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Reader Comments (50)

Posted: Nov 15th 2011 6:24PM (Unverified) said

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Also would like to add that in RPpvp servers you will find the best communities even among rubbish.Rotten apples are everywhere but generaly the communities are more mature,friendly and creative.
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Posted: Nov 15th 2011 7:48PM (Unverified) said

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To me, RP & PvP should go hand-in-hand, all the time.

My idea of RP is to be able to play the part. If you want to kill someone for slighting you or your fellow I do not see why you should be barred by a game mechanic. It spoils the immersion imo.

Now I know allowing PvP on an RP server is an open invitation to griefers and RP-haters to come run amuck but if they respect naming standards and don't break immersion I'm plenty happy to tag them as ur daily psychotic serial killer, though I'm sure there'll be plenty.

This rubbish that RPers are unfit for a PvP world is a load of bull!
Just because they roleplay during peaceful times doesn't mean they'll throw hankies on the floor before a fight or smack you with their glove (unless you're actually roleplaying the fool).

If some charged you with a light saber the only sensible and RP thing to do is to drop whatever you're doing and cut the attacker down.

This general idea that RPers are somehow disabled in PvP annoys me no end. My only qualm on RP servers is that the devs set some global standards that any player on server must adhere to ... naming standards at the very least!

Posted: Nov 15th 2011 10:13PM Space Cobra said

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That Daedalus Survey site is mighty handy. I kinda want to point out this quote from Larry:

"According to the Daedalus Project, a study on the habits of MMO players, only 7% of all players actually roll a character on an RP-PvP server. However, when you keep in mind that SWTOR has the largest preorder sales of any PC game as of right now (about 802,000, not including digital and European sales), 7% ends up being a significant number. At least, there are enough people interested in RP-PvP to fill a server."

If you step back and consider this on a grander-scale in relationship to other MMO games, I can now see why many games do not have an RP-PVP server: There's only a small amount who would be interested and it may not be worth the time/money to make such a server for players.

Consider a "healthy" MMO, such as City of Heroes". It has roughly around 100K-200K players and makes a good profit (This is before F2P numbers). If you imagine 7% of that...that's about 7K-14K players. It's not really enough.

I don't mind rolling on a PvP server, but my mindset changes to accept certain things are bound to happen. I can roll with it, but it can put a dent in some of my plans for that evening's gaming.

While I most likely still be on a RP-PvE server because of the greater numbers of players I'd probably run into, I have been thinking of eventually getting on an PvP server with some alts. IMO, RP-PVP servers probably will have the most mature community, even if I don't run into RP, among the PvP servers. Well, as mature as we can hpe for; there will always be Asshats and the like, no matter where you go.

Posted: Nov 16th 2011 1:30AM HitechLolife said

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I cut my teeth on DaoC's RP servers, which of course were all pvp. It was incredible.

I'm surprised at the amount of people who are turned away by griefers. It's your choice to let their actions upset you. It's how you respond to it- Turn it into RP and you have a raving mad enemy that's become such a nuissance that it needs to be put down at all costs, so you enlist some friends and school them. Or just ignore them and go somewhere else.

Of course if you don't enjoy PVP that's not going to be appealing. But for someone who enjoys both RP and PVP it's great that we don't need to roll on more than one server to get what we want from the game.

Posted: Nov 16th 2011 1:56AM Yukon Sam said

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Best times I ever had in RP-PvP were with groups like the Shadowclan Orcs and Dark Tower in Ultima Online, and usually they involved some OOC setup and negotiation ahead of time to determine rules of engagement... not for the characters (who would not, in-character, abide by any such agreements), but for the players, who usually did.

To my mind it's not really RP-PvP unless you forgo the tactical advantage of alpha strike in order to give a long-winded monologue and cackle madly before attacking.

Yes, it means the target can disengage and flee if they choose. But why on Earth would anybody want to fight somebody who doesn't want to fight? Just cackle more and shout, "Yes! Flee from my unrestrained might, cowardly maggot!"

Make the violence serve the narrative; don't twist the narrative into a flimsy excuse for violence.

Posted: Nov 16th 2011 5:04AM StampyIRL said

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Personally, I find that never knowing when you might get ganked adds a great sense of immersion. That extra sense of danger on PvP servers makes a game feel more like an adventure. It's easier to stay in character when I'm not just steamrolling through scripted content without really interacting with other players.

I'm not much of an RPer. I've dabbled, but that's it. However, some of the best world PvP I've ever experienced involved heavy roleplay on both sides. It adds a whole other dimension to a player-driven battle when the characters actually have good reasons for wanting to slaughter each other.

For myself, I'm not interested in "regular" RP. Standing around and emoting at other players just doesn't appeal to me. RP-PvP is an entirely different thing. It's what makes me want to stay in character. Just my 2 credits.

Posted: Nov 16th 2011 9:47AM (Unverified) said

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Perhaps someone could explain to me how you role play your way out of death?

Posted: Nov 16th 2011 12:51PM (Unverified) said

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depends on the game really ...
the easiest way is that u weren't dead, but u were truly killed only bloodied and incapacitated and only survived the ordeal by a hair's breadth
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Posted: Nov 17th 2011 9:09AM (Unverified) said

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What about when you get your head cut off, only to respawn at a rez pad nearby?
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Posted: Nov 16th 2011 2:38PM Anatidae said

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The difference is this:

"I PWNED YOU! LOLZ"

"I PWNED THOU!" /emote laugh

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