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Reader Comments (19)

Posted: Nov 23rd 2011 6:13PM vtravi said

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I give Square-Enix some credit for even trying to fix this mess. But The game seems hopelessly far away from being playable for the masses. I would love to find out how much money they spent on this game and home much they have made back. It is possible that it didn't cost much to make, considering how bad it was.

Posted: Nov 24th 2011 12:36AM (Unverified) said

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@vtravi

Most of the complaints in the article, and complaints people have in general, are being addressed. I think it would have been nice if a link had been posted to the FF XIV road map so that people here could see the changes being made. This game was a mess at launch, and it's amazing how fun it is now. I can't wait to see what it will be like once 2.0 launches. Considering the work Yoshida has already done and put into the game, I have no doubt that this is going to be one of the best MMOs out there in a year.

As far the "the masses go", this game was never intended for them. FFXI isn't intended for them either, and it's one of the most successful MMOs ever released. This game is more casual than FFXI, so I have little doubt that the relaunch will make this game profitable for SE in the long run. I guess we'll see what happens next year.
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Posted: Nov 23rd 2011 7:09PM OgreDeep said

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Matt thank you for all you have done with Choose my adventure!!

Feathersword

Posted: Nov 23rd 2011 7:14PM (Unverified) said

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@vtravi It actually ran them into deep financial problems.

Posted: Nov 23rd 2011 9:02PM vtravi said

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@(Unverified)
Well I guess that is what they get for releasing such a mess. I used to love their games too. Crono Trigger and FF7 blew me away.
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Posted: Nov 23rd 2011 7:57PM Silverangel said

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Good article--thanks for confirming that there is no need to go look at this one again. As a former CO and current LotRO player, I recently started playing WoW and was shocked to have to sit there and pause sometimes in combat on some classes (Hunter does have a builder), with my skills greyed out--waiting for rage or energy to fill up passively so I can do something. Agree it's an inferior system.

Posted: Nov 24th 2011 1:48AM Bramen said

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"Overall, I found my time with Final Fantasy XIV to be quite enjoyable, and I will be remaining subbed to the game for the forseeable future."
Thanks for the insight into the game. I'm torn between two philosophies right now. The first is spending my money to find out if ffxiv is fixed and thereby rewarding Square Enix for their efforts, or hold out longer and hope it sends a message. Because I can't take the money back for buying the game I'm nervous to jump in. Anyway, thanks for your opinion.

Posted: Nov 24th 2011 3:17AM (Unverified) said

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@matt
I'm still disappointed by your lack of initiative to spend some time in game.

This column ran for a total of 6 weeks. Yet you're "main" never made it past lv 13 (about 3-5 hours worth of play) your character bio is found here:
http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=12111712

and the character you used to report back on this column never made it past lv 10, in fact you haven't touched it since the 15th. http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=12354997
In 6 weeks you managed to play 3-5 hours a week so 24-30 hours total. Yet you made no progress.

I'm not sure if you played during the beta, or at launch, or what but to say "Is it any different than it was at launch? Well, yes, but generally in minor ways that were difficult for me to pinpoint."
They have vastly improved the market wards making them searchable for specific items, (soon to made even more accessible by implementing direct purchase from search window)

They have done away with the convoluted physical level system along with fatigue.

They have revamped most of the crafting recipes to make them more streamlined. for instance to make a piece of body armor,you needed to gather mats to make these items: sleeves , neck , body front and body back. then combine those pieces together to make 1 body armor.
Now you gather mats to make just the body piece directly.

Server lag has greatly improved where before it could take several seconds for some windows to open or screens to populated, or actions to go off are now fast in all but the most populated areas and even then the system lag isn't that great.

Combat is much more streamlined, I'll give you the more passive approach at low levels but once you get past level 20 your skill repertoire allows you for more active combat.

the list goes on and no, and it's only getting better with each update.

1.20 is set to go live in the next few weeks. If you're curious nows the time to enjoy the free to play game because it's set to start some time after 1.20 hits.

Posted: Nov 24th 2011 7:43AM Azules said

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@(Unverified) This, I don't think you gave the game a fair chance, or didn't play it remotely sensibly. Despite the good things you had to say about it. lvl 13 is an hour or two of play tops. you can be running the level 20 instance in groups in about 3/4 days of non constant play.
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Posted: Nov 24th 2011 11:21AM OutThere said

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@(Unverified)

He says this is not a review, but a casual player's experience after playing 3 to 5 hours a week. He says he enjoyed it enough to stay subbed to it. This column isn't about "power leveling" or "no other life but MMOs", this column reflects what a casual gamer with that many hours to play would experience.

If you had read the article, you would see that he is most kind to the game and acknowledges some the points you made in your post, although he did not reach a level where he experienced them.

It's cool to point out what he missed by not leveling higher, but it is not cool to criticize him for the parameters that he clearly sets out in the article.
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Posted: Nov 24th 2011 6:39PM (Unverified) said

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@OutThere Yes, but you obviously don't understand their point. It literally takes one hour of constant killing to get to the level he's at. ONE HOUR of fighting in a six week long article. Go play WoW from level 1 for one hour and tell me if you think you have a grasp of how combat works in that game. You don't. You have a very basic, general and wrong idea of how combat works. You know how combat works when you have a couple abilities at low levels. Same in this game.

