It's been a few weeks since Dungeons and Dragons Online came out with Update 12 and its newfangled Challenge system. No new system is perfect, of course, which is why Turbine has a slew of changes and fixes in testing as it prepares the first post-Update 12 patch for release.
There's no one specific aspect of the Challenges that is receiving the most attention, but a variety of tweaks to make the feature more enjoyable (and functional) as a whole. The patch includes additional weapons at Challenge vendors, Challenge loot that can be used in crafting and upgraded, and the ability for players to repeat Star Challenges for XP. There's also the interesting inclusion of the ability to sell DDO Store-bought loot to in-game vendors for cash.
Players are invited to check the changes out on the Lamannia test server or to peruse the patch notes at their leisure.
Reader Comments (2)
Posted: Nov 28th 2011 3:25PM pcgneurotic said
I've yet to play since U12 came down the pipe. How is the Challenge system generally?
Posted: Nov 29th 2011 1:36PM aberent said
@pcgneurotic
They don't seem all that popular mostly because the rewards are currently bind to character, the new update changes that so the rewards are bind to account. They are also adding some additional reward items that should help the popularity a bit. They (and everyone) are also competing with SWTOR beta and Skyrim right now. I expect things will pick up after people get their fill of Skyrim.
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They don't seem all that popular mostly because the rewards are currently bind to character, the new update changes that so the rewards are bind to account. They are also adding some additional reward items that should help the popularity a bit. They (and everyone) are also competing with SWTOR beta and Skyrim right now. I expect things will pick up after people get their fill of Skyrim.







