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Reader Comments (9)

Posted: Nov 22nd 2011 2:54PM (Unverified) said

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EQOA was my first real MMO. It's a shame SOE didn't put more of an effort into keeping it alive with a PC/PS3 adaptation. They had a gold mine here- especially in this generation of digital games. A few expansions could have gone a long way.

Posted: Nov 23rd 2011 4:05PM Necronomnicon said

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@(Unverified) It was my first online game`. I haven't been able to stay interested in any other mmorpg I've tried, out of dozens since, for any longer than 3 months tops. usually within 4-6 weeks I lose interest and look into somehting else.

i really wish I'd chosen to keep in touch with more than just a few people form the game when I left, I played that game for just a hair over three years straight since March 03, got it with the network adapter at EB Games and I remember reading the booklet and looking through the races and classes trying to decide what I would try out first on the bus ride home.

The community made the game, and the way we had to work together to take things down and to gain our levels and just kicking around and exploring or farming with a good friend or 2 was also the greatest times in it. That's coming from someone who is not often a people person.

The world felt like a world, I even had to check my sub menu sometimes to see if I'd passed zones because it felt so seamless in some areas. it felt like a huge, entire world to explore and adventure in. I even read the quest popups, which of course we had to do in that game lol, as well as memorizing mountains that reminded me of a big butt as a landmark to find my way in one zone.

I rarely read more than a few seconds into a quest popup in a game now a days before i mash click through it and check my in-game GPS to get it over with usually alone cause it's so easy in games now a days. I think that's one of the reasons I rarely cap even if I get close in modern mmorpgs, people can solo and repeatedly errand-run their way through most mmorpgs now.

age of conan I remember a few level brackets where we could grind it out in a way in certain dungeons grabbing blue gear int he process. I enjoyed that briefly. AoC was sorely populated at the time though and I lost interest.

I'll always remember EQOA as my first online game and gaming experience. and it'll likely always be my favorite and most missed. I hope to make a game some day that has as much of the feel and community and sense of a world as EQOA has while adding things that can work from newer concepts since. I'd still like to make it so that people have to landmark to some degree, or at least to explore to a certain extent, and haul ass to get at least to certain areas especially end game. I'd like to actually design a 'hardercore' server, with slower experience gains, some slight grinding required at intervals, camps designed for it, some persistent contested content that cannot be instanced and must be camped and/or fought over. Long , epic, questlines, engaging stories, long ass journeys, towns designed to be huddled in to shoot the breeze, memorable little camps to meet new friends like the nasehir were for many of us in EQOA, or the quest for the muddy gnoll paw form qeynos ha ha, god that was a bastard to find on my first toon, I'd have long tough much farming required and trigger spawn mini raid kills required to be able have a sort of 'personal spawn', like an instance for a guild or a raid force or 2, with the ultimate items being only available from contested content though int he open world, able to be cmaped, fought over, wiped, epic in difficulty, and requiring dedication to get the best drops if people are lucky to unlike the 5 or ten man training wheel raids wow started doing lol. I'd like to make a game with those ideas and many more in place, designed to appeal to players of EQOA and EQ and any other game with comparable difficulty and communnity and experience.

wow that was a lot of babble lol. I really cannot stand zoned, instanced, solo quest ridden games no matter how hard i try, I go back to elder scrolls instead lol. for me an MMORPG was EQOA & it will always be. it had many areas that could have been improved, and as some people have said was a testing ground of sorts in the evolution of MMORPGS, but it's still my ideal MMO in many many ways.

I played mostly on Marr's Fist server, as Sidius, Wiickerman, Pancreas, Twelvesteps, Federfleisch, Demeurge & Charmingyoo (Charmingperv b4 GM asked me to pick a change ha) & once in a while on ferran's Hope server as Razuanmarus once 50 barb rogue rerolled human rogue looking and dressed as the 25 quest chick so i could scare the pants out of people at 2 in the morning back in late 03 muahaha. Another thing i just remembered was being to kill some quest NPCs very early on intot he game lol, and, this chick named Pepper who always kiled the stable boy in Qeynos lmao. ah memories heh
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Posted: Nov 23rd 2011 4:18PM Necronomnicon said

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@Necronomnicon if anyone knew me on any of the toons i wrote at the end above, my Yahoo Messenger ID is: Necronomnicon send me an offline message and an add but a message witht he add cause I usually decline randoms without a message
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Posted: Nov 23rd 2011 7:41PM (Unverified) said

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Sindahive on Diren Hold, here.
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Posted: Nov 23rd 2011 5:03AM Lionhearted said

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I still don't see why SOE wouldn't port this over to their Play Station's online stores. It's the same game, played over Playstation, it can't be that hard to do. Toss it out there for free for a month and just let people sub and I bet they'd get 25,000-50,000 new subscribers that way, easy. Maybe even enough to see the craziest comeback in MMO history -- an expansion after more than 5 years :p

Given how hard it is to find a physical copy of the disc for the game if people wanted to pick it up new, it seems like a reasonable use of resources to port the game out there for anyone to use, particularly when there are probably few -- if any -- other games to compete with it in the genre if it were on the PS's online store, available to download.

Posted: Nov 23rd 2011 10:44AM mcliudlin said

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I was inspired by VC. I ended up making my own guild on castle lightwolf that was only level 35 and lower. It was a fun idea.

Posted: Nov 23rd 2011 1:39PM tentimes said

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awwww.... it pulls at my heartstrings so so much. I don't think there will ever be a world like everquest. It is bigger than all other MMO's, and even the original game had a believable world - something most lack nowadays, as the art assets would be huge. If a company made a world as diverse as EQ1 with the level of detail we now have it would take about 50GB. Nobody will do that, so we are left with smaller and smaller worlds that look more and more like themselves, but with better and better graphics.

When will we get a world again?

Posted: Nov 25th 2011 1:36AM lzio said

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The class mastery system really deserves a mention, it was fantastic. The "tree" alt advancement that's in every other video game is almost non-existent, which made the character builds so diverse. I was heavily invested in one character from 2004-07 and really thought I had it figured out by the time I quit, but when I checked back in after sony gave the free 45 days last summer I realized there were so many other options I didn't explore!

This is absolutely one of my top 5 favorite games of all time, and I'm with so many others in saying I would still play it they weren't charging the same price as a modern mmo with a development team.

Posted: Nov 25th 2011 1:44AM lzio said

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an didn't Vertically Challenged start accepting elves eventually? I really think so, and there was a good reason, but I can't remember what it was..

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