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Reader Comments (19)

Posted: Dec 1st 2011 1:12PM Warsyde said

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Well, it was originally supposed to be developed by Mythic (which is now part of Bioware) as a boiled down Warhammer PvP experience eschewing all the things people hated about Warhammer Online. I don't think it was ever intended to be a game like League of Legends, but rather more like Counterstrike with swords and sorcery. If it feels like a MMO battleground, that's because it was supposed to!

If it's now being compared to Dota games like LoL, it's probably because management has decided "LoL is hot, make it like that!".

Posted: Dec 1st 2011 1:16PM Mikx said

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I don't think those comparisons to LoL are a bad thing. LoL does too much. Character and account levels? Why? Or, even better: Runes and Masteries? There is no reason for that foolishness. They are two superficially different systems that do the exact same thing.

Posted: Dec 1st 2011 6:55PM Skyydragonn said

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@Mikx
If thats your take on runes vs. masteries you clearly don't understand LoL mechanics very well...
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Posted: Dec 1st 2011 10:13PM Mikx said

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@Skyydragonn They may have a different intent, but they're both passive buffs that unlock with your account. One is clearly extraneous and they could roll over the benefits of one of the systems (probably mastery) into the other.

Mastery seems to exist basically because it doesn't cost IP and it has cute wow talent tree design.
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Posted: Dec 1st 2011 1:27PM (Unverified) said

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"I found the optimum strategy for most heroes was just to run after someone and mash all the keys."

That's exactly what makes this game suck. I love MOBAs but this game just isn't for me. Too many of the characters seem to be mindless button mashing. There seems to be a lot less tactics in when to use certain abilities than there is in games like LoL or HoN.

Also, having to spam the auto-attack key does not = fun. But, you can't blame Mythic for trying to cash in on the MOBA bandwagon. They're putting such a small amount of effort into this game that they're sure to turn a large profit margin, even if it doesn't compete with other games in the genre.

Posted: Dec 1st 2011 1:49PM EuchridEucrow said

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Just looks like they are trying to re-fry re-fried beans. I always liked pvp in Warhammer(back when the ques were decent) but this is like taking a perfectly good hamburger and grinding it into paste to avoid all that bothersome chewing.

Posted: Dec 1st 2011 1:52PM edgecrusherO0 said

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I remember playing it on a friends computer (he got into the beta) and I wasn't impressed at all. Granted, it is still beta and all, but the game lacked so much polish. A lot of the game wasn't very responsive, there seemed to be some balance issues with some of the classes and it just felt so...cheap and hastily put together. It felt like they took 3 guys from the Warhammer team, gave them a month and told them to put a new game together.

I applaud the attempt to do something new (the 6v6v6 system has some potential for a lot of interesting gameplay), but they seem to be half-assing it, and when you half-ass something new, it just turns out like shit.

Posted: Dec 1st 2011 1:59PM Damn Dirty Ape said

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Funny how NOW they think it is a good idea for three way fights. Where was this train of thought while Warhammer Online was being developed?

Posted: Dec 1st 2011 2:15PM Space Cobra said

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@Damn Dirty Ape

+1 Crown for Doctor Zaius!

I agree.
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Posted: Dec 1st 2011 3:22PM arodriguezc said

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@Damn Dirty Ape

Agree in soooo many ways
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Posted: Dec 1st 2011 3:57PM Vegetta said

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@Damn Dirty Ape
On the surface i would agree with you but WAR could have had 30 factions and the game would have been just as bad. TO me hte problem wiht WAR wasn't the number of factions but more like bugs/poor pve/ getting rps for keep & BO swapping
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Posted: Dec 1st 2011 9:34PM real65rcncom said

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@Damn Dirty Ape

Where was the third faction when they were making it?

Ran. Out. Of. Money. And. Sold. Self. To. EA.

That's where the third faction was. Mythic couldn't afford it so it sold itself as an indentured servant.

They couldn't even finish all the originally plan zones if you remember and had to scrap them, and you're asking for a third faction?
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Posted: Dec 1st 2011 3:22PM Shadowstorm said

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The biggest issue I had with the game was the lack of variety. On the shadow warrior for example, there was your standard attack, a stronger attack, a stronger attack with extra crit chance against wounded targets, a strong attack that dealt damage over time, and a strong attack that boosted your other attacks for a few seconds. That's it. Going from league of legends where out of some 80 different characters and 4 times as many abilities there is hardly any ability that feels the same, to wrath of heroes where everything just becomes a brute-force numbers game, is just boring.

Posted: Dec 1st 2011 5:58PM Ratham said

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@Shadowstorm "to wrath of heroes where everything just becomes a brute-force numbers game, is just boring."

LoL isnt about stacking OP items to get higher brute force damage #'s ?
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Posted: Dec 1st 2011 7:34PM Shadowstorm said

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@Ratham You're taking that out of context. In league of legends, there's a huge amount of emphasis placed on strategic use of crowd control, vision, positioning, mobility, utility and so on. Each character has their own (small) set of precision tools used to create someone unique. Caitlyn and Ashe fill the same roll, but they go about doing so in very different ways, and someone who is good with one may not be so good with the other.

Contrast that with Wrath of Heroes, where most abilities differ only by how much damage they deal and what cooldown they have. The only interesting character that they had of the bunch was the Dryad. She had actual utility with her abilities, each of which changed depending on which "season" you were in. The rest of them boiled down to "I can hit you, or hit you harder."
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Posted: Dec 1st 2011 5:57PM Ratham said

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Personally, I like this game.

I still like WAR Online AOR too though...

Seems like people just like to bash Mythic / WAR for the lulz now.

Posted: Dec 1st 2011 6:46PM JCSmith said

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I didn't expect much from it going in, but two after two weekends worth of play, I have to say I was pleasantly surprised. The combat was surprisingly fun.

Posted: Dec 1st 2011 9:31PM real65rcncom said

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"Each character has five skills, but after much trial and error, I found the optimum strategy for most heroes was just to run after someone and mash all the keys."



This made me laugh extremely hard. Not sure if you meant it to be funny but it was.

Posted: Dec 2nd 2011 9:28PM Syraia said

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I actually played last betas after a very negative first impression in the very first betas. As long as the players are getting the way the characters play, they will be more incline to use technique and skill to properly use the few skills given. The poor number of skills makes all players equal on the battlefield while the player skill creates the gap between the results. I can assure that a well played healer or dps with a good target picking can totally change the way a fight goes. It is still in beta so we do not really know how the "progression rewards" will take place into actual combat. So far the 3 teams makes EVERY FIGHT uncertain and it will be a matter of time to have strong teams grouping to wreack havok into the battlefields. Despite the very first impressions I am really looking forward the game. It plays much better than how you can speak about it.

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