at EVE for reference, but EVE is a fringe case because content creation is much cheaper compared to any other MMO out there.

Posted: Dec 8th 2011 11:35AM Ulfgaar said

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This game sounds bad, and the CEO sounds like a hipster, elitist douche.

Posted: Dec 8th 2011 12:18PM Nef said

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What I'm assuming he means, at a glance, is that the game world will only support the 4,500 players at start -- as in, the world itself will only feasibly hold that many. Think in terms of EVE's systems and how many would be needed for that many players, then each month expand that to accommodate another 4,500.

Basically, they want to get the game out faster and more cheaply by having a smaller world initially that they then grow each month, instead of releasing one giant world after a long, costly development period and hoping they draw enough people to cover the costs.

Posted: Dec 8th 2011 1:29PM nathanb said

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I think everyone is taking his words too literally and just need to lighten up. This is a very refreshing approach to the CEO Marketing speech where thousands upon thousands will be joining this game with our clever marketing promotions.

Honestly, how is this such a big deal? Does anyone think it will attract more than 4500 players @ start? I haven't heard of this RPG until I saw the blog post on massively (thanks for the coverage). It is an approach that budgets are small, we're starting small, and we'll grow with the subscriptions. This approach will add longevity to the game, because it will be sustainable. Too many players play MMOs like console games, burn through the content in a week, demand more, and move on when it isn't delivered. This is good for box sales for publishers, but not sustainable for the developer.

And this comparison to EVE is rubbish.

Posted: Dec 8th 2011 1:41PM Amlin said

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As crazy as this sounds I'm actually kinda supporting it just because I want to see a company do something totally different in the mmo business.

Posted: Dec 8th 2011 1:53PM Tezcatli said

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Maybe they're just trying for reverse psychology? It'll be such an exclusive game that people will be more interested. If people feel like they are part of exclusive group, they tend to feel better about themselves, I wouldn't be surprised if it kinda worked the same.

I think if they focus on smaller, but high quality stuff, they might succeed.

Posted: Dec 8th 2011 2:48PM fallwind said

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@Tezcatli that generally only works when there is some perceived "value" that one must possess to gain access. "I'm cool enough for this club" works, "I just happened to have the winning ticket, but it could just as easily have been that guy picking his nose" doesnt.
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Posted: Dec 9th 2011 2:45PM Tezcatli said

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I've seen plenty of comments in regards to beta that go open beta. How the beta community was so much better before it went open. It might be the case with this.
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Posted: Dec 8th 2011 3:27PM Superman0X said

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The advantage of F2P (vs P2P) is that it gives you more players. By lowering the barrier of entry, you can quickly and easily get players into the game. The use of player interaction (PvP, Markets, Social) for content is something that successful F2P games use to their advantage.

This is not to say that you can not do this with P2P, but the F2P game market has traditionally been more aggressive about building and launching games on a budget. This is something that has been going on since the 90's.

It is only the large budget AAA titles that have been able to afford the creation of large volumes of themepark content before launching. The fact that an indy developer has recognized that this doesnt work well for them is not unexpected.

Posted: Dec 8th 2011 4:20PM Ergonomic Cat said

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"We want people to stop doing WoW clones and stop doing subs and stop doing f2p nonsense!"

"Hey, we're trying something new! "

"Guaranteed failure you stupid idiots."

If we're all such damn experts about the right way to make MMOs then why haven't we all made millions running the perfect MMOs?

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