| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (27)

Posted: Nov 20th 2011 6:33PM LifeStylePink said

  • Half a heart
  • Report
I enjoyed EVE but it's too much stats and too little gameplay for me. If you manage to get through the tutorial and don't mind dealing with all the stats it's a decent game.

http://namiblog1.blogspot.com/

Posted: Nov 20th 2011 7:23PM missingpiece said

  • 2.5 hearts
  • Report
@LifeStylePink

You may want to picture this : what to do in EVE -- http://swiftandbitter.com/eve/wtd/

After the tutorials you need to get into a player-run corporation. Nyphur has also written good columns about that aspect. And the Corp Finder introduced in Incarna makes it easier than ever. It is essential, because the heart of EVE you'll find in the interaction with other players.

It is true : EVE does not serve history to you on a plate. Tube-level games do that. Yet still, history is happening around you all along.
Reply

Posted: Nov 20th 2011 11:34PM DarkWalker said

  • 2 hearts
  • Report
@missingpiece

It's not usual for a game's players to promote griefing, scamming, and piracy as "legitimate" ways to play the game, like your image shows.

EVE is not a game for everyone. It's not for me, in fact. But it has perhaps the best game economy among all MMOs, the most complete corporation (guild) system I've ever seen in a game, will soon be perhaps the last big remaining sandbox MMO (after SWG closes down this year), etc.

In the end, for players that like, or at least don't mind, the brutal PvP environment, it's a great game.
Reply

Posted: Nov 21st 2011 1:34AM Addfwyn said

  • 2 hearts
  • Report
@DarkWalker Same problem, I remember when I was playing EVE and came across that graphic. The idea of 'briefing' being a legitimate (and encouraged) play style for the game totally turned me off. I'm glad a game exists for that kind of player, especially as it keeps them away from my games by giving them an encourage outlet. Just...I guess I don't get off on a schadenfreude enough to enjoy EVE.
Reply

Posted: Nov 21st 2011 4:10PM (Unverified) said

  • 2 hearts
  • Report
@Addfwyn

eh, Griefing is a bannable offense in EVE

the problem is that a lot of the cookie cutter theme park mmo players thinks people looking at them the wrong way is considered griefing :P
Reply

Posted: Nov 21st 2011 4:58PM Crovak said

  • 2 hearts
  • Report
@(Unverified)
"Griefing is a bannable offense in EVE"

Give me a freakin break...it is a lifestyle in Eve! The game mechanics to corps are set up that way. All in the name of a sandbox. hehe "bannable" my rosy red cheeks! What do you call all the corps that make a living off of war deccing players and sitting at empire gates or outside major market hubs?? Well it is fair game play according to design. Admittedly a lot of ppl like this environment so more power to them. But call it what it is not hide behind the fine print. It is more hazardous to run in Empire than it is in null. Anymore you have to fly in empire like you do in null...with eyes out your backside.

Reply

Posted: Nov 20th 2011 6:43PM mael said

  • 2 hearts
  • Report
I just got back into Eve and made a new character instead of my 2004 character way back and am loving the changes and it's looking good for what coming ahead .

am glad they are not droping completly captain quarters stuff i kinda dig it .

Posted: Nov 20th 2011 11:56PM EdmundDante said

  • 2 hearts
  • Report
This all sounds really good.

And hopefully the following expansion will be called something like "Crucible Power of 2" :)

Posted: Nov 21st 2011 2:00AM Protheus said

  • 2 hearts
  • Report
What I want to see is the possibility of training a 2nd char at maybe half the training speed on the same account instead of getting a new account. That would bring me back to eve

Posted: Nov 21st 2011 4:43AM Miffy said

  • 1 heart
  • Report
I just hate how they release amazing looking trailers and yet you get into the game and it looks nothing like that. Instead you're zoomed right out and the UI is clogging everything and instead of seeing ships you just see flashing coloured squares over them and to make the UI useful you have to make it cover most of the screen, if you're lucky you get to see a bit of space now and then.

The other thing I hate is how there is no Arena like the Alliance Tournament. That is the kind of PVP I would be into with set rules where it is skill vs skill, I'm not interested in world PVP where it is about how many ships you throw at the other person and how much money you have.

Posted: Nov 21st 2011 6:35AM Knoodlepot said

  • 2 hearts
  • Report
@Miffy Just zoom in more, the UI dun clog up that much :)

ALso join R v B for your arena type PVP they have rules and certain area's where you are aloowed to PVP in :)
Reply

Posted: Nov 21st 2011 6:36AM Knoodlepot said

  • 2 hearts
  • Report
@Knoodlepot also Typo's ftw i'm very tired squirrel :(
Reply

Posted: Nov 21st 2011 6:37AM Loopy said

  • 2 hearts
  • Report
@Miffy If you zoom right in, you will see exact same models used in the trailers. The game really IS that beautiful, but at that zoom level, you won't be as effective as you can be, once you zoom out into a more tactical view.

