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Reader Comments (13)

Posted: Nov 16th 2011 12:56PM hereafter said

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That sounds like what I was expecting. I knew we wouldn't be pigeon-holed into a particular role and it would just be about picking a focus where you'd spend a bit more of your play time.

TOR's got my sci-fi fix covered, but I'm still really interested in this game. The design has some real heart to it.

Posted: Nov 16th 2011 1:20PM tavtav said

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Replacing Socializers with crafters is pretty weak, imo.

Posted: Nov 16th 2011 2:42PM (Unverified) said

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@tavtav Well what would you suggest for a social class? Dancer? Nothing-but-chat?
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Posted: Nov 17th 2011 2:40PM StClair said

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@tavtav
Socializers are fairly easy to please: just provide a decent chat system and guild tools. These things are expected in any modern MMO. So they have to find something else to offer.
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Posted: Nov 16th 2011 1:32PM Braiks said

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Nicely said. This is looking good.

Posted: Nov 16th 2011 1:40PM Lucidus said

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What is this... innovation?

Posted: Nov 17th 2011 2:41PM StClair said

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That's impossible - no one innovates in this genre anymore. ;)
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Posted: Nov 16th 2011 2:28PM rotcafnogaw said

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this game looks really awesome and it popped out of nowhere for me

Posted: Nov 16th 2011 2:41PM FrostPaw said

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I am intersted in this specificly because of this feature/mechanic.

Posted: Nov 16th 2011 3:12PM Vandal said

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I'd be interested in hearing more about the interaction of the different paths. and examples of how that works.

Posted: Nov 16th 2011 4:28PM (Unverified) said

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@tavtav Not just crafters, but Builders. Read up on them. Builders are the social path. They create in game elements that are used by all the different paths.

Posted: Nov 16th 2011 6:02PM EuchridEucrow said

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Yeah, I think this is going to be the sleeper hit. If it weren't for Guild Wars 2 this game would have my full attention.

Posted: Nov 16th 2011 7:24PM Skyydragonn said

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Must be careful not to get sucked in.
Depending on hwo this all play out I might find myself lost in a enw game for a long while....

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