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Reader Comments (21)

Posted: Nov 30th 2011 4:20PM JordyChrist said

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I'm a little surprised you guys were on this so fast. They only posted a little bit ago..

Posted: Nov 30th 2011 4:25PM ClassicCrime said

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cool. maybe it wont be so dependent on afk leveling now, and actually feel a bit more like a game where you're accomplishing stuff *_*

Posted: Nov 30th 2011 4:29PM fidhren said

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I am very cautiously excited about this..new housing, new features, sounds great! x) But I will be quite said if there is another reset (they have made it clear that they want to avoid that).

Posted: Nov 30th 2011 4:30PM Tizmah said

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I can think of a few big name MMOs that should have done this.

Posted: Nov 30th 2011 4:34PM (Unverified) said

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May it come out all the better for it. I think it's great that they're willing to take a step back and retool the game to be a better product. And it's good to see that they're willing to refund players as a gesture of goodwill.

A little information for those wishing to return their purchases: "This offer is valid from now till Dec 21st, 2011, for any purchases made before November 30th, so you can take us up on it today or wait and see how things pan out over the next few weeks. Either way, we sincerely appreciate your support!"

Posted: Nov 30th 2011 4:57PM SnarlingWolf said

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There is no reason to "unrelease" to do an update. Games update core mechanics all of the time.

Posted: Nov 30th 2011 5:16PM Lenn said

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@SnarlingWolf If only you had read the article.
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Posted: Nov 30th 2011 5:36PM SnarlingWolf said

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@Lenn

I did.

Problem is other games change the core mechanics without any downtime. The article is bull. There is either something going on they don't want to talk about or they are making a bad decision.

Check out the Asheron's Call forums. They are changing some core mechanics in the upcoming months with no down time. Other major MMOs have done big overhauls without down time too. This is a far less complicated game and therefore even easier to change core mechanics without down time.
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Posted: Nov 30th 2011 5:40PM Lenn said

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@SnarlingWolf They're going back to the beta stage, so downtime is relative. The reason why might very well be the simple fact they're just not a very large team. A larger team will have an easier time keeping the live game running while working on the core of the game in the background.
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Posted: Nov 30th 2011 6:01PM SnarlingWolf said

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@Lenn

They clearly have devlopers. The thing about developers and most game programmers is that they have almost nothing to do with the part of the game that is live and running because at that point someone just has to make sure that the servers continue to operate and the account services continue to work.

That means the devlopers and coders can work on upcoming changes while the live game continues right on operating.

You only shut down to do a change if there is some big problem. They seem to not want to mention what that is.

It doesn't bother me either way because I don't play Glitch. I just find the approach very interesting as it most likely means there is more to the story like perhaps they found out there was some very vulnerable account problems.
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Posted: Nov 30th 2011 6:16PM PhelimReagh said

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@SnarlingWolf

They have a development staff in the mid single digits. They don't have the luxury to do what other developers would do, apparently.

Kinda bush league though, all the same.
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Posted: Nov 30th 2011 6:34PM (Unverified) said

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@SnarlingWolf

At the very least the game will still be open and playable with some sprinkling of intermittent downtime. They may also respond to bugs slower as they work on the new features. Another risky point being that they may do a reset. They say it's unlikely but still possible.

http://www.glitch.com/forum/general/12982/
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Posted: Nov 30th 2011 6:48PM Irem said

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@SnarlingWolf
They're not shutting down at all. If you read the original forum post, the "unlaunching" thing is mostly a way of warning players that things are going to be a little rockier for a bit and offering them the opportunity for a refund if they don't feel they're getting their money's worth. That's pretty honest of them to differentiate that clearly between what they feel "beta" and "live" should look like.
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Posted: Dec 1st 2011 3:48PM (Unverified) said

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@SnarlingWolf
"The thing about developers and most game programmers is that they have almost nothing to do with the part of the game that is live and running because at that point someone just has to make sure that the servers continue to operate and the account services continue to work."

That's not entirely true with Glitch because its flash-based client allows the developers to update the game in real-time, and nobody ever needs to patch. I once played a racing mini-game with one of the Glitch developers, and he asked me what I thought about the course. I mentioned one blind jump area that was kind of problematic. Within minutes, we did the race again (all while both of us remained in-game), and the jump had changed accordingly; the update happened that fast. So the developers of Glitch actually do have a much closer perspective of the current content, exactly as it exists in the moment.
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Posted: Nov 30th 2011 5:55PM DancingCow said

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The game didn't appeal to me at all, even though their philosophy does.

Eg. their up-front offer of a full refund to anyone who wants one. A nice change from how most MMO developers behave.

Posted: Nov 30th 2011 6:17PM shipwreck said

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It's ballsy and as polite and respectful as can be. I definitely do not regret giving my money to this company.

Posted: Nov 30th 2011 6:19PM PhelimReagh said

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"to make the early game reveal itself more easily to new players"

Translation: most folks who were trying Glitch just weren't sticking around all that long.

Posted: Nov 30th 2011 6:43PM Irem said

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I'm fine with this, and plan to remain subbed. Really looking forward to what they do with housing, since I love my apartment in Shimla Mirch and it's sucks to have to live in certain places to get the features or space you want. As long as I can stay in the bog!

Posted: Nov 30th 2011 7:10PM Saker said

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I found the style interesting and different. The game play was lacking though definitely, there just isn't enough to do. And nothing I felt any compulsion to do, any kind of driving desire to get online with it. Give them huge thumbs up for having the courage to try doing things differently in a industry that's scared-to-death of anything "different"! They may yet manage something good, and profitable also, wouldn't surprise me, they do seem to be some creative people, not afraid to experiment, and judging by this, not afraid to go back and re-try what isn't working.

Posted: Nov 30th 2011 9:12PM Irem said

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@Saker
It's a game that's not for everyone, and I'm not trying to sound like a blah-you-just-don't-appreciate-its-unique-charm hipster here. It's just that in its current state, it's going to appeal to a very specific type of player and turn others off. I can fill hours mining, coin collecting, crafting, ect. so for me there's plenty to do, but as I played through the first few levels it really struck me just how much of my enjoyment of the game was predicated on me being absolutely fine with just running around from place to place and waiting for the whim to do something to strike me. Almost all of the really cool stuff I found, I got to solely on the arbitrary grace of not being bored through stretches of gameplay or exploration that many people could reasonably have found empty and uninteresting.

I'm curious if the bit about making the early game "reveal itself more easily to new players" will involve a little more direction and substance. There's some fun stuff in the first 10-ish levels or so, but the game basically dumps you off in the world and says "Have fun!" Unfortunately, when you're low level, most of what you can do to have fun involves gathering and crafting at a lower rate of efficiency than higher level Glitchen, and things really get interesting when you have a few skills under your belt. A few more things that allow players to affect the world right off the bat would be a big help, because before I had many skills or items, it was things like finding notes and player quests that kept me interested.
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