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Reader Comments (6)

Posted: Nov 22nd 2011 5:11PM Borick said

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I don't have a problem with giving a medic some firepower, but once the min-maxing steps in, all of those offensive options become tertiary to squeezing out a fraction of extra healing.

I wish that dedicated combat healing would go away, along with dedicated tanking. The whole hammer/anvil/logistics thing works at the command level but it isn't intuitive at the tactical unit level.

Posted: Nov 22nd 2011 5:14PM DarkWalker said

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The fact players can swap battleframes makes any potential imbalance way less damaging than in a game were the character class is fixed. If one frame is underpowered, players can just swap it for one that is performing better, whereas in a game with fixed classes the player is left with a gimped character.

Posted: Nov 22nd 2011 7:53PM Braiks said

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That is hardly the solution though since then we would have a highly unbalanced distribution of classes albeit still better than being left with the underpowered class/classes. They just really need to get the classes balanced imo especially since they want to venture into the world of eSports.
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Posted: Nov 22nd 2011 5:22PM Schlifer said

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New invites are to follow soon for CBT testing.

3000 testers are to come onboard.

Posted: Nov 22nd 2011 7:06PM Cavadus said

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Stopped watching when I heard the word "heroic".

Posted: Nov 23rd 2011 3:34AM corpusc said

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around 3:53, it looks like its got old school accurate aiming without penalizing movement! AWESOME! could be the first proper MMOFPS!

(yes i'm aware of the crappy ones that already exist, including those that few people know about, such as Endless Ages)

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