| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (309)

Posted: Nov 29th 2011 9:44AM Space Cobra said

  • 2 hearts
  • Report
I feel like running this up to 300, but I don't wanna spam too mmuch. ;P

Posted: Nov 29th 2011 1:48PM jamesZ28 said

  • 2 hearts
  • Report
Nope Ive played for 2 beta weekends now and still cant wait, i will admit Im disappointed with the space combat model, wish it would have been more like SWG

Posted: Nov 29th 2011 2:30PM JayDay said

  • 2 hearts
  • Report
@jamesZ28

It will improve. I actually liked playing the rail game, but I do hope they'll break out into real Space PvP content sometime in the future. Remember, it took two years for SWG to get to that point. In beta of SWG people were ranked it wasn't going live at launch too.
Reply

Posted: Nov 29th 2011 2:24PM JayDay said

  • 2 hearts
  • Report
No.

On the SWTOR forums the troll posts have received the most viewings but the polls posted pretty much says it all.

One poll asked if you will play the game after beta. 93% said yes.

Another poll asked to rate the game. around 90% came back with 8 thru 10.

yet another asked outright if you had a possessive experience and it came in the high 80%s.

Overall people liked it. There were bugs, portions of the game not implemented and other areas of improvement. But it was also stated the beta stress test version is not the finalized version, but a lite version to stress test the servers.

Overall it was a grand success. Other than just being so popular as some servers were experiences long cues the overall server-stability was amazing.

And remember folks, this test was for server-stability which is stated in your beta invite.

My views, I give it an 8.5 lightsabers out of 10. Well done and can't wait for the 15th. :)

Posted: Nov 29th 2011 2:26PM JayDay said

  • 2 hearts
  • Report
@JayDay

P.S. Most who hated the game were from a few groups. The Sandbox only group, the disgruntled SWG user group, and the Everything Compares to WoW group.

Otherwise I see a great launch and as long as they continue to improve the game, it will be a keeper.
Reply

Posted: Nov 29th 2011 2:36PM Space Cobra said

  • 2 hearts
  • Report
Oh, I forgot to spread the word -

"All hail the orange pixel dot below your chat window!!!!"

(No, your monitor was not broken. Yes, it's a known issue.)

Posted: Nov 29th 2011 5:50PM EuchridEucrow said

  • 2 hearts
  • Report
@Space Cobra

I never saw it but then I was looking pretty much anywhere but at the bottom of my chat window.
Reply

Posted: Nov 29th 2011 3:15PM Wyrd One said

  • 2 hearts
  • Report
I paid some attention to SW:TOR, as I am not currently playing any games. I was thinking about getting the game to tide me over for awhile, but the reviews have definitely turned me off of it.

I played WoW for 4 years and then grew tired of it. I picked up Rift when it first came out, but it was just more of the same; go to quest hub, collect 3 quests, go out to the yellow circles, kill 10 of X, gather 12 of Y, go back to quest hub, turn them in, get directed to the next quest hub to get 3 more quests, to (repeat until level cap where the game changes completely).

The reviews I've read and the videos I've watched lead me to believe that is basically what SW:TOR is, though they added voice acting, and Bioware quality decision trees for the conversations, which is great... but ultimately, after the dialog is over, it sounds like I go to area B, kill 10 whomp rats, return to the quest giver, turn it in, and get directed to the next quest hub, repeat. I've done that in 2 other games. I've played that style of MMO for years and now I want something different.

From what I've read about it, I believe Guild Wars 2 has the potential to be a different kind of MMORPG:
- A series of questions at character creation spawn a "unique" personal story-line that continues through all 80 levels of the game and beyond.
- No more quest hubs. No more quests! Everything in the game (aside from personal story and dungeons) is a chain of interconnected dynamic events. This means every time I log into a zone I don't actually know what I'll find. Every time I level up a new character I won't be able to know definitively that at level 11 I'll "go to area A, gather these 3 quests, complete them exactly like this, then move to area B". It will be much more dynamic... more "alive".
- Instead of getting a quest saying "Help my farm is under attack by bandits" then going across the road to a field full of bandits milling back and forth, killing them, and "saving" the farm, the farm will *actually* be under attack, and killing the bandits will drive them off, and then I can continue the chain by either staying and helping the farmer rebuild, or persuing the bandits back to their base camp to exact revenge.
- Dynamic events scale up with the number of players, so you won't have the Rift phenomenon of a group of 30 players banding together and face-rolling rifts. Seriously, a few times I was lucky to get 2 arrows off before a whole wave of mobs was dead.
- There is no tagging of mobs, so there won't be a queue of 10 players waiting in line for boss X to spawn so they can get him for their quest. Everyone who helps kill a mob gets credit and loot.
- Mineral nodes are shared, so no one can outrun me to a node and steal it.
- Various powers combo off of other powers... if a nearby elementalist lays down a wall of fire I can shoot through that and gain bonus fire damage.
- Many of these changes actually encourage players to play together, not get mad when someone runs up and steals your mob, or mineral, or whatever.

SW:TOR sounds like a solid game, but as far as I know it doesn't have any of the innovations listed above. I know Bioware does a solid story-driven game, but that one innovation alone isn't enough for me personally. I'm sure it will be successful, but I burned out on this type of MMO, I've done that play style for years... now I'm ready for a newer kind of MMO.

Posted: Nov 30th 2011 2:02PM Lenn said

  • 2 hearts
  • Report
@Wyrd One I was initially afraid TOR would suffer from the same linearity that Rift suffered from, but I was pleasantly surprised. TOR is undoubtedly very linear, but not once did I notice it when I was playing. The stories are so engrossing I was never even thinking about the mechanics at play behind the scenes.

Rift also suffers from a rather lacklustre lore. Not that it's bad per se, but it takes real effort (and lots of reading) to get to the meat of the matter. In TOR, you get thrown in and you're immediately part of the lore and see the story unfolding. While this may turn off a lot of people who prefer their themepark MMOs more traditional, I found it a breath of fresh air. TOR really feels like you're playing KotOR, but in an online, multiplayer environment. It's really a new kind of themepark MMO, and one I like a lot.

Hopefully it won't be detrimental to the game's longevity.
Reply

Featured Stories

Make My MMO: December 14 - 20, 2014

Posted on Dec 20th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW