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Reader Comments (7)

Posted: Nov 16th 2011 9:22PM real65rcncom said

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While I like the attempt at getting more people to try your game and the partnering of a company to promote both products as a "win/win",

..this feels "unseemly" and a little bit like a sellout.

If it was a straight contest to win something I wouldn't feel this way, but having players run around in game collect things in this way feels tawdry. If the players are happy that's all that matters, I guess. But I hope it nothing any other mmos get the idea to do because I wouldn't want to pay a sub fee for what amounts to advertising in game.

I mean, where would it end? Partner with McDonald's and find the remains of the Golden Arches to win a gift certificate? Do a promo with The Gap and craft a pair of 501s? Find a sports drink that boosts hps called "Gatorade"?

Posted: Nov 17th 2011 1:38AM FrostPaw said

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@real65rcncom

Actually, when I first read this I was thinking "If I played this game I wouldn't win" There's always "that guy" who spends all day every day doing it who will beat you because you have family, friends, play other games,work etc.

You have a point though, it is in a round about way, advertising. At least its in game and relative, i.e. computer parts scavenged from the wasteland rather than a giant popup in the UI or shiny new tower computers in bizarre places.

Thankfully companies like EA learned that video game advertising is a headache after Battlefield 2142 with the Billboard Fiasco. Eventualy disbanding the advertising company they bought to do it.
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Posted: Nov 17th 2011 4:00AM smartstep said

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@real65rcncom

Yeah, I don't like the idea as well. Especially that it is in form of contest.

I could eventually imagine mmo in modern on near future times, and have some f.e. carefully and tastefully placed ads like they are in movies (f.e. main character is driving a bmw car) - and even that would be doubtful.


---------------

Anyway it is just me that read "Play2Win" as "Pay2Win" at first time?
Or it is just my morning lack of coffee in my veins? lol
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Posted: Nov 16th 2011 11:02PM Juicer said

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In the consumerist society we live in, do you really feel like advertisements are out of place? Unfortunately for the Fallen Earth team, being an indy developer they have no brand recognition so they have to get their name out there somehow.

Tried the game years ago, had so much potential. I just couldnt get into the fragmented and poorly optimized combat system. If they used the source engine it would have been a AAA title.

Posted: Nov 17th 2011 3:01AM Trololol said

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@Juicer

Source engine for a big openworld mmo?
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Posted: Nov 17th 2011 11:41AM SnarlingWolf said

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This kind of promotion never helps much. A smart person would have designed the system so that each piece you find in the world gives you one ticket in the raffle. That way people actually want to participate.

By saying "The person with the most parts wins" most people won't even bother. They know there will always be someone who has more time or has good macros to make it impossible to win.

I've never played FE and this certainly won't get me to go near it.

Posted: Nov 17th 2011 4:03PM (Unverified) said

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I'm a loyal FE player, but I have to admit I'm not a big fan of this contest either. I have neither the time nor the inclination to scavenge for hours on end just to find the most computer parts. I've been in-game for a few hours since this contest started and I've yet to find even a single one.

In addition, you know it's going to be some kid who can play every day after school until bedtime and all day on weekends who wins this thing because the vast majority of adults with adult responsibilities aren't going to have the time or the willingness to just scavenge for computer parts in the game for the next few weeks day after day.

It seems there's a trend emerging since G1 bought FE, and that's rushed-out "improvements" and promotions which aren't really fully thought through before they're released.

Another key example of this is FE's new invisible armor, a way of charging players for the ability to turn the visuals of their armor on and off, a feature that's pretty much a free standard option in MMO's these days, especially those which incorporate wearable vanity items. They rushed this "feature" out too, but in their haste to monetize the game they didn't bother to pay attention to what the players were telling them we wanted and so they released invisible armor for all the slots players said they didn't care about and none for the slots we said we did.

I hope G1 finally figures out that they need to start paying attention to the wants and needs of their player base, not just what they think will maximize their own bottom line or the F2P version of this game will probably prove to be rather short-lived.

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