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Reader Comments (22)

Posted: Nov 27th 2011 3:21PM Sean D said

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What's the message here? I don't begrudge James Egan his decision to leave CCP, but it there some reason why he felt the need to make his decision public? Is there something else going on that makes his decision more than the standard, run-of-the-mill career change that we all go through? Can anyone help me on this one?

Posted: Nov 27th 2011 3:30PM HokieKC said

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@Sean D - I was thinking the same thing. This is something you hear from some co-owner, co-founder or project head. Not from community managers.
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Posted: Nov 27th 2011 3:43PM Aqualis said

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@HokieKC - I believe that depends. A Community Manager typically has a larger connection with the community than say a co-owner or founder or project head. So if a community manager is suddenly gone that many people had talked to and communicated with, that might cause more problems.
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Posted: Nov 27th 2011 4:13PM Brendan Drain said

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@Sean D He was a very public-facing member of the community team for a long time, and gathered something of a fanbase on the forum when he moderated it. I think he just wanted to say goodbye to the community rather than disappearing silently at the end of the month, hence the post being on the EVE forum. We've covering it because James used to write for us.
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Posted: Nov 27th 2011 7:02PM Sean D said

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@Brendan Drain

Gotcha. That makes sense. It's good to see Massively loyalty stands the test of time.
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Posted: Nov 27th 2011 3:39PM BigAndShiny said

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Because he used to work at Massively.

Posted: Nov 27th 2011 4:23PM Apakal said

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It must have been hell trying to be a Community Manager for what is shaping to be a huge blunder of a game. Good for him getting off the ship before the flames really heat up.

Posted: Nov 27th 2011 6:15PM smg77 said

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@Apakal
Yep this guy was smart to get out before the game goes live and bombs. There is no chance that it succeeds so we have to hope CCP gives up on it before it kills EVE.
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Posted: Nov 27th 2011 6:53PM Apakal said

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@smg77

Choosing to make half a game as a PS3-exclusive rather than fully exploring what the game could have been as a PC-centric platform is failure enough.
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Posted: Nov 27th 2011 7:09PM HokieKC said

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@Apakal - I agree. Game will likely bomb as PS3 only. The hardware restrictions of the PS3 will gimp it. Just one example....the PS3 has half the main memory of the Xbox 360.

Just for the sake of argument let's pretend this game HAS to go to a console. They should have postponed the game six months or so for the Wii U. It's going to be more powerful with more ram.

I still say Sony paid CCP something for Dust 514.
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Posted: Nov 27th 2011 7:42PM Utakata said

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@Apakal

Can a Community Manager predict the game he/she is PR'ing for is going to bomb? He/she may not like the game...but that's not an indicator whether it will do well or not. This why I hold doubts about your claim for the reason of Mr. Egan's departure. And is unlikely related to the performance of such even if it does bomb...

...so focus on the actual potential pitfalls of DUSK 514 (ie. it's exclusively consol based) instead of dawning that /tinfoil hat. Just saying.
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Posted: Nov 27th 2011 8:44PM Moonaura said

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@Apakal I think Dust516 will do very well, if they get the first person shooter mechanics solid, then the rest of the concept is absolutely innovation that has never been seen, on any platform, ever before. PS3 players are desperate for games, as it doesn't get many good ones, and the ones that do come along, get played to death - a free MMO should make a name for itself.
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Posted: Nov 27th 2011 11:27PM Apakal said

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@Moonaura

The PS3 was certainly starved for games... about 3 years ago. But in current time, almost every major release worth playing has either been a PS3-exclusive or multi-platform, with a few exceptions. The 360 is starved for games at the moment.

But that's really tangent to the point. DUST 514 was originally billed as this potentially epic FPS with large scale ground battles interconnected with EVE players providing support, intelligence, and firepower of their own from space. The inter-connectivity necessary to create such a vision almost practically requires the PC interface. But since CCP has decided to go the console route, I can't imagine the game being even more than a shadow of its true potential.

And while I realize that that sort of idea is pretty much unheralded and it makes sense for CCP from a business standpoint to take smaller steps and a smaller scope for their first foray, I've never thought CCP to be a studio that shies away from challenge and doesn't think big from the get go.

I don't outright want that game to fail because of some silly fanboy dogma. If the game does well it could be a strong stepping stone towards the game I truly want to see. I'm just disappointed at the path CCP has chosen and not optimistic for the long-run. It could end up really hurting them.
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Posted: Nov 27th 2011 4:57PM (Unverified) said

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So.. CCP offers him a job, and he abandons ship before the game launches? This is why gamers and writers dont get offered jobs by large developement companies. There is always the fear they will flake out and leave.

Other than he use to writing for massively, I dont really think it needed to a be a story on the site.

And @Bendan, i'd rather go silently than vocally and visually flake out before the real job of being community manager even starts.

Maybe CCP will put someone more deserving in his place, someone who, oh I dunno, actually wants to see the job through?

Posted: Nov 27th 2011 10:54PM burialserge said

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@(Unverified) wow ripping on a friend of the site. dude does a good job, wants to take a brake and gets bashed for it real class on your part.
just cuz theres a comment box doesn't mean you HAVE to put yours there. good for the guy let him take a brake. he doesn't owe anyone anything but he wanted to say bye to the people he worked with not just at CCP but the people playing the game.so think before you make your self look like a jackass
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Posted: Nov 27th 2011 5:14PM Nenene said

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I don't blame him for wanting to get off that sinking ship.

Posted: Nov 27th 2011 5:34PM FrostPaw said

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Don't assume he is leaving by choice, developers drop community managers all the time. The fact that he is "taking a break" after this suggests it was unplanned, community managers aren't exactly rolling in cash to take breaks from employment compared to say...the CEO of Mythic, Mark Jacobs.

Employers and employee out of professional courtesy or legal ramifications claim they are "leaving" suggesting the decision is mutual or their choice when it's not always true. Think Sanya Weathers also of Mythic, who left the company after about 10 years shortly after EA bought Mythic.

Posted: Nov 27th 2011 8:46PM Moonaura said

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@FrostPaw You don't have to be rich to back pack around Asia. The best things in life...
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Posted: Nov 28th 2011 1:19AM Kaahn Stewart said

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We wish him all the best in his future endeavors, and hope he finds the job he's looking for!

Posted: Nov 28th 2011 3:30AM Amlin said

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I remember when he left Massively, would be nice to see him pop up once in a while on guest articles.

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