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Reader Comments (44)

Posted: Dec 6th 2011 2:25PM Spacegrass said

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@aurickle

Tales of the Sword Coast is far better than the overpriced, tiny bits of DLC that Bioware churned out for Dragon Age.
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Posted: Dec 6th 2011 2:26PM Clemalum07 said

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@Spacegrass Not really seeing how he is comparing a game from 1998 when the gaming market was COMPLETELY different.
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Posted: Dec 6th 2011 2:28PM (Unverified) said

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@Lucidus

In my day they hadn't invented electricity. We had to play Balder's Gate by candlelight.
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Posted: Dec 6th 2011 2:29PM KvanCetre said

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@Spacegrass
It also cost three times as much as the DLC, and that was in 1999 dollars.
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Posted: Dec 6th 2011 2:32PM KvanCetre said

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@Lucidus

DLC is the new expansion pack. You can argue the differences, but in the end it's because expansions had to be printed, released to stores, etc. DLC is a faster, cheaper way to get new content for the games you already own. Heck, remember when Fable and Morrowind had expansions... on the Xbox?
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Posted: Dec 6th 2011 2:34PM Lucidus said

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@aurickle It was an expansion, not the current standard for DLC -- which, and this is not just Bioware, is typically just a single adventure, or "armor/weapon pack", or add a single gameplay element that, more often than not, was already done or near done at release and held back on purpose to sell as DLC (or as a pre-order "bonus").
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Posted: Dec 6th 2011 2:38PM Clemalum07 said

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@Lucidus you are comparing a 1998 market to a 2012 market. You are not comparing apples to oranges. Everyday you make an ass of yourself on this forum.
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Posted: Dec 6th 2011 5:08PM (Unverified) said

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@Clemalum07

Pot, kettle, black?
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Posted: Dec 7th 2011 6:42AM Mystal said

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@Spacegrass

A more accurate statement would be "DLC has become a bread and butter way to monetize games that don't have an annual release."

I'm not going to write a 10 page essay to educate you about why DLC has become the norm for games in general (you can educate yourself on the 'net if you want), but you should at least be aware of the fact that this isn't a Bioware or EA thing, it's a "video games" thing. Every one does DLC if they're able to, if they can't do a subscription.
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Posted: Dec 6th 2011 1:34PM Space Cobra said

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Well, there are a few details I don't quite get, but I think I understand most of it.

Sounds good. And really, using the Orange color to denote this was the *only* way to go! Hail Orange!

Posted: Dec 6th 2011 1:43PM (Unverified) said

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@Space Cobra

From what I gather it's:

-Orange pieces will be fully moddable.
-Other than some quest rewards Orange armor recipes will be acquired through Underworld Trading missions.
-Armor above green rarity will be partially moddable.
-Should still be able to find any look you want for fully moddable gear, but it could take a bit of work.
-Mod system likely to be tweaked or changed yet.
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Posted: Dec 6th 2011 2:37PM Space Cobra said

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@(Unverified)

Yeah, looks like I got the general gist and details of it. Thanks.

Now just have to see if they add in color-matching at launch; I heard it's probably in, but you know...internet and rumors! ;p
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Posted: Dec 6th 2011 2:49PM (Unverified) said

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@Space Cobra

I'm not sure where the post is, but one of the devs stated they took it out to get some feedback on what players thought in general of not having it. Mainly ones that were new to the beta. Then stated it would be returning.
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Posted: Dec 6th 2011 2:03PM aurickle said

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One of my complaints about SWTOR was the lack of appearance customization. I'm too used to games like LotRO, Rift and EQ2 with appearance tabs so that you can look the way you want.

Now that I've read this article, I understand a lot more about the mod system, including how it is meant to fill that role for people that care. Understanding that, it's one less complaint that I have about the game.

While not as convenient as appearance/cosmetic slots, it compensates for that by making crafting more viable and stimulating the game economy. I can live with that!

Posted: Dec 6th 2011 2:30PM pid said

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@aurickle the principle of "appearance" is to separate visual look and feel from stats. Many MMOs went the way to allow for changing the look and feel. In SWTOR they chose to "keep" stats across items. In the end it's the same outcome, but the other way around. At least it's a new look at it.
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Posted: Dec 6th 2011 8:25PM JayDay said

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@aurickle

It's just launching. Give it some time. In a year you'll see a deeper game in areas like that.
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Posted: Dec 7th 2011 12:01AM aurickle said

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@JayDay
You think/assume.

I suspect from dev posts that some level of ship customization is planned for the months after launch. (Awesome!) However, this particular dev post makes it pretty clear that their goal for the mod system is to provide the level of character customization that other games accomplish with appearance slots.

Mind you, I didn't say that their choice is a bad one. In fact, I even pointed out a possible positive from it. I'm only replying to you at this point because your post smacks of fanboi. It's almost on the same level as the people this weekend who I saw in general chat saying, "It's only beta."

The bottom line is that you can never assume what the state of any MMO will be in a year. Sometimes you're just pulling "facts" out of thin air when the devs have promised no such thing. Sometimes the devs do make promises but those plans change or fall apart. (I was just chastised today regarding that exact topic in the LotRO thread.) Sometimes the game doesn't retain enough numbers to justify the team necessary to add quality of life features -- or even regular content updates. Sometimes the game flops and closes before the year is even out. So don't make blind faith comments like yours.

Instead, you would be better served actually pointing out places and ways in which your favorite game can be improved. If the players never communicate more than "ooh, this game is awesomesauce with a cherry on top!" the devs are left with no idea as to what's important to their customers.
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Posted: Dec 6th 2011 2:07PM Vandal said

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So this isn't the system that was in place for the last few beta tests? I never really paid attention to the items beyond the basic stats when I was in beta. I'm all for developers who adapt and fix their systems, I just always cringe when I see last minute changes right before any MMO's release.

Posted: Dec 6th 2011 2:25PM aurickle said

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@Vandal
It was in effect for this past weekend's test. I was rather startled to see a bunch of orange borders on items. :) So no, the system is not untested in its current iteration.

Also, this past weekend's test had tons of bug fixes in it. The game really did come across as very polished at that point.
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Posted: Dec 6th 2011 2:37PM pid said

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BTW: what is that blue Twi'lek woman doing to that guy's belt in the picture of this article?!?

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