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Reader Comments (30)

Posted: Nov 17th 2011 6:45PM Space Cobra said

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@tfhghfgh

Prrrpbbffffbbrtt!

(Sorry, I was trying to match his raspberry sound with mine!)

(Although he sounds like he is more vomiting than giving out a razz!)
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Posted: Nov 17th 2011 4:46PM edgecrusherO0 said

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I'd add to the graphics part:

Animations: When characters have retarded combat and especially movement animations I refuse to play it. Nothing is more annoying than watching your character have seizures as they try and run around and fight things.

Posted: Nov 17th 2011 4:49PM Lenn said

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"But if that screen is filled with jerks? Endless -- and pointless -- debates about how this game compares to World of Warcraft?"

You're not left with that many MMOs to play, then. I have seen it in pretty much every MMO I've tried to date. RIFT especially was bad. I fully expect the first few weeks of TOR to be as bad, if not worse.

Posted: Nov 17th 2011 4:55PM hereafter said

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@Lenn

Yeah the Rift WoW comparisons were relentless during the open beta and even a while after. My um... educated "guess" is that it won't be as bad in TOR and players will be overall more helpful and positive, but that's based on a relatively limited sample. But yeah, you're always going to get the trolls and haters in any game, especially in the beginning.
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Posted: Nov 17th 2011 5:07PM BigAndShiny said

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@hereafter
Legions of 10 year old Star Wars fans and WoW-migrants?
You can bet TOR will be bad at launch.
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Posted: Nov 17th 2011 6:20PM Space Cobra said

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@Lenn

It gets to me, too.

But what I do (and did) was just turn the General Chat off.

Sure, I like to read and see if someone needs help or if a group is forming or any information at all (and even OOC chat is good at times), but more people just need to "take control" and shut it off. It may get too silent, but it works WONDERS. One can always turn it on again when they feel like it, at least to check if "Barrens Chat time" is over.
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Posted: Nov 18th 2011 2:01AM Khal said

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@Space Cobra

I used to be helpful like that in respect to general chat. but that was back in the days of UO, AC and EQ. The majority MMO gamer has changed in my view. As such I've found it more enjoyable to kill general chat as soon as I get in game and only converse with people in game that I know out of game.

TOR will be even more on lock down as people are too prone to throw story spoilers out just to irritate folks. Since the main reason Bioware tells me I'm here is for said story, I'd kinda of like to stay surprised.

This is also the first MMO that I'm going into where I'm not apart of a guild. Just me and the wife. Honestly, that in itself has made waiting for this game more fun.
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Posted: Nov 18th 2011 3:11AM DancingCow said

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@Space Cobra

Turning general chat off is often one of the first things I do, too.

I find they're rarely used for anything relevant to the game. It's just a medium for for players to be snarky or divulge way too much personal information.

A game just needs a newbie / help channel only available to noobs and genuinely helpful players, and some kind of LFG tool.
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Posted: Nov 18th 2011 9:01AM fallwind said

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@Lenn I've seen the wow comparisons radically decrease in the last couple months in Rift.
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Posted: Nov 17th 2011 4:51PM hereafter said

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I'm usually pretty forgiving of the UI, mainly because playing a lot of games on different systems keeps me from settling into one style. I can imagine someone who only plays MMOs getting bent out of shape if a UI doesn't conform to their perfect WoW setup, but I tend to use what the game gives me, especially if addons are limited or non-existant. Sure, I used WoW addons, but I've played games like Rift, Champions, STO, and DCUO and never felt compelled to change much from the default.

That said, a truly terrible UI would be a turnoff, but I haven't come across one that's unplayable or broken.

The rest of these I can fully agree with.

Posted: Nov 18th 2011 7:16AM DancingCow said

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@hereafter

It's less common now but there was a time when many MMOs launched with just a single hotbar but way more abilities than you could fit on it. You'd have to click and scroll or shift-click to switch to alternate hotbars.
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Posted: Nov 17th 2011 4:57PM (Unverified) said

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Yay for ponies! They make everything better.

Pretty much in agreement with all your points too, and if you ever find an MMO without jerkwads please let us know as that in of itself would make for a major reason to subscribe to a game.

Posted: Nov 17th 2011 5:03PM Bhagpuss said

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I detest tutorials. Any MMO that doesn't have one gets huge bonus points from me.

I like to read the manual before I begin playing. Everything I need to know should be in there. Then, when I think I'm ready, I want to log in and be in the world I'm going to level up in. Not in some instance I'll never see again. Not in the past. Not in the future. Not in a vision or a dream. Not in a spaceship about to crash-land or a prison i have to break out of.

Just put me in a town or a village on the land-mass I'm going to be exploring for the next week or month or year. I can do the rest, really.

Posted: Nov 17th 2011 6:31PM aurickle said

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@Bhagpuss
I prefer the tutorial to be optional. LotRO is a great example because it has a two-phase tutorial and both of those phases can be completely skipped if you want.

It's great to have it there for the newest players, but also great to be able to ignore it if you don't want it.
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Posted: Nov 17th 2011 11:54PM Seldra said

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@Bhagpuss

I hear ya but what about f2p download only MMOs? Those don't come with an actual booklet. I think that as long as you can skip them I'm fine with them in games. Vet gamers may not need them, but they're useful for casuals.
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Posted: Nov 18th 2011 7:22AM DancingCow said

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@Bhagpuss

I remember the old days of single-player RPGs and reading game manuals but the current standards for most software (games or otherwise) is install and use. Users needing to read any kind of reference material external to the software is almost always a sign of bad design and will be hugely unpopular = less profitable.

Not to dis your tastes - but I can't see many games offering what you're after.
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Posted: Nov 17th 2011 5:16PM Vandal said

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Generally agree with all the points but particularly with the UI and the need for a good tutorial. Also good comments on how older games seem to forget the perspective of new players who haven't been playing the game non-stop for years.

Posted: Nov 17th 2011 5:20PM Strangeland said

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""But if that screen is filled with jerks? Endless -- and pointless -- debates about how this game compares to World of Warcraft?""

As long as the game has an easy to use ignore feature, this should not be a problem. My ignore lists fill up fast.

A big turn off for me is (ironically) seeing a dozen people endlessly telling other people to shut up and stop comparing games, being jerks, selling gold, etc... instead of just silently adding them to their ignore list. 40 people telling 1 troll to stop spamming creates 40X more spam, geniuses. MMO's need the ignore equivalent of lmgtfy.com ... letmeignorehimforyou....so I don't have to also ignore 15 more of you for endlessly responding to the troll.

If he is instantly ignored by the 300 people in his zone, he has a very short conversation.

Posted: Nov 17th 2011 6:13PM Jagoss said

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I manage to get into last weeks SW:TOR weekend beta. I was having a blast. But in the chat window was everyone's 'review' on why Wow was so much better or worse.

Frankly I couldn't care less. WoW is great, just not for Me, if you don't like the game your playing, get out, quit trying to ruin everyone else fun. I don't care how it compares to WoW or RIFTS or anything else. I'm there for TOR

Posted: Nov 17th 2011 6:13PM Tezcatli said

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Quest design. As questing is just a core element of MMOs. I played City of Heroes. And got really frustrated with a quest in the first few levels. At the time, I was new to MMOs, so I didn't know to look up the quest. But if I have to get out of the game to figure it out, I'm usually done with the MMO by that point.

Similar thing happened with STO. I had to find the Admiral or whatever. And I DID. But it just bugged. And it pissed me off so much I logged off. The next day I asked in the chat and they told me to drop the mission. And it worked. STO has several such bugs in it's missions.

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