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Reader Comments (21)

Posted: Nov 28th 2011 7:04PM (Unverified) said

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How will these work? Aren't you always in a ship??

Posted: Nov 28th 2011 7:12PM Faction 3 said

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How is this game? Is it decent in terms of a Story, Gameplay mechanics, etc?

Just wondering.

Posted: Dec 2nd 2011 11:58AM KyleWins1000 said

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@Faction 3 I think the game is awesome. It's full on dogfights in space. It looks nice, runs well, and despite what some people say about the cash shop, it really doesn't make it pay-to-win at all.

I've been noticing more players on the US coming in, so I think things are just getting going really.
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Posted: Nov 28th 2011 8:03PM Rioghal said

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@Unverified Yeah, you're always on a ship. Think of it as being a lot like Freelancer if you've played that.
@Faction 3 Story-wise, the game hasn't yet been fully fleshed out.That said, I think the prologue has some of the best storytelling in an MMO I've seen. The gameplay and mechanics are significantly more complete. The balance between weapons, defense, and maneuverability is at an all time high. The variety of mission types could use some work but they still have quite a bit of dynamic missions. Overall, I'd say it's a game in progress but definitely worth checking out. :)

Posted: Nov 28th 2011 8:31PM Faction 3 said

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@Rioghal

Big thanks, AoC is down for maintenance for about 12 hours, so I'll give this a quick Test-Drive.

Thanks again!
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Posted: Nov 28th 2011 8:27PM Doran7 said

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tried it.. found the UI controls unbearable... if you have patience to train yourself in the arcane usage over time it could be good I suppose. but even finishing all the tutorial missions did not help me.

Posted: Nov 28th 2011 10:45PM Azaetos said

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The game had potential, but the retards at Gamigo destroyed any of that with their business model. Full of P2W and rediculous game mechanics.

Have fun fighting anyone with crit crafted ship mods. Also it's absolutely crazy when you have someone talking about spending $1200 trying to crit craft one item.

Gamigo need to go back to the drawing board and create a F2P model that is equitable for both the developer and the player. Something that so far they seem unable to be able to do.

Posted: Nov 29th 2011 12:29AM (Unverified) said

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@Azaetos Kinda found this annoying as well (although I haven't played in a while so my opinion might be outdated). I liked the story (even if it's too short and your thrust into repetitive mission too quickly), I didn't have too many issues with the control, but I just didn't see myself investing a lot of time in a game where someone else can simply pay and render my time and effort useless.
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Posted: Nov 29th 2011 1:10AM dudemanjac said

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High end raids, gimme some low end content so i can get there. I kinda hurt a little when I think about all the wasted effort the beta players put into this game. The ppl who wanted the guns on swivels won. The P2W mentality won. And everyone who wanted a decent action space mmo that didn't look like crap from 10 years ago lost. The whole way through they said they would not sell anything but vanity and xp boost in the store. To all the ppl I defended the game against, I apologize. You were right.

Posted: Nov 29th 2011 5:51AM smartstep said

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@dudemanjac

It is ALWAYS like that in mmos. Devs say "cash shop will be vanity, cosmetics, bla bla bla' as time passes advantage items or / and P2W appear (depening on a game).

This is something that is logical in mmos - only a miniority of players will buy more than very few cosmetic items, and stuff like that, so when playerbase will saturate with vanity items, devs intorduce advantage or / and P2W items to either sustain or increase sales (depending on their sales target).

LoL is diffrent BUT first of all it is not MMO.
Second - game mechanics allow that (you play multiple 'heroes') with new 'heroes' pumped in the game over and over + absolutely massive playerbase with new stream of people come and going all the time.

Doubt that similar thing will be possbile in mmos.

Not to mention that increase in competition in mmorpg market amongst f2p / freemium games that is increasing RAPIDLY + new games coming will "force" game devs / publishers to push more advantage / p2w and overall tie gameplay more to cash shop as they'll have to get revenue to meet their business targets.

You'll see in 2012 / 2013 that it will start happening in various mmos.
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Posted: Nov 29th 2011 3:03AM GW2waiting said

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And once again devs cop-out on real innovation and use the tired old "endgame=raids" "endgame=gear grinding". Surely they can avoid this tired old formulae.

Please try and think of something new for goodness sake. How about some dynamic space combat or other events; just something, anything, different would be nice.

Posted: Nov 29th 2011 3:52AM h4ngedm4n said

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@GW2waiting

There are plenty of alternatives. Maybe you are the one who needs to expand your horizons. Some games have the following:
endgame=pvp
endgame=territory control
endgame=vanity
endgame=rerolling at level 1 to become stronger
endgame=building things
endgame=player experience is not based on endgame

etc etc.
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Posted: Nov 29th 2011 9:56AM GW2waiting said

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@h4ngedm4n

The article is not asking about what I want in an endgame, its about what THIS game is offering. Any of those mentioned by you above would be a better alternative, but I am commenting about THIS game having "endgame as raids" as being the typical safe option. The Devs have not even tried to be different.

If they really want my business, they need to offer players what they can't already get elsewhere. Innovate, be different, mix it up, take a chance, what-ever....
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Posted: Nov 29th 2011 11:44AM dudemanjac said

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@GW2waiting Modern Warfare has proved you wrong. Give ppl the same crap they are used to but add enough bells and whistles to keep them happy.
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Posted: Nov 29th 2011 12:01PM GW2waiting said

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@dudemanjac

Nope, you've missed the point. My comment is about THIS game. I don't play Mondern Warfare precisely because..... oh forget it!
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Posted: Nov 29th 2011 3:17PM dudemanjac said

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@GW2waiting I got your point. You didn't get my point. Companies can make money pumping out the same old crap year after year. I don't know how you missed that I was using MW as an example of what is the norm for the gaming industry... Oh forget it!
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Posted: Nov 29th 2011 6:48AM spamero said

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I gave it a go.. but I can't sand the combat... it comes down to you chasing little cross on your screen.. retarted like hell -.-

Posted: Nov 29th 2011 9:18AM Aang said

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I was also very curious about this game a while back but had not really heard much about it. Its a bummer that from the posts Ive read, Im leaning towards not even trying the title out. :(

Posted: Nov 29th 2011 10:10AM Borick said

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I gave the game a try, but I didn't care for the 'soft' feel of the controls and the idea of a lobby-based space fighter game is counterintuitive to me.

Ten bucks a month buys a Vendetta sub -- a much better game in my opinion, and without the cash shop.

Posted: Nov 29th 2011 11:34AM (Unverified) said

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I really wanted to play and love this game

but the publisher just kills it.
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