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Reader Comments (6)

Posted: Dec 2nd 2011 8:22PM Daeths said

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What the hell is A Tale in the Desert V/VI? never heard of it before now

Posted: Dec 2nd 2011 8:52PM RandomArmsman said

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@Daeths A Tale in the Desert is a "Social Project" MMO by Andrew Tepper that's gone on for nearly a decade now.

The setting is basically the golden age of Egypt as players play Artisans and Philosophers of many types. As the players meet the endgame challenges that evolve Egyptian craft and philosophy, the game has ended only to begin again. Each age being called a "Telling".

This means that they are now on their sixth age/telling.
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Posted: Dec 2nd 2011 9:11PM (Unverified) said

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I think I am finally going to give this game a go. I've been hearing news about it for so long now, peppered across the interwebs and such.

I'm feeling sandboxy.

Posted: Dec 2nd 2011 10:00PM Jeromai said

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The beginnings of a Tale are fantastic. I'm all keyed up 24 hours earlier, bouncing around with barely pent up energy. There's just something magical about the new world, land claiming and territories being drawn and restaked, everyone in a hopeful haze of potential.

Random words of advice to new players:
There is a 24 hour (of online time) free trial, which can go a pretty long way if you don't log in so often and just want to feel out the game.

If you get into it hardcore, best to subscribe early as paid accounts get a perk of a cornerstone (to keep your compound and machines from deteriorating in condition), travel time and offline chores (allows teleportation under certain conditions and certain resources to be accumulated while offline.)

Bring a friend or make a friend in game (or a paid alt, for rich soloists). Some things in Egypt can be done alone, some other things work well in duos, or in 4s. A lot of established players have already formed pairs. I remember getting a little frustrated, feeling like the odd man out, trying to look for someone else in my same position for Principles or Tests. Once I found a pair, I felt more like a self-sustaining unit. I'm not very sociable though, your mileage may vary.

Read the Wiki. Read the Wiki some more. Read the old Tales' Wikis because the accumulated knowledge of ancients is very valuable. It's not as bad as Eve, players are a lot more helpful and less likely to scam you (sandbox though: so anything can still happen.)

Oh, and deep breath, take it at your own pace. There are always going to be these huge collectives of veterans that seem to live more in Egypt than the real world and will outpace anybody. There are always going to be new players joining that will be behind you.

Don't feel obliged to be too social and share everything when you first start. You may set yourself up for disappointment if it's not reciprocated as much as you would like. Without combat, ATITD sets up conflict between the individual interest and the common good. Drama can result. Find your own comfort point on that spectrum.

Join multiple guilds. You can do that in ATITD! Who knows, you may even get an inkling of how it might work in preparation for GW2. :)

Posted: Dec 2nd 2011 10:05PM Jeromai said

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Correction: 14 hours earlier, now.

I was already in this state 27 hours from anticipated launch though. Heh.
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Posted: Dec 4th 2011 2:13AM Janitor said

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How has this game not been in 'choose my adventure'. or has it? i dunno...

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