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Reader Comments (25)

Posted: Nov 30th 2011 6:06PM Graill440 said

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Ahh yes, Poo Online (tm), i can see it now, the dreaded Tigger attack, nerfed soon after launch because the death from above mechanic was just too much.

Posted: Nov 30th 2011 6:23PM Issmir said

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@Graill440 The Wrath of the Hepphalump King expansion lost a lot of the original players though.
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Posted: Nov 30th 2011 6:18PM JohnFordColey said

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Dr. Seuss would be a great IP to work with for a MMO. Oh, the places you'll go!

The 9-year old me would also want you guys to know that he thinks an Animorphs MMO would be totally radical, and that he's not sure what an MMO is, but it sounds neat.

Posted: Nov 30th 2011 10:14PM (Unverified) said

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@JohnFordColey

Should I gank you with a sword?
Should I gank you with a board?
This PvP achievement is
The only think I'm working toward.
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Posted: Nov 30th 2011 6:22PM PhelimReagh said

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Kids should be outside running around, playing sports, and basically doing anything other than playing MMOs. Hopefully none of these see the light of day.

Leave MMOs to the old farts who had the kids.

Posted: Nov 30th 2011 6:44PM (Unverified) said

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I'm reminded of visiting Winnie-the-Pooh's world in Kingdom Hearts. It'd be wonderful to have it as an MMO and help breathe some life into the Winnie-the-Pooh setting.

Posted: Nov 30th 2011 7:11PM MMOaddict said

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This is easy. 1 game to rule them all. Kingdom Hearts!

Posted: Nov 30th 2011 7:31PM yeppers said

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Narnia game would be a winner IMO. I'd definitely pre-order if it was done by the right developer... sans F2P and browser-based. However, (if held true to the books) secular critics would most likely slam anything with positive Christian metaphors.

Posted: Nov 30th 2011 7:37PM J45neoboy said

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Narnia.....must have......Narinia...MMO....

Posted: Nov 30th 2011 8:13PM (Unverified) said

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@J45neoboy I agree, Nanria would be amazing
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Posted: Nov 30th 2011 7:57PM Keen and Graev said

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A Winnie the Pooh MMO would never work. 100 acres and one wooded zone is just not enough.

Posted: Nov 30th 2011 8:22PM Space Cobra said

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You know, there are some IPs that I can mention, that have web-sites, but it's mostly mini-games.

It really would be great and be a challenge to have a more virtual world setting for that stuff. Wizard101, Free Realms, and others do good, but they probably should do more. And, I hate to say it, maybe educational quests that teach math/geography in a "hands-on" virtual way. This is pretty much untapped market potential.

* I think a good Seasame Street MMO would do well.

* Of course, the always pointed for Harry Potter MMO (although Wizard101 sorta stole that and now that the movies have ended, unless something is done to keep it current, it will miss the boat).

* A general MMO about famous children's stories. Either one author or many. Perhaps a "Golden Books" MMO (if you remember those and if they still print them).

Note that some other lessons should probably be brought forth in some of these MMOs and they should be done differently than "grown up MMOs". In particular, teaching responsibility. In specific, financial responsibility. I know "kids are innocent" but it would be nice to link up real-world money expenses with an MMO so we don't see stories like, "Parents get a shock when they receive a $2567 bill from buying virtual items in such-n-such MMO."

Now, *will* a company step up to the plate and morally teach such a thing or be hopeful they can skrimp Parent's pockets? That's another question.

Posted: Dec 1st 2011 12:46PM dndhatcher said

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@Space Cobra When Warner bought Turbine around a year ago, they pulled the lead developers of Lotro off and assigned them to a "secret project". Since one of Warner's biggest IPs is Harry Potter, its a pretty reasonable guess they are working on some kind of online Harry Potter game.
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Posted: Dec 4th 2011 5:28AM DarkDesigner said

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@dndhatcher and @SpaceCobra I used to work at EA Brightlight, which is the studio who were responsible for every Harry Potter game produced so far. We used to talk about making an MMO all the time and how great a Potter MMO would be (except for the fact that 99% of players would want to be in Gryffindor), but from what I heard Rowling was dead set against the idea of making an MMO set in her world. I would have thought that if Warners wanted an MMO made they would have assigned it to the studio that had so much experience working on the franchise. But since losing the HP IP, Brightlight has closed down (clearly outgrown it's usefulness now the series is done). I would be very surprised if an HP MMO comes out from another studio, but there is always a chance. Perhaps if they figured MMO-making experience was more important than franchise experience, but I still think they would have tried to move some talent over (which to my knowledge they didn't).

I personally am of the opinion that an MMO (HP or otherwise) for Secondary school (11+) aged children would be a good thing, especcially an educational one. But as has already been pointed out here, there would be no way of ensuring for younger kids that there are no adults playing, and there is nothing that an MMO would bring that an offline game couldn't. Not enough games come out nowadays with offline multiplayer, something that practically shaped my own childhood, so I would love to see all of these ideas in a game, just not online.
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Posted: Nov 30th 2011 8:58PM ScottishViking said

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Someone *please* leave Disney out of it.

As for IPs: REDWALL.

Posted: Nov 30th 2011 10:54PM AltarofScience said

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It doesn't sound like the Magic Tree House is a good MMO setting. more like a coop rpg.

Posted: Nov 30th 2011 10:58PM Bramen said

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@Karen
Bad idea. All the fun things you described in an mmo did not need an mmo to happen. You never mentioned anyone else in the group they were in, excluding yourself. Which means they could have done that in an offline game or (even better) in a park. Having Massive amounts of other 6 to 9 year olds running around did not help your child feel any more accomplished.
An mmo geared towards that age group would attract the wrong kind of adults.
Think of it from the investors/developers point of view.
1st, it would be hard to sell to kids.
2nd, you would need to make sure that the parents felt their kids were safe in your game.
3rd, if a few kids got in contact with someone who harmed them through your game, they could be liable. Or worse your product could become synonymous with that type of harm to children. (Think what the post office is to work related shootings.)

Posted: Nov 30th 2011 11:44PM SgtBaker1234556 said

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The funny thing with kid MMO's, that everyone (in the US) seems to forget is that in order to gain global audience - the game needs to be localized to a boatload of languages.

So far, not too many MMO studios have realized this.
I've shown FreeRealms and Wizard101 to my kids couple of times and they potter around happily for a while and get bored because everything is in English.

I know translation and localization is expensive, but I'm surprised no one has decided to crow-source those bits to the playing community.

Posted: Dec 1st 2011 6:38AM EuchridEucrow said

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I would say "Calvin and Hobbes MMO" but Bill Watterson is pretty anti-commercial in his overall outlook.

Posted: Dec 1st 2011 7:31AM (Unverified) said

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Oh yeah, even MORE childish MMO's....just what we need....

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