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Reader Comments (37)

Posted: Dec 2nd 2011 7:20PM WickedTexan said

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The main problem I have with this feature is that it makes little sense that my Chiss Bounty Hunter, Zabrak Sith Warrior, Sith...Sith Inquisitor and Human Imperial Agent would have the same Surname. It works for an RP element if you decide you want your entire family to be Human, since they are the only race in game that can be every class. Chiss, for example, can only be two, as of launch.

Posted: Dec 2nd 2011 7:29PM stealthrider said

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It gets worse. Word is the Legacy system is the reason why many initial customization options have been removed.

Combine that with the horrific armor appearance changes from before last weekend and the change to modifiable items making most items NOT modifiable and one has to wonder what the hell BioWare is thinking.

Probably going to cancel my preorder if this crap doesn't change.

Posted: Dec 2nd 2011 8:03PM Malagarr said

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@stealthrider

I've seen no indication that any of the previous character customization options have been removed at all, and I just spent the other day testing out all of the race/class combos to see if anything had been added (it hasn't). So don't worry there.

The issue is that some people think that new races will be made available as you unlock them via the Legacy system. If that's your concern, then just make sure you don't play a class that you'd prefer be a member of a different race than one of the starter races.

Also, armor and weapon art has changed again. And mods appear to be working properly, though not every item is moddable (and, imho, that's a good thing...moddable items should be highly sought after, not common place...but again, that's just my opinion).
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Posted: Dec 2nd 2011 8:04PM (Unverified) said

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@stealthrider

"Most items not modifiable" - Please contain your lying and speak in truths. Most items of blue quality and up are modifiable, it takes time to get to them, as it should, and allows you to learn basic things like "I am a Mercenary and my main stats are Aim and Endurance and my most desirable secondary stat is alacrity."

Believe me I was playing the beta when essentially the only modifiable items were your level 10 weapon and rare legendary world drops, that was a much worse system.
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Posted: Dec 2nd 2011 9:06PM KvanCetre said

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@stealthrider

Um... they took out mods three beta weekends ago to test the change. They put the mods back in two weekends ago.

There was only one beta where items had very limited mods.

Secondly, no one has any idea what the legacy system will do in the future outside of conjecture and made up rumor mongering. Let's not get all worried what XDarthVaderX said about a system he's never tested, k?
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Posted: Dec 2nd 2011 11:10PM DancingCow said

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@Malagarr

"If that's your concern, then just make sure you don't play a class that you'd prefer be a member of a different race than one of the starter races."

No offense, but this is really stupid and it would be HORRIBLE game design.

People play games to have fun. If the best thing to do is start out playing a class which isn't your first preference.... That's completely insane. You reduce the likelihood that people will stick around.

This is why Eve removed the learning skills. The most optimal thing to do was train those skills first but it delayed getting more satisfying (i.e. more fun) skills for a couple of months. Result = a less fun immediate experience = less likely to stick around.

Surely Bioware wouldn't be stupid enough to do this?
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Posted: Dec 2nd 2011 11:15PM stealthrider said

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@KvanCetre

Sounds like you lot haven't been paying attention.

In the newest build, most items are not modifiable. Blues, purples, you name it.. Some still have Modification and Enhancement slots, but that is meaningless considering the Armoring/Power Crystal/Barrel slots are locked. So you can no longer take that blue level 20 robe you like and throw in purple level 50 stats. And you can't edit any of the PvP items, including color crystals. Yes, it's that bad.

The only items you can modify completely are new "Orange" items. So if you happen to like the look of a blue item you're out of luck. No more upgrading its armor/damage.

And yes, plenty of customization options were taken out. Skin colors and complexions are the biggest offenders, but several other options were removed.

Don't believe me? Watch any SWTOR streams/vids from this weekend.
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Posted: Dec 2nd 2011 11:19PM stealthrider said

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@stealthrider

And lets not forget how they butchered armor appearances between the 11/11 and 11/25 weekends. That nightmare made blue Flashpoint drops look exactly like regular green drops. Just with different colors.

Oh, and they still have yet to return color matching into the game. Doubtful it'll be a launch feature at this point. BioWare is going out of its way to take cool things out of its game.
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Posted: Dec 3rd 2011 12:39AM KvanCetre said

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@stealthrider
That's pretty disappointing if true, I thought they realized removing mod slots was a bad call.

It doesn't seem to make much sense, seeing as they just added some 1800 different mods in with this build.
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Posted: Dec 3rd 2011 4:56AM bobfish said

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@stealthrider

I maybe had something to do with blaming the removal of character creation options on the Legacy system on the Beta forums... oops!

I do think that the character creation options they've removed in this last update will appear as rewards from the Legacy systems. We know the Legacy system has additional character creation options that it can lock, but we don't know what they are. That is my opinion, not fact.

However it just seems strange to remove options completely from the game after all the hard work of putting them and making them work right was done. So, logically, we can only assume that they will reappear in the game in some other way. Whether this is through the Legacy system or not remains to be seen, it could be from Veteran rewards if they have those, or just on "tailor" style NPCs in the game as a money sink. Only time will tell.
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Posted: Dec 3rd 2011 2:19PM Malagarr said

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@DancingCow

I have no idea if that will be part of the legacy system or not. I was simply explaining to the OP that the "customization" concern people have had was regarding that possibility, not a change in what customizations were available at character creation.

That said, I didn't say don't play the class you want to play. Let me clarify. What I am saying is, IF this is the case (and that's a BIG "if"), then choose your race from the existing races for your desired class. When WoW launched I wanted to play a human hunter. It took six years before they put that option in. That didn't stop me from creating a hunter before they put in human hunters, though.

It is only logical that more races will be added to TOR. The SW universe is much too large to have only a half dozen or so playable races per faction. The question is, will those races be added in an expansion or will they be unlocked through the Legacy system. Personally, I'd rather have access to those races sooner than later, and since the vast majority of us playing TOR are interested in playing several characters to see the different storylines, finding a race/class combo that appeals to us at launch should be fairly easy to do.
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Posted: Dec 3rd 2011 3:41PM DancingCow said

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@stealthrider

I played in last weekend's beta and every single blue item I tried to modify, I could.

@Malagarr

"That said, I didn't say don't play the class you want to play."

Well, yeah you did.

"If that's your concern, then just make sure you don't play a class that you'd prefer be a member of a different race than one of the starter races."
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Posted: Dec 3rd 2011 5:06PM Malagarr said

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@DancingCow

Not gonna get too deep into this, but read that again:

"If that's your concern, then just make sure you don't play a class that you'd prefer be a member of a different race than one of the starter races."

I specifically said "that you'd prefer be a member of a different race". As in, if you really, really don't want to play your Bounty Hunter as a Human, Cyborg, Ratataki, Zabrak or Chiss, then you should wait until you unlock some alternate races (assuming that's even in the cards...this is all still speculation).

I understand how you could have read that differently, though. So I apologize for the confusion. =)
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Posted: Dec 3rd 2011 6:07PM stealthrider said

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@DancingCow

There was a new build pushed on the first.

That's where this info comes from .Watch a stream or video from this weekend if you want proof.
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Posted: Dec 3rd 2011 10:10PM DancingCow said

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@Malagarr

No I understand you perfectly.

And telling someone to just not play the class they'd prefer at release as a solution is absurd, for the reasons I previously outlined.

If Bioware do this.... I'd be gobsmacked.
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Posted: Dec 3rd 2011 10:15PM DancingCow said

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@stealthrider

You're the one making claims here which defy everyone else's experience of the game.

Maybe what you're saying is true, but if you expect anyone to believe you the onus in on you to provide proof (i.e. a link).

Seriously, you think people are gonna spend any time looking for proof of a claim like this? I'm fairly active on the official forums too and haven't seen anything about this. I'd frankly expect an uproar.
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Posted: Dec 2nd 2011 7:43PM Nearly Departed said

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Question is, how fast can you unlock it? Not an RP'er myself, but if I took my sweet time RPing and finally hit level whatever a month into the game just to find out someone else took my RP surname, that could be quite upsetting.

Posted: Dec 2nd 2011 8:05PM (Unverified) said

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@Nearly Departed

You have to complete chapter I of your class story which will carry you to a bit above 30 if you do all quests available to you on every planet along the way.
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Posted: Dec 2nd 2011 8:07PM Malagarr said

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@Nearly Departed

You get it at the end of Act I, which is around level 25 or so. How long it will take you to get there is a matter of how you choose to play. You could get there in a week, if you play a fair amount "waste" much time. Personally, I expect to get there in three weeks or so. I'm not gonna rush things and I only have 5-10 hours a week to play anyway, right now.
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Posted: Dec 3rd 2011 12:47AM JuliusSeizure said

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@Malagarr

I got through that in a single beta weekend while dabbling in several other characters on the side and playing other games too. Considering the pacing is based on story length more than levelling speed, I doubt it's changed much from that.
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