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Reader Comments (89)

Posted: Nov 21st 2011 6:15PM Ghostspeaker said

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Meh. Market analysts are only slightly more reliable than the Psychic Friends Network. Might as well call Miss Cleo.

Posted: Nov 21st 2011 6:21PM Lateris said

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I don't know about you but that Panda just makes em say "ahhhhhhh how cute".

Posted: Nov 21st 2011 6:34PM jimr9999us said

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I worry more for Rift than WoW...and I play Rift.

Posted: Nov 21st 2011 6:49PM (Unverified) said

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@jimr9999us

I have to agree with you (and I play both Rift and WoW - and a few others, lol).

WoW has one thing going for it that most MMOs do not - tons of casual players who probably do not even consider themselves "gamers" and who probably never read sites like this one, much less post on them. WoW resonates with them because it is funny and cheerful, with clever writing and witty pop culture references, all the things hardcore gamers tend to look down on.

TOR will not appeal to that crowd. TOR takes its whole "storyline" very seriously and while that is great for role players, particularly ones who loved KotOR, that is not necessarily going to resonate with the casual crowd who are looking for a more light-hearted experience. Sure, some of the hard-core raider types may abandon WoW for TOR, but unless TOR offers some pretty compelling end-game play, I doubt they will hold that crowd for long, and I have difficulty imagining my raider-friends content to level alts just to "experience" all the storylines.

WoW will suffer some losses, sure, but even if it loses 2 millions subs to TOR, it would still have over 8 million, and that is likely a worse case scenario.
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Posted: Nov 21st 2011 7:05PM EuchridEucrow said

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@(Unverified)

Don't forget market saturation. Even my parents know what World of Warcraft is and they are about as gaming savvy as Newt Gingrich.
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Posted: Nov 21st 2011 6:55PM doublerainbow said

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There is one thing I know for sure, that those damn cut scenes are annoying as hell. At first its really awesome, but eventually having to spam the spacebar and have to answer in order to progress gets annoying. It is simple things like this that can make or break a game.
I call great initial sales, but nice drop off in the months following. It has had a hell of a lot of hype built up about it. When they add the option to turn off voice dialog I will look into coming back, but they also need optional side planets you can do to avoid a linear feel in leveling.

At the moment I can without a doubt say this: Skyrim was a masterpeice
of a game. It was wonderfully and beautifully crafted, and despite it not being an MMO...it is something that all MMORPG's should use as a model from now on. THAT is how you make a game! Skyrim is a love letter to true gamers. The rest of you can have fun with whatever, but I will enjoy that work of art.

Posted: Nov 21st 2011 6:58PM Kalex716 said

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The next big MMO i really go for won't be a quest driven one.

I believe theirs so little room within the expectations of the quest vending hubs, how you do them, and how you complete them anymore to really offer users an experience unique to the property in question. Theirs nothing left to express with the modern style quest feature that hasn't been done already and doesn't out right feel like filler anymore to matter.

So if i was the lead designer on a project right now, i would be challenging my design team to create an architecture that is going to be fun enough, feature rich, and content rich enough WITHOUT a quest system, that when we are ready to tack one on in the end it will just be iceing on the cake and we won't need things liek fetch quests, or lame kill quests at all anymore.

Posted: Dec 9th 2011 9:05AM Aelon said

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@Kalex716

Agreed. The quest system as we know it in these games at the moment is just so tired and lame. WTB innovation.

I'm going to play TOR, but I'm mostly doing it because I promised a friend. I'm quite skeptical, especially after peeking at beta and my first quest was to kill 5/5 flesh raiders. They even up the ante and give you "bonus versions" of the same quests your on, so suddenly you'll be asked to kill an additional 15/15 flesh raiders. That's your bonus.

*stabs self in eyes with rusty fork*

I hope the story saves me. I'm not sure what else can :/
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Posted: Nov 21st 2011 7:14PM Panicbutton said

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Blizzard stock value goes down with release of other developers new games.

Titan is released and Blizzard stock value goes back up.

Perfect, I'll be buying some Blizzard stock soon then.

Posted: Nov 21st 2011 7:19PM JonBuck said

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The choice of pic for this article gave me a chuckle.

Posted: Nov 21st 2011 8:00PM DarkWalker said

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TOR is not a game I expect to play any time soon. The solo questing looks to be really good, but I'm not really interested in it's MMO aspect; it's game systems feel to me as if they came right out of WoW's BC era.

Besides, I really don't like the idea of being restricted to just DPS + up to one more role. I'm the kind of player that only plays Druids and Paladins in WoW; TOR does not have even a single AC that I actually wish to play, since no AC can both tank and heal, being even worse than WoW for me in this regard.