I almost feel like he was nice about the game to try to appease those of us that are upset that he didn't even remotely do his job. He can be as nice as he wants in the article. The point is, with his experience, he has NO CLUE what he's talking about. He can't. He didn't spend NEARLY enough time in the game to figure it out. There is just no way he spent as much time in the game as he said he did considering the super low levels he's at. I'm going to speak as bluntly as I can here. He LIED, and we're pissed off about it.
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Posted: Nov 25th 2011 11:50AM (Unverified) said

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@OutThere

I did read the article and like what the above poster said, You don't understand how much Matt didn't play the game, yet reported back that he did.
Levels 1-20 can be solo'd with EASE with minimal time investment. I'm talking in the order of hours, not days or weeks. If he spent 18-30 hours total playing this game over 6 weeks he should have shown much more progress than his character tracker currently shows.

It's basically giving uninformed opinions of a game as a whole based on no experience past a starter zone.

Now I'll admit XIV is a hard one to sell to newcomers. I want a friend of mine to play XIV with me, but I'm waiting for it to get to a spot where I think he'll really enjoy it. That time hasn't come yet. It's getting close, but just not yet.
However I think if a person is tasked for a job, in Matts case he was charged with playing FFXIV and reporting back, you should do your job to the fullest. Matt did a minimal amount of work and called it a day. It's just disappointing.

He could slam XIV , drag it through the mud and hate on it all he wants, I'm just asking him to experience the game before he writes about it.
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Posted: Nov 24th 2011 4:25AM jimr9999us said

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I wish I was man enough for this game.

Seriously, I do.

Posted: Nov 24th 2011 8:13AM Irem said

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"[...]something of a tl;dr for the ADD folks in the audience."

I expect this from random comments, and I try not to be the humorless killjoy who harps on it every time I see it, but can we as a gaming culture maybe step back from using "ADD" as a pejorative catchall term for impatient people? I see it used constantly to refer to spoiled, entitled players who want instant gratification and/or people who simply can't be bothered to think, as though ADD = mindless asshole behavior. I know you didn't think of it or mean to use it that way, but hey, I read the entire series, and it irks me to see it implied for the seven millionth time that I'm incapable of giving enough of a damn to keep up. :P

On topic, thank you for the insights, and I'm glad you enjoyed it enough to want to stay subbed. I've been looking forward to trying the game out again properly once I get my computer upgraded, and thanks to your writeups I feel a little more prepared.

Posted: Nov 24th 2011 10:45AM Laren said

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I'm glad you are finished. I always felt sorry for you being semi-required to play this sad game.

Posted: Nov 24th 2011 12:12PM ClarenceBodicker said

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This game is considered so unwieldy by the vast majority they dropped the old development team, brought in new people and are almost, not completely but almost rebuilding this from scratch. Wait to jump back in until 2.0 is out at. Even then, I think Square needs to seriously re-think creating entirely new "systems" and "mechanics" for every final fantasy incarnation.

This is their 2nd MMO effort and to call a spade a spade it flopped, they even admit the execution and design had problems that they are now trying to fix, and apologize for. I really do not envy the current dev team, they are stuck working on this thing when it would have been better to probably scrap it and start over. Square is on of the few companies that could probably get away with such a move, but it would have some serious ramifications in their online credibility dept.

A lot of people were clamoring for some kind of FF7 persistent game with a combination of the japanese sytle cyber punk feel that game had. Technology, materia, martial arts, etc and one great storyline. It is too bad becase the game really pushed the graphical frontiers and has nice animation and heart. They

Posted: Nov 24th 2011 8:30PM shojikareza said

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Heeeeeey maybe when 2.0 comes out, get to do a new CMA then? :D

Posted: Nov 25th 2011 7:30AM (Unverified) said

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Damning with faint praise.

Ima stay away from this one.

Posted: Nov 26th 2011 2:56PM shanatc said

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Oi.. well Matt, I wish you would've have more time to play the game. I'm glad you liked the crafting and gathering system as it is my favorite part of the game. Maybe you didn't play enough in the beginning to see how much the game has changed. Just discussing this yesterday in a leveling party, (in which I went from 44 to nearly 46 in a few hours) how hard the game used to be, how broken SP used to be. You weren't guaranteed to level at any rate back then. You played and played and you just kept playing until you got somewhere. Now I know it only takes a few hours and I'm happy with that. At the same time, I got to sit around and chat with people that I had just met responding to a random party shout.

I even tried FFXI for the 14 day trial (still have days left actually) but that game is so unbelievably hard just trying to do the simplest things, I couldn't justify the hours I would've had to put in just trying to figure out WHAT to do, on top of not knowing HOW to do it. I really hope you're not just bs'ing us and you really will try the game. I really don't mean to be an ass, but I was pretty disappointed in your account, especially since I know what you're missing.

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