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Reader Comments (11)

Posted: Nov 27th 2011 10:10AM Pingles said

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I have received two emails from F2Ps that I stopped playing. They notice when you don't log in any more. Payments aren't the only metric.

Posted: Nov 27th 2011 11:24AM syberghost said

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More games going F2P is good for us, the consumers, because when games can no longer compete on price, they have to compete on fun. Not only that, but they have to be fun right up front, not just dangle the promise of "after you level up for a month it starts being fun". Finally, they have to keep the fun coming, because we can jump ship at any time; we don't have the feeling of being "locked in" because we subscribed for three years.

It's gaming a la carte. It's not a zero-sum game; just because it benefits the game developer doesn't mean it doesn't also benefit the player.

Posted: Nov 27th 2011 4:43PM Utakata said

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@syberghost

I have no idea what subscription game (for those few that are left) "locks" you in for three years. Do you mean 3 months? And if you're speaking of 3 months are you referring to 2 month timecard (usually standard) plus first month free with a new game? Most pay by credit card...so you can play the first month for free. Or 2 weeks free if you use a trail account. So unless you unwisely invested in some lifetime program without ever getting the feel of the new game first...you have a few options so you can just as easily jump ship on a sub game as with a F2P if it's not to your liking.

...or if you are speaking fo a subscription game you have played for 3 years and thus you "feel" "locked" in...what if you committed to a F2P for 3 years, would you not "feel" the same thing? How is this really any different? And if this is from your personal experience, then you really have only yourself to blame not the business models.

For the record of my 6 years of playing WoW, I've never felt "locked in" by its business model. It was was my love and enjoyment of the game that kept me going. And when it took a long time leaving when I decided too, that's because I didn't want to leave other players who I invested time with hanging (ie, my guilds). This would of been no different if WoW was fully F2P. /shrug
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Posted: Nov 27th 2011 11:27AM Seffrid said

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"This is why F2P is damaging as a whole. Products dont need to improve to make money; just market them better"

This, plus the only content they need to add is fluff that sells well, not stuff that adds to the gameplay. The needs of those who only want a decent adventuring experience come a poor second behind those who will lavish funds on the newest mount even tho' it's just the same as the other mounts but with a different skin.

Posted: Nov 27th 2011 2:51PM JuliusSeizure said

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@Seffrid

But... that's actually a good thing. It means rich fools get their silly frippery, the devs get their money, and players of more limited funds don't have to fork out just to be competitive or have access to the good parts of the game.
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Posted: Nov 27th 2011 12:37PM (Unverified) said

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That outlook on the F2P business model is flawed because those same marketing techniques are being used on P2P business models to bring back their old paying customers.

I get emails from EVE Online and DAoC and Ultima Online every so often telling me reason why I should come back to their games.

See with P2P games, once you purchase the game all of those monthly payments are the equivalent to micro transactions.

Posted: Nov 27th 2011 2:40PM JuliusSeizure said

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I keep telling people, Bioware made exactly what they set out to with TOR. If that's what you want, you'll love it. If it's not, you might as well ignore it.

If, like me, you're interested in but not sold on the premise, guess what? You'll like it but shouldn't be leaping to preorder. Maybe pick it up when you've got a gap in your gaming schedule or have specific friends to play with.

Posted: Nov 27th 2011 3:25PM Sean D said

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Some great insight on Xilr's part.

Posted: Nov 27th 2011 4:35PM Bladerunner83 said

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When P2P switches to F2P, it's because the game is a failure. F2P is ruining the MMO gaming world by letting these cheap quality games flood every crevasse of the internet. F2P will kill MMO gaming, it's inevitable, the once promising genre is nothing more than a mess of copied content. I have never and will never support F2P, they are garbage games that need to die. Developers don't make games with depth anymore, it's too easy to copy other people's ideas and give it away for free; Essentially hurting the original by stealing its clients. The MMO genre has lost its appeal, the only new market is a younger market; Games are either to simplified, to easy or both in most cases. All the old timers that loved the nostalgic MMO worlds before WoW, are doomed to wander the internet hoping to find that one niche game that they can relate to. It happened to the 90s MMO gamers, and it will happen to the 2000s MMO gamer and so on. Kudos to Xilr for bringing common sense to light, but like always it will fall on deaf ears, and so will all the flames that head my way.

Posted: Nov 28th 2011 9:19AM wahahabuh said

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@Bladerunner83 what about copying content and then charging a subscription for it? How is that not worse? P2P games have copied many features that originated in either an F2P or an older P2P.
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Posted: Nov 27th 2011 5:10PM Utakata said

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What Xilr said goes along my theories about F2P's accountability to consumers (or lack therof). And why subsciption models fail so hard if the game is not up to snuff. IMO, It's never been really about whether sub models don't work...it's always been about consumers damning the sub game if it doesn't catch on and the box sales have ran dry (ie. DCUO). Where as F2P's work like spam...there is always someone hooked enough to buy it's products with little regards to quality of game or product. Acting as a nice cushion against any consumer disgruntlement. This is why most of the F2P's look and behave like a cheese sandwhich. And why Sub games that have failed work better as a F2P's.

There are exceptions of coarse (ie. *Freemiums like CoH, LoTRO ), which tend to churn out quailty stuff...but I suspect that's because the devs choose too, not because they're really forced too.

*Note: I can't speak for original F2P's since I haven't played one. I'm sure there are exceptions there too.

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