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Reader Comments (68)

Posted: Nov 29th 2011 10:32PM NeverDeath said

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@smartstep

Basically that is my entire point. Blizzard hit a cash vein motherlode when it catered to the casual crowd. Too many games got gold fever and came out west, and now the market is saturated with many "samesies" which are all so derivative I can scarcely understand the point in most of them launching independently from one another, when they could just as easily be merged together and no one would notice much difference. The genre needs to advance. It needs action-oriented combat, attributes that effect your actions rather than merely your passive being, production quality needs to exist in more than 3 or 4 of these games if they are truly made by professionals with millions of dollars invested in their development over the course of several years, player-driven game worlds should be made more prominent than AI-driven game worlds, crafting should be diverse and involved with less linear recipes, gear progression needs to either stop crunching raw stats and get creative by providing new active/combination effects through the acquisition/alteration of new/existing abilities... So much room for growth, and yet since WoW grew to dominate the genre, so little has progressed. Much of the progress has come from everywhere BUT WoW, as they play it safe and continue to devolve gameplay mechanics and dull challenges for accessibility, whilst providing nothing to those who want evolved mechanics and difficult challenges.

When the industry leader does it, and it makes them rich, other companies do it. Monkey see, monkey do. It's a cascading waterFAIL effect that ripples outward and basically forces the group of people who made the MMO genre possible, out of the genre with nothing left to do and nowhere left to go that we can remain for any amount of time. We find ourselves spiritually homeless in an arena which used to bring us joy and entertainment, because a bunch of simpletons are pleased to run recycled content and conquer everything without challenge. Rapture.
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Posted: Nov 30th 2011 2:21AM Amlin said

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@mikejr

I tend to blame Blizzard's snails pace content development, they're still following a schedule plan that went out of date by the end of BC. At least then people were still clearing content by the time the next patch rolls around.

By the time Wrath hit, things were so easy people cleared stuff on the same day the patch dropped. Then in half a month all the content they made is done by even the weakest guilds in the servers. If they want to buy more time and not bore people they could perhaps up the difficulty so people are still struggling on the last wing of a raid by the time a patch rolls out.

To address the other people here, WoW absolutely stifled the genre for over half a decade and in someways still does. Though now we're starting to see cracks on WoW's finish and people are moving on to other games with vastly differing gameplay so the aging giant is slowly walking to the twilight years.
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Posted: Nov 29th 2011 9:39PM (Unverified) said

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Sorry, but I find very little in 4.3 that would make me even consider resubbing.

Void Storage, nothing but a gold sink and extremely limited. A lot of things can not go in it, and after you pay the 25 gold fee (per slot), any enchantments and gems are removed from the item. Why make this convoluted system where only certain things can go in when all players wanted was more bank space? Is Blizzard just trying to find new ways to anger their customer base? If they can do tabs for guild banks, they can do them for personal banks.

Transmogrification. Ok, another convoluted way to do something other games have been doing better for years. Why are just regular costume slots too much to ask for? Why go through the hassle of going to an NPC and then having it as a gold sink? Makes little sense. And you still can't use costumes for this. Don't know why they continue to give out holiday costumes when you can't use them for costuming. They may as well make non wearable items called something like "Wintersday Bank Filler Item 32".

Looking For Raid. People are already one shotting bosses in these pugs. Is this really the point of an MMO? To have boss tank and spanks? Any customers that want such a faceroll will just unsub to save the monthly fees in a couple weeks after downing this, and complain that the gear isn't equivalent to what drops off normal diffuculty.

What happened to Kul Tiras' return to the Warcraft story? What about Danath confronting Sylvanas like he was suppose to? What happened to everything around the Andorhol siutation? What about all these things and the others that were talked about in beta?

Sorry, but Blizzard may have gotten some short term bump, which is disappearing quickly, for going after the Farmville type crowd, but I think they have done so at the expense of the long term viability of the Warcraft franchise since they seem determined to push away the dedicated Warcraft fan.

Posted: Nov 29th 2011 10:06PM (Unverified) said

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@(Unverified) About time someone pointed out their gimped out poor excuse for appearance tabs. What could you really expect for a game that has been limiting all the fun for high levels? It's just another candle on a stick.
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Posted: Nov 29th 2011 11:32PM (Unverified) said

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@(Unverified)
Well this is one of the very major problems with WoW, very very limited character customization.

All WoW has become is "grind gear for this tier so next gear do it all over again" and a constant nerf/buff cycles for PvP. That's it, nothing more. The storyline for Warcraft has even left the game. The comics took over finishing some storylines that were started in WoW and were intended to be finished in game but never were but the comics have been cancelled because sales were so bad.

Not to mention it seems the devs just do a half assed job. Cataclysm was touted as a total redo of all the old zones, yet when I made a new character, I discovered about only half the quests in each zone were new, and about half were old that made no sense in a post Cataclysm timeline. The most insulting to me was the Missing Diplomat questline. It has serves no purpose being in a post Cataclysm WoW, we all know Varian was kidnapped by Onyxia and returned. And the final text really showed a lack of quality control because at the end of the quest line they basically say "Yeah, what you've been doing is pointless cause the King is back in Stormwind. By the way, go to Stormwind and see BOLVAR for your reward". Honestly, telling us to see BOLVAR? Did none of the devs actually play what they made in Wrath? And this can't be blamed on old text slipping through because it was new quest text.

But that's just one glaring example of literally hundreds of the apparent lack of care Blizzard has given to WoW over the past 3+ years.
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Posted: Nov 30th 2011 2:08AM Amlin said

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@(Unverified)

You know what would be even more hilarious that if a player actually clears ICC and meets Bolvar and turns that quest in there.
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Posted: Nov 30th 2011 1:16PM (Unverified) said

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@(Unverified) They simply don't care about the story. Hell they don't even care about adding anything dynamic and new to the game. It's the money that concerns them and how happy the customer is to keep playing. That's why WoW will stay as the most mediocre boring overrated game of this genre.
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Posted: Dec 5th 2011 6:59AM zetetic said

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Too late for me. Especially the raid finder. If that was released during Northrend, I may still be playing the game.
Anyways, good luck to Bliz. Now to wait for the "world first" raids finishing off Death Wing - then I'll look up the youtube and watch it.

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