The game I'm really interested in playing is GW2:
- All characters able to perform any role.
- No need to formally group to play together; simply tagging along has all the gameplay effects and benefits of formally grouping. should lead to lots more ad-hoc groups.
- No mob tagging, kill/loot stealing, node stealing, or loot rolls, since anything that gives loot/XP/credit does so individually for all participating players, as if each individual player was the only one receiving the reward, even if ungrouped.
- "Raids" that don't have an upper limit on the number of players (which means no bench, thus no drama over raiding spots), and thanks to the individual loot also won't have loot drama (TOR do plan to do individual loot, but only for part of the loot and only on the lower raid difficulty).
- No gear differences in organized PvP. All characters have access to the same quality gear. The only thing that matters is skill (TOR do aim to have a more level playing field than most other MMOs, but the accumulated gear will still be quite important, and I refrain from playing PvP with handicaps).
- Freedom to form teams for PvP. Play with anyone else, and against anyone else, regardless of server. Players should even be able to initiate "just for fun" matches, with different rules, or create their own tournaments.
- No faction, and server transfers are expected to be easy, free, and fast; play with anyone you want, help anyone you want, without being hampered by server or faction based player segregation.
- No restriction on surnames (apart from the fact a surname is mandatory). Also, names will be unique across the whole game.
- Game-wide guilds. Plus, players are able to be part of as many guilds as they want. Can't decide between a friends and family guild, a hardcore PvP guild, or a hardcore PvE guild? Join them all :)

Plus a few other I can't remember right now. WoW has until GW2's launch to hook me up again (and TOR has until them to convince me that it's worth a subscription), because from the moment I start playing GW2, I don't expect to play anything else for the next year.

(The MoP announced features are a huge step in the right direction for me, but I'm not sure it will be enough. In some regards it might even be a step backwards; WoW is trying to resurrect PvP on the new leveling zones, and on the (imbalanced) servers I have characters on, I fear this will lead to plenty of faction transfers and even more imbalance. I like the pandas and monks, though.)

Posted: Nov 21st 2011 9:49PM (Unverified) said

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blizz is a sad panda.

Posted: Nov 21st 2011 10:11PM Dunraven said

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I predict a few more cheesy gimmicks to keep/pull customers back and then they will go F2P all while framing it around returning to their Free to play Battlenet roots.

Posted: Nov 21st 2011 11:42PM Dol said

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My predictions is that Blizz will not get more players from Western area.
Reason is that 90% of MMO are and going to F2P.
There are more quality MMO are coming out soon.
Blizz are focusing towards the China market now since not many MMO company are doing well there hence the new Panderan expansions.
WOW will have more Chinese players than western players in a few years time.

Posted: Nov 22nd 2011 1:59AM Vandal said

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Atul Bagga needs to get into the SWTOR beta. He might modify his prediction.

Posted: Nov 22nd 2011 7:57AM Rimeshade said

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Blizzard will bounce back, 7 years of content and the wealth of content being added in MoP will only make things better. People seem hung up over "kung-fu pandas" (despite Pandaren predating Kung-Fu panda) and ignore the additional features like campaigns (public quests with a storyline), challenge mode dungeons, new class, ability to pvp competitively outside organised teams, pet battles etc.
When it drops WoW will have considerably more to do in it than SWTOR and many more methods of gearing up and spenind time meaningfully at endgame, SWTOR is currently stuck in the Heroics/Raid/PvP rut that WoW is in at the moment. In additon WoW is adding armourt customisation in 4.3, something SWTOR still hasn't quite got right with its mod slots (although I ahve no doubt they will).

Don't get me wrong, I've played WoW for 7 years, started to get pretty bored only being kept on by transmog and RP and am looking for SWTOR to be a better environment for RP and have more active combat than WoW (plus the story forcus) but I'm not going to be blinded by the hype, it has been overhyped. I'll test it this weekend (already preordered it ages ago) but I fully expect my endgame to consist of RP and the odd dungeon much like it is in WoW at the moment but fresher.

I reckon MoP could pull me back if SWTOR doesn't feel "fresh" enough but we'll see. I'm not condeming SWTOR or blindly praising WoW but I would urge caution in seeing through the hype. Story is great, yes, but unless they can add to your story regularly (each month / 6weeks at the least) once you beat your last class chapter and each flashpoint once that's it for Bioware's story (which doesnt bother me as much since as an RPer we'll be making our own stories but it might bother the other 90% of players).

Posted: Nov 22nd 2011 12:02PM (Unverified) said

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@Rimeshade

All the additions you mentioned were pretty much stolen ideas from other games, and PvP competitively outside or pre-made teams? Really? WoW will never get PvP balanced. That's why they got taken off the MLG circuit. Also, talent trees being revamped yet again. This is what, the fourth time?
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Posted: Nov 22nd 2011 10:51AM JayDay said

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LOL perfect picture. :D

Posted: Nov 22nd 2011 10:52AM JayDay said

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WOW is just sick, old and tired. Only the sick, old and tired will remain to play. :)

Posted: Nov 22nd 2011 12:03PM (Unverified) said

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@JayDay

I still know people to this day that play the original EQ. They just like it still.
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