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Reader Comments (15)

Posted: Nov 15th 2011 7:07PM Baromega said

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I'll be the first to admit I never stepped foot in FF14, but coupling dye color with STATS? What? Isn't the whole point of a dye system to customize your character without having to worry about effecting gameplay?

Posted: Nov 15th 2011 7:37PM JohnFordColey said

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@Baromega

At least they're listening to the community and getting rid of the stat/color coupling. If this was the original team, we'd be ignored and would tout the idea as a new gameplay feature.
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Posted: Nov 15th 2011 8:21PM Irem said

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@Baromega
To be honest it's a pretty classic move from them, and something I can totally see having gone into FFXI if they'd had the resources. Both games have suffered at times from design decisions that sound good in theory, but come off like player reception was never really thought through. From what I understand the idea was "Gee, wouldn't it be cool to have different-colored equipment? Sure it would be! But we can't just let things be different colors purely for aesthetics--there needs to be some kind of REASON for this tunic to be black and that one blue. I know!" It's another case of them trying to reinvent the wheel all by themselves only to proudly present it to players and have it pointed out to them that other games let them have cars.
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Posted: Nov 15th 2011 8:37PM Nenene said

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@Baromega
That's Tanaka design at its finest.
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Posted: Nov 15th 2011 11:20PM Space Cobra said

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@Irem

I think I may understand the "why" of it; They probably was also thinking along the lines of "military units". So those with better defense would be wearing one color and those with better ranged damage another.

Yeah, pretty on paper but not in actual play.

Actually, this may sorta explain why some classes/gear are gender-locked in some Asian MMOs; they are probably even more persnickety about knowing who a player is dealing with simply by the look/uniform of a particular class than certain American/European players are, especially in PvP.
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Posted: Nov 16th 2011 11:40AM Vandal said

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@Irem It takes some effort to imagine the thought process that would think stats/coloring linking would seem good even on paper. Effort that involves shutting down brain cells, turning off common sense and forgetting everything other MMOs have learned.

But that pretty much sums up the original design team of this game.
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Posted: Nov 16th 2011 2:37AM (Unverified) said

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From the mouth of Yoshi (mid-Oct):

The reasons that we have encountered our current problems are:

・The color variations currently set up for each gear item are not uniform
・The colors have been prepared using textures, so more colors cannot be prepared
・In terms of data, the same items with different colors are treated as different items, so it is difficult to add additional colors
・Eventually, gear stats and color will be re-implemented as unrelated entities (data will be eased through a Color ID system)
・We wanted to allow crafters to create items with different stats by altering similar recipes

Our biggest mistakes were implementing colored items although the colors were not uniform and mixing colors with the concept of allowing crafters to create similar items with different stats. We should have spent more time developing these specs, and I apologize for the mistakes.


There are 2 ways we can fix our mistakes.

1. Add recipes for “Finished product + Dye” and add items for each additional color
⇒This is a temporary solution, but color and stats will be clearly separated
⇒The only problem is that it will take a long time to add all of the items

2. Remove class restrictions for colored gear until the Color ID system is ready
⇒The number of items will not increase greatly, so this could be implemented more quickly
⇒Stats will have to be sacrificed for color choices (this can be balanced by Materia)


We are considering the costs of the above two solutions.

Personally, I prefer the 1st solution, but it would be implemented with patch 1.20 in this best case scenario, so at least until then, the current situation will continue.
(This will also negatively affect our ability to add other content and recipes)
The 2nd solution cannot be implemented in time for patch 1.19a, but it can be implemented soon after.
(We are looking into the cost of this solution as well)

We are sorry that we will continue to inconvenience you, but we will do our best to handle this issue as quickly as possible. Information will be posted as soon as decisions are made.

Please continue to submit your feedback!



As far as I understand, the current dye regime in place was more of a placeholder for Color ID until it was implemented. As it stands, it's a hastily tied-up end that is getting untied and done right after it's rushed implementation in the wake of the restructuring of gear.

Posted: Nov 16th 2011 3:58AM (Unverified) said

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There is no recovering for this game - ever.

with SWTOR launching in a month and GW2 not far off, any chance of this game bringing in a decent size player base is exterminated.

My guess is that this game will be shut down completely within 2 years.

Posted: Nov 16th 2011 3:59AM (Unverified) said

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@(Unverified) Biggest mmo fail in history. Have there been worse mmo's? Sure. But considering the hype and huge name of the company and title - Biggest mmo fail in HISTORY!
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Posted: Nov 16th 2011 6:46AM Azules said

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@(Unverified) There is such a thing as taste, you know. I don't care for TOR, and I'm not the only one. people need to stop talking it up like it's the second coming, It's just another mmo, a niche market outside of WoW anyway, it'll launch with big numbers, and settle into regular operations like everything else.

Lots of players, myself included, Like Eorzea itself, the world, setting and lore, TOR isn't going to give me that, so I wont be playing it, I also prefer how strategic endgame XIV combat is compared to what I'm seeing from TOR.

Different strokes for different folks, I'm sure TOR will be great and succeed, but it's not going to make all other games redundant, Not everyone 'likes' star wars after all, And although GW2 looks like it'll do well, a lot of people don't want to take the graphical step down from XIV.
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Posted: Nov 16th 2011 1:27PM Tizmah said

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@(Unverified) Gw2 and Swtor are not going to be a death nail for XIV. No big game does that. If that were the case, WOW would have put a ton of MMOs out of business at the time. But nope, Anarchy, Ultima, EQ1&2, etc, still went on. Poorly done games can still have fans that enjoy it for their own reasons.
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Posted: Nov 16th 2011 4:09AM alyosha17 said

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Why do you retards blame Tanaka for this? Yoshi decided this was a good idea, not Tanaka. Seriously, get a clue.

But yes, it was a pretty stupid idea and it's almost as if no thought went into it at all. What game designer in their right mind links stats to colour customisation? Duh.

What was Yoshi smoking when he greenlit THAT idea?

Posted: Nov 16th 2011 11:42AM Raikulxox said

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@alyosha17 No, Yoshi wasn't for this idea. Read the post a few above yours. It explains his standings.
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Posted: Nov 16th 2011 2:44PM alyosha17 said

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@Raikulxox you mean he gives some poor excuse for being stupid
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Posted: Nov 16th 2011 4:11AM alyosha17 said

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They had a perfectly good item system in the game before Yoshi game in and fucked everything up. It's hilarious.

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