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Reader Comments (14)

Posted: Dec 6th 2011 10:09AM Space Cobra said

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You probably should have included some reference to W.C. Fields in that pic. (Even though most folks probably do not view classic movies/films on here.)

Anyway, props on the "my little dumpling" visual reference.

Posted: Dec 6th 2011 10:30AM Rubi said

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@Space Cobra Big props to Elixabeth from Talk Tyria for the image. She is truly a creative genius. (And funny.)
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Posted: Dec 6th 2011 10:30AM Nucleon said

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Lol... wonton hussy. Ahahaha.

Posted: Dec 6th 2011 11:40AM Mikx said

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I think the glitch unlaunching is pretty much a pr move, not in a negative sense, but they're saying "new features are coming."

So, for everybody that kind of reached the "endgame" and didn't know what to do, this is a big batsignal that some big changes are on the way.

I never got to owning a house in glitch, but it kind of seemed like a burden. That kind of sends the game into "must log in" territory, because you have to water the trees and feed the pigs, and those chickens aren't going to pet themselves.

My Glitch is a Hobo, he's a man of the land, and has a lot of freedom. I like it that way. But with the new housing options, etc... that will add an incentive, then maybe my glitch can have his own variable rate mortgage based on forged paperwork from the bank.

Posted: Dec 6th 2011 12:02PM StClair said

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That is the most disturbing thing I've seen all day.
Then again, the day is still young.

Posted: Dec 6th 2011 12:03PM Mikx said

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On Civ 5... one of my ideal MMO concepts is a 3D, isometric Alpha Centauri MMO. Basically a sci fi civ. All the factions in the original Alpha Centauri are unique and memorable, and for me, they're memorable because every single one of them is evil and awful. You kind of pick your poison, and you identify with it because you don't really see your faction's faults while you are playing it.

I'd love to have my own space colony, where I can specialize my city towards production, food, or whatever, trade with other players to get what I can't make myself, and become a member of either the space hitlers, the human testing cyborg scientists, the anti-human pro- alien microbe environmentalists, the religious zealots, or the pro- slavery and human misery commerce types.

Posted: Dec 6th 2011 1:13PM Space Cobra said

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You know, that's a pretty interesting thing you brought up:

About people paying for limited edition items and keeping them "forever" to themselves. I admit I fall into that; basically that's "me" being a "special unique snowflake" and different. It could be a hat or a trinket that turns me into a baby penguin for an hour of game time, even during combat, which I can reuse again (Free Realms).

STO had this debate; most people either pre-ordered it or bought the Collector's Edition with the understanding they'd be special. Now, while I agree at some point such stuff needs to be released (although that makes me a sad Panda), STO did it within a year of launch; I think it was 4 months or so. Lots of forum rage.

In comparison, noting I point I made elsewhere, that is sorta the same as high-end players in a Raiding guild getting the hardest-to-get-gear and feeling "proud" and showing it off, hm?

Kinda puts things in perspective. Sure, I still think players should have some thing(s) that are unique and gets people talking, but it can be done a variety of ways for the life of the game. Basically,game-modelers need to put such things in. You can have limited-time access to stuff or contests. I would provide a number of ways to get things. And yes, Devs like to re-use stuff, so some re-coloring of an item is fine, but I feel it's not too hard to make a hat or so. You see these types of things more in Asian games than other MMOs.

That's probably a wider psyche/psychology to the MMO gamer: Even if they deny it, most want to feel different from their fellow players, whether that means "looks" or "power" (like having an epic, hard-to-get-sword). Even moreso than Single-Player games, I would submit it's probably more important to establish some sort of thing that makes one feel "unique". Heck, for a very basic example, just take names. Names are probably the one, most important thing that is extremely customizable for the player, except in some games (bad SWTOR!).

Posted: Dec 6th 2011 1:28PM (Unverified) said

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@Space Cobra

I agree with you on having some form of a unique feature for a player to have. I try very hard at character customization to come up with different looks and names in contrast to what's popular.

Having one-time obtainable items is a nice touch for the players to show off as long as it's not too grindy. Even better is if it's a skill-based reward to really point out how good a player is. Not every single item has to be handed out to every player, keep some limited and unique for that "wow" factor. Otherwise you water down that sense of accomplishment that players like to feel.
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Posted: Dec 6th 2011 3:08PM Mikx said

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@Space Cobra

What gets me is the people that rage, even though they never use the bonus in question. They never use it, so it obviously holds little value to them, but they don't want anyone else to have it, because they want something to lord over other players.

Yeah, that was a big controversy in STO. What I can't really get over though, is how much better the cryptic designed uniforms look compared to the "official" Trek uniforms. Cryptic was able to put a lot of detail into them (and make them a bit more action-y/modern) since they were never going to be real, wearable costumes.

Cryptic gets a lot of flak for their item shop, but I don't really have a problem with their overall philosophy in STO. But they need better product descriptions for their ship models (stats, mods, etc...) Because half the time you don't even know what you're buying. You shouldn't have to go to the wiki to find out about the product.

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Posted: Dec 6th 2011 1:20PM (Unverified) said

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Why was I not aware of this Guild Wars 2 show? I knew it'd come eventually but to have Shawn and Rubi on it? Oh so delicious. Yet ANOTHER Gamebreaker show for me to watch.

Concerning the WoW:MoP Pandaren joke you have to keep in mind that WoW is a very silly game that doesn't try to take itself seriously. I'd certainly laugh about the kung-fu panda jokes, it's good-natured fun.

By the by, I swear you two are hooked up on some giggle gas. You must have had the meter on high for today's episode. :P

Posted: Dec 6th 2011 2:23PM (Unverified) said

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Bobby Kotick's at the door. So apparently Bobby Kotick is the new boogeyman.

Posted: Dec 6th 2011 2:31PM bartillo said

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If swtor cost 200million to make and they have 1.5 million players you have to take into box sales soo thats.. 1.5 mill x $60.. so thats 90 mill from box sales.. so they would need to retain 1.5 mill players for 4 months to recoup there costs.

Posted: Dec 7th 2011 12:22AM Vazzaroth said

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I have never laughed so hard at a picture I have not seen before. Now to go see this random piece of plumbing for myself.

Posted: Dec 7th 2011 5:22PM ArcherAvatar said

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Bobby Kotick, Bobby Kotick, Bobby Kotick... Hmmm... doesn't seem to be working... OK folks, bring in the goat, and someone get to drawing that pentagram out!

(Btw, you two were clearly having WAY too much fun on this episode... the Fun Police are always watching.... O_o)

Thanx for another great show folks!

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