A game like MechWarrior Online positively screams for a good graphical engine. You want something that can show you every single scorch mark you leave on your enemy's chassis, after all. So if you're one of the many players looking forward to getting into the cockpit, you'll be happy to know that the game has just such an engine for its graphics. Piranha Games officially announced today that the game will be using the CryEngine 3 by Crytek.
According to the company's president, Russ Bullock, the engine perfectly delivers the functionality that the team was looking for, especially in the realm of physics-based modeling. It's all but an assurance that whatever else might be right or wrong with the game, a salvo of LRMs will still produce an appropriately satisfying fireball and falling debris. Unfortunately, players will still have to wait some time to see the graphics in action -- but with any luck, they'll be worth the wait.
Reader Comments (15)
Posted: Nov 17th 2011 7:47PM edgecrusherO0 said
That's promising, it's a solid engine. Happy that they're not going with a horrible in-house one or your standard engine that every game seems to use that looks like it came from 2003 or something. Now I want to see some screenshots of what they can do with it :)
Posted: Nov 18th 2011 8:53AM fallwind said
@edgecrusherO0
I think someone forgot what 2003 looked like:
http://www.emutalk.net/threads/7839-ut2k3-demo-news?p=73803&viewfull=1#post73803
Reply
I think someone forgot what 2003 looked like:
http://www.emutalk.net/threads/7839-ut2k3-demo-news?p=73803&viewfull=1#post73803
Posted: Nov 17th 2011 8:01PM Lateris said
Nice!!!!!
Posted: Nov 17th 2011 8:52PM Fakeassname said
O.O
what the F *urk*
... that caught me off guard, not that it should have after living legends.
what the F *urk*
... that caught me off guard, not that it should have after living legends.
Posted: Nov 17th 2011 9:40PM Kaahn Stewart said
@Fakeassname See, that's what caught my eye, too, because the development team for Living Legends said specifically they weren't going to CryEngine 3, because it couldn't do everything they wanted it to do.
I guess when you've got a whole development team and a license to the code, it might be a lot easier, eh?
Reply
I guess when you've got a whole development team and a license to the code, it might be a lot easier, eh?
Posted: Nov 17th 2011 9:30PM nhat said
Pretty amazing!
Posted: Nov 17th 2011 10:13PM Amaxe said
The CryEngine?
I have to say my first thought was an engine powered by QQ...
I have to say my first thought was an engine powered by QQ...
Posted: Nov 18th 2011 1:08AM Space Cobra said
@Amaxe
http://www.youtube.com/watch?v=kSXomO6tEGA
Same here!
(Well, not exactly. I know the engine, but I also think of the emotion, too!)
Reply
http://www.youtube.com/watch?v=kSXomO6tEGA
Same here!
(Well, not exactly. I know the engine, but I also think of the emotion, too!)
Posted: Nov 17th 2011 11:05PM Dblade said
I guess this means it's going to be a lobby shooter. I mean I can't see large scale battles being done with that engine. I'd actually be reassured if the mechs looked plainer and less visually impressive, that means they were focusing on getting lots of them on screen.
Posted: Nov 17th 2011 11:51PM sortius said
@Dblade Actually, the Cryengine is quite scalable. The reason it doesn't fair so well in Crysis 2 is that they screwed up the water layers in some areas (it was present when there was no water).
Pretty much any engine can be made scalable with a decent team at the helm.
Reply
Pretty much any engine can be made scalable with a decent team at the helm.
Posted: Nov 18th 2011 12:01AM (Unverified) said
@Dblade The CryEngine is used in Aion, a fairly large MMO. It scales very well, and looks great to boot.
Reply
Posted: Nov 18th 2011 8:14AM FrostPaw said
That should keep the graphics whores happy.
Posted: Nov 18th 2011 10:25AM EvilCartographer said
This game cannot be released fast enough.
I have been going through mech-simulator withdrawal for too long.
I have been going through mech-simulator withdrawal for too long.