Is it not the same for other MMOs? They are all beautiful in their own sense, but most professional players play at max zoom-out.
Reply

Posted: Nov 21st 2011 6:27AM Moonaura said

  • 2 hearts
  • Report
Nyphur, nice article. But just to be clear, they have not updated logistics ships, they have only updated the Oneiros logistics ship. The Basilisk still is completely useless ;-)

Posted: Nov 21st 2011 9:39AM Brendan Drain said

  • 2 hearts
  • Report
@Moonaura I think the Onieros is really the only one really in need of an update. The Scimitar has the speed to stay safe as part of a fleet wheile generating enough cap to be useful, and both the Guardian and Basilisk can fit a buffer tank and ECCM then pair up to generate capacitor out of thin air. The Oneiros has neither, and it needs a bit of a boost.
Reply

Posted: Nov 21st 2011 9:58AM Moonaura said

  • 2 hearts
  • Report
@Brendan Drain Thanks for reply Brendan. Agree the Oneiros did need fixing for certain. The scimitar too is fine, as it has the range and speed going for it, but Caldari are supposed to be similar to Amarr in that they have large EHP shields, slow speed, but lower DPS. They have to have similar EHP to compensate for the much larger signatures, but that simply isn't the case. At present, only the Drake represents this philosophy, and the billion isk Tengu's. The Basilisk does not even get close it's direct competitor, the Guardian, for shield gangs. I've explained why here, take a look and let me know your thoughts in the thread.

I will also post soon about the differences between Caldari Triage carrier vs. Amarr Triage carrier, and that too is highly unbalanced but very easily fixable. But I hope to explain why Rooks and Kings never use shields for their normal fleets.

https://forums.eveonline.com/default.aspx?g=posts&t=33730&find=unread

Keep up the good work, always read your stuff on here.
Reply

Posted: Nov 21st 2011 10:47AM halfcaptain said

  • 2 hearts
  • Report
@Brendan Drain

agreed. I flown (and fly, when I need some quick isk) all logistics ships in incursion fleets, and the oneiros stands out as a little remiss.
Reply

Posted: Nov 21st 2011 10:48AM halfcaptain said

  • 2 hearts
  • Report
@halfcaptain

*i've flown

WE NEED AN EDIT BUTTON
Reply

Posted: Nov 21st 2011 9:40PM Brendan Drain said

  • 2 hearts
  • Report
@Moonaura I don't think this is a problem with the Basilisk or shield-repping carriers, it's an inherent problem with shield tanking in PvP. Once combats get up to around 4-5 per side, active tanking goes out the window in favour of a good buffer tank with high EHP. Armour buffer tanks are easy to fit on practically any ship and 1600mm plates give a huge number of hitpoints. Ships with very few low slots like the Scorpion can still fit quite a decent armour buffer tank.

The crux of the problem is that slot-for-slot, shield can't compete on raw EHP because large extenders HAVE to give less EHP due to the fact that shield regenerates on a percentage basis. In a big fleet combat, shield regen doesn't make much difference. You want to fit as much EHP as you can, and you can't afford to lose valuable mid slots that should be used for warp disruptors etc, so shield unfortunately isn't picked. It's a real shame, too, because a shield fleet with damage mods in the lows would be scary.

In my mind, the best solution would be an extra large shield extender that gives more hitpoints but comes with a big penalty to shield recharge. That should keep it for PvP only and make it so shield setups are viable in scenarios with remote reps available.
Reply

Posted: Nov 22nd 2011 6:02AM Moonaura said

  • 2 hearts
  • Report
@Brendan Drain For some reason my reply went to another post. I blame my brain. I'm not sure CCP would be into bringing in another module, and there will still be powergrid issues for the ships that need those, the Basilisk is already very tight fit and needs rigs to get even remotely close to a similar. You also unbalance the Minmitar that have smaller signatures and faster speed to compensate and already winmitar with the alpha.

Shields are already at a disadvantage in that they need an active hardeners like the Invulnerability fields, there are no non-active all round resist modules for shields - armour gets two - and the faction versions of these for armoru go for about 40m, while focused faction like a true sansha resistance hardener go for 14m. The Dread Guristas Invulnerability field sells for 505m. Shield also have no version of the slave set, that massively increases armor EHP. Then there is the signature.

In every conceivable way, Caldari shields are at a disadvantage - unless the ship itself is set-up so that it works. The Drake is the perfect example of this, large EHP, low DPS Caldari fleet ship.

Only certain ships that can be considered fleet ships need fixing, the Rokh, Eagle, Vulture and Basilisk. Truly, with it's signature, the Basilisk needs similar tank to the Guardian, if not more EHP given it's signature is 66% higher!

If you take the low slot off the Rokh, give it another mid slot, then you don't over power their DPS, but allow them to actually fit... you know, a warp disrupter ;-) so their tank still needs a base shield HP increase. But if these specific ships also had their base shield regeneration reduced, it would stop them becoming awesome passive shield tankers, and keep them as fleet boats.

There is talk of a shield slave set, but even with that, it wouldn't be used much in 0.0 and the ships need balancing to ever be used.
Reply

Featured Stories

MMO Week in Review: Happy New Year!

Posted on Dec 28th 2014 8:00PM

The Stream Team: Warlords of Draenor dungeon fun

Posted on Dec 28th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW