| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (26)

Posted: Dec 3rd 2011 6:26PM (Unverified) said

  • 2 hearts
  • Report
TERA is the Korean word for "vaporware".

Posted: Dec 3rd 2011 8:41PM MrGutts said

  • 2 hearts
  • Report
@(Unverified) I know I didn't see this game at Pax East this year and I know some others didn't see it at Pax Prime. I am starting to think the same thing.
Reply

Posted: Dec 4th 2011 3:58AM (Unverified) said

  • 2 hearts
  • Report
@(Unverified) Complaining that it's taking so long is one thing. Calling it vaporware just makes you sound dumb though. If it was vaporware they wouldn't spend so much time updating us and trying to keep interest up.
Reply

Posted: Dec 4th 2011 9:09PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified)
I have been playing Tera on the korean server for about 3 months and this game is definitely the real deal.

Tera didn't do well initial because just like every other mmo they decided to launch the game with bugs and no content. That has been pretty much fixed with the recent Evolution patch (and the level for learning glyphs is now 20 by the way En Masse).

This game is very polished, full of content, innovative combat, no korean grind, and has some of the best looking graphics to date. I see absolutely no reason why someone looking for a next-gen AAA MMO that's not a WoW clone would not want to play this game. Unless of course those people hate pandas but I honestly doubt their subs will be missed.
Reply

Posted: Dec 3rd 2011 6:30PM DancingCow said

  • 2 hearts
  • Report
Sounds basically like City of Heroes' enhancement system, which I love.

I like it. My interest in Tera is slightly renewed.

Posted: Dec 3rd 2011 6:56PM smartstep said

  • 2 hearts
  • Report
Cannot stand how this game looks :/

I can stomach some Asian looks, but how it looks in Tera is so ridiculous I won't play it. Seriously.

I watched anime in past, etc so I thought I can stomach some of their weirdness but footman with enormous something in hands and race (wtf?) of loli girls... pass

Posted: Dec 3rd 2011 7:34PM NeverDeath said

  • 3 hearts
  • Report
@smartstep

Best looking MMO to date in my opinion. I'm just concerned that with how long it's taken to come out (supposedly in first half 2012 now, I think late spring?), it will have lost many of its supporters to games like Guild Wars 2. I'm done with MMOs that have WoW/EQ-style combat. It was fine back then, but the genre has had a major stall, nobody wants to innovate, and those who do suffer from a lack of competence. I want to play an MMO where your ability in combat exists beyond a series of RNG numbers, where tactics can be utilized and where the victor is the result of mastering these facets of gameplay.

Until then, I will continue to be bored with games in the current MMO market, and judging by the losses WoW has suffered, it looks like exactly what I've always said would happen, is beginning to happen. People are tired of not being challenged. Everything is being simplified, and as things get easier and easier beyond all practicality, games lose any challenge they had. The rush to be awarded as "Most accessible" has taken over the minds of devs and caused them to create completely forgettable games which all meld together into a single mass of indistinguishable badness.

Visual design is really a matter of preference, and I think it's nice to see a game that looks a bit more mature, and pretty raw and edgy at the same time. I actually usually hate anime-style graphics, but I feel they are less anime-style than just about any other MMO I've seen from Asia, and the creative design of much of the world and its inhabitants looks exciting to me. I do like the looks of TERA, and I love the gameplay TERA claims to support and have, and what has looked to be exactly what I'm looking for, based on all the footage I have seen. What bothers me, is that by the time the game comes out, people might be so sick of hearing about it that they'll avoid it just out of scorn for being made to wait so long.
Reply

Posted: Dec 3rd 2011 8:04PM dragonandante said

  • 2 hearts
  • Report
@NeverDeath Eh... Tera is not doing well in Korea, which is a bad sign. They're taking far to long localizing the game, allowing their competition to get the one up on them. While it's combat system is out of the box in some ways, it's not that well thought out. Anyways, the longer they wait, the less chance they have of getting an sort of foothold in other territories.
Reply

Posted: Dec 3rd 2011 8:57PM NeverDeath said

  • 2.5 hearts
  • Report
@dragonandante

Yeah, that's more or less the crux of what I was saying. As far as their failing in Korea, I'm glad you brought that up. Most people don't realize that "failing in Korea" is an attribute which generally means "could succeed in the Western market". The two values run practically parallel to one another, and aside of GW2 and WH40K:DM, this is the only MMO on the horizon (however distant) that intrigues me.

MMOs are stagnating, resting on their laurels, trying too hard to get a piece of WoW's audience by making WoW 2 instead of trying to make a game that is truly great. No matter how many artists in the world today make a replica of the Mona Lisa, whether they use MSPaint, a number 2B pencil or pastels, they are still just making a copy: I.E, nobody cares. It's only a matter of time before players either demand more from developers in this complacent and uninspired genre, or they end up leaving it.

As WoW's sub loss has clearly shown, the influx of new blood is not enough to make up for the loss of old, and that is because the element of challenge has declined. I feel like these people who are supposedly "professionals" need to stop worrying about what they think they know from "their experience" and approach the situation rationally and logically, if they ever want to get out from under the shadow their excessive MMO failures have cast over them and not just survive or moderately thrive on the crumbs from WoW's table - but to flourish.
Reply

Posted: Dec 3rd 2011 10:32PM Utakata said

  • 2 hearts
  • Report
@dragonandante

I am curious, why is it not doing so well in Korea? Is it not grindy enough for them? If that's the case, it maybe a good sign for us. If it's crappy gameplay...then yeah, that's a bad sign for us. I want to know the reason that would be relative to us...not to them. But until we know that fully, this is a bad criteria to judge the game on. Just saying.
Reply

Posted: Dec 4th 2011 2:28AM ElfLove said

  • 2 hearts
  • Report
@NeverDeath

man I sincerely hope, that this game, will be everything that you dream it will be.

No seriously.... six full paragraphs on the game...I really hope that it's released soon and it's the most awesome game ever for ya. ^_^

Is it ok if I dub you St.NeverDeath of TERA?



Reply

Posted: Dec 4th 2011 8:30AM nhat said

  • 2 hearts
  • Report
@dragonandante

So because Tera is like in the top 10 MMOs in Korea its consider bad? lol
Reply

Posted: Dec 4th 2011 11:17AM Bhima said

  • 2 hearts
  • Report
@NeverDeath

I agree with you regarding the "doesn't do well in Korea might actually be a good sign for the Western Market" idea. I also totally agree with you that MMOs have stagnated because they either lack innovation, competence or both. But I'm curious to know what you mean by games are "too easy" now and they should be made "harder"?
Reply

Posted: Dec 4th 2011 1:57PM NeverDeath said

  • 2 hearts
  • Report
@Bhima

There are a million and one things that I meant when I said that a lot of MMOs lack challenge, and I don't necessarily wish to see every single casual player annihilated from the face of the earth or completely abandoned by developers - but it seems that in their haste and "monkey see, monkey do" antics in copying World of Warcraft, they have done exactly that - annihilated and abandoned moderate-hardcore players. Sorry to say this to all of the new-bloods running around, but moderate-hardcore players birthed this genre. Without them, the first MMOs would have failed and the potential market may have remained untapped for a very long time. In times like these, nobody wants a long shot, everyone wants guaranteed cash-ola, no matter that the price is often originality and your own creative spirit.

Using WoW as an example (as many other games have followed its lead and made similar adjustments to their gameplay/experience), tanking has become factually and numerically MUCH easier, not only through the extreme improvement of multi-target and area of effect abilities at their disposal, the increased availability of these skills through both added number and lowered cooldowns, and of course raw, sweeping numerical threat increases such as the choice some months ago to raise the damage>threat threshold from 300% to 500% for high-threat tanking abilities.

If you played vanilla WoW, you might remember the Protadin being difficult to use. Many would say ineffective - and in situations where boss mechanics REQUIRED a taunt, or could remove buffs (goodbye Righteous Fury), they'd be right. However I did raids and dungeons flawlessly as one, with the exception of a few specific encounters, and excelled well beyond the expectations of nearly every mocking spectator or nay-saying self-appointed "proleet" I ever met. If you played vanilla WoW and have any idea about the Protection Paladin's abilities then as compared to now... The decline in required attention and ability is staggering. It's definitely one of, if not the single biggest 180 any class and spec has made from then to now.

The game wasn't Battletoads, or Ninja Gaiden, or (nowadays) Dark Souls, but it had some challenges present to players who wished to undertake them. Players who wanted an easy road, they could play a rogue for PvP, a Mage or DPS Warrior for PvE, whilst some classes+specs were much more difficult to use effectively in such environments, such as the Hunter in PvP prior to their buff about a year after launch. They used to have to feign death and drop a trap as they got back up before they could be struck, and their damage output was far from legendary, so it counterbalanced well with their mail armor, pet, and ranged physical dps with mana for frontload capability, and that is without mentioning their 8 yard dead zone and the challenge of keeping warriors outside of your dead zone but inside of their intercept range during PvP, and a thousand other challenges which no longer exist.

Obviously, no one expects a game to stay in its original state forever. In the MMO genre, it is common knowledge that even if you make the best game ever seen, people will expect it to be updated, to be changed and to progress in one way or another, or it will die. In fact the reason it would die without content updates is similar to the reason a game will eventually die without providing some challenges to players who want them - without new content, a game will eventually cease to provide new content of value to keep the game feeling "like new" - whereas without anything to challenge us, moderate-hardcore players (and one distant day, too, even the casuals) who ONLY value something which causes us to think and react, and rewards us for success or punishes us for failure... Well, you get the picture. It makes the game old, and boring.

The trick then, is to figure out ways of implementing mechanics which evolve and freshen the gameplay and the player's interactive experience, without completely alienating either casuals or moderate-hardcore players. Since a lot of games copy WoW so closely, it has become a very hostile market for moderate-hardcore players, and some of us are rightfully pissed or disappointed by it, since we were the indigenous people, so to speak. I feel like a Native American, with all these casuals taking over everything, my people who once had free roam of any of the MMOs across the land are now forced to choose from between a few, or to move away from our ancestral homeland in search of a new hobby that we can actually enjoy. Before anyone cries, I'm not really comparing the plight of moderate-hardcore MMO enthusiasts to the plight of the Native American people in terms of importance, merely in terms of events. It's sad that I even have to point that out, but most people are entitled and weak, and they get bent out of shape pretty easily these days.
Reply

Posted: Dec 4th 2011 7:55PM Alex Oglitchkin said

  • 2 hearts
  • Report
@Utakata At the start there was a lack of endgame and broken PVP. Some classes are still overpowered in the pvp sense. The typical ranged classes at that. With the ability to upgrade weapons to +12 it make it possible for certain classes to 2 shot people. They have slowly addressed these issues and our version has gotten more tweaks than the Korean one. I'm still getting the game when it comes out, but I know it won't have a mass following due to the hype being dead and the fact it's still made by a Korean company.
Reply

Posted: Dec 3rd 2011 7:27PM J45neoboy said

  • 2 hearts
  • Report
I'm hyped up for SW:TOR which I hope to make my main game so I'm not as hyped up for this game as I used to be. If I'm still playing TOR in April, I'll pass over the TSW, and if I'm still playing TOR when Tera comes out, I'll probably pass over Tera.

Really, for me as it is right now on the hype train:

TOR>TSW>Tera>Archeage

Posted: Dec 3rd 2011 8:00PM dragonandante said

  • 2.5 hearts
  • Report
@J45neoboy
*gasp* ArcheAge < Tera?! Tera isn't doing well at all in Korea, which is immediately a bad sign. It's been a downward trend ever since the Development Director resigned. On top of that they're taking their sweet time releasing it in other territories, giving their competition time to release.

ArcheAge on the other hand has been receiving a lot of love from beta testers. So far it's been enjoying a lot of positive beta reviews. Also the idea of mixing a sandbox game with a themepark is intriguing. I have high hopes for it, but as with all MMOs I'm skeptical.
Reply

Posted: Dec 3rd 2011 8:05PM J45neoboy said

  • 2 hearts
  • Report
@dragonandante

I know! I know! It's bad but I don't know too much about Archeage and they haven't announced any plans to release in the US yet or have a US publisher. So it's probably a good 2 years away from NA.
Reply

Posted: Dec 3rd 2011 9:42PM dragonandante said

  • 2 hearts
  • Report
@J45neoboy Sooner or later it'll have a publisher. As for 2 years, I don't think it'll be that long. If it's a publisher like the En Masse, then yea it'll probably take that long, perhaps longer. If you're interested in more info, check out this Faq:

http://www.mmorpg.com/gamelist.cfm/game/572/view/forums/thread/317014/FAQ.html
Reply

Posted: Dec 3rd 2011 8:20PM EndDream said

  • 2 hearts
  • Report
This game will be DOA... over before it started.

Featured Stories

The Daily Grind: Should museums preserve MMOs?

Posted on Oct 1st 2014 8:00AM

Global Chat: Through a monitor, darkly

Posted on Sep 30th 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW