There's a good chance you've never heard of M2, a small free-to-play MMO developed by Japanese company Sankando and operated by Hangame, and if it wasn't for a major misstep last month, your ignorance might've gone on indefinitely. Due to a recent accident, the MMO was deleted and won't be coming back. Ever.
The story goes like this: On October 21st, M2 suffered a critical server issue and the game was taken offline to check it out. Unfortunately, the problem was widespread and the company could not restore the game's data from whatever backups it did or did not have. With no other option but to declare the title dead on arrival, Hangame posted an announcement that it somehow deleted an entire MMO and could not -- or would not -- restart it from scratch.
Hangame has since apologized and is offering conditional refunds to affected players, who were undoubtedly miffed when the money they spent on M2's microtransactions went poof during one October night.
Reader Comments (50)
Posted: Nov 15th 2011 9:16AM Eamil said
Um.
Wow.
Wow.
Posted: Nov 16th 2011 1:24AM ImperialPanda said
@bobfish
Ditto. It's impossible for the game code to be gone. There wouldn't even be any source code on a production server, it should be just compiled binaries no?
It's probably just mis-translated. Player data was deleted, and they couldn't restore it. How they managed that is still difficult to understand.
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Ditto. It's impossible for the game code to be gone. There wouldn't even be any source code on a production server, it should be just compiled binaries no?
It's probably just mis-translated. Player data was deleted, and they couldn't restore it. How they managed that is still difficult to understand.
Posted: Nov 22nd 2011 3:08PM (Unverified) said
@ImperialPanda I play this smaller game called kingdom of loathing where a similar accident happened, all the servers crashed during weekly maintenance and all player progress for the last couple weeks was lost. they had lost the primary backups as well somehow and they wound up restoring it to a point 2 weeks beforehand, then giving everyone who had an active account a bunch of free stuff.
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Posted: Nov 15th 2011 9:26AM Azules said
That's pretty crazy, a whole world, all that work (or lack thereof, never heard of the game) gone.
Posted: Nov 15th 2011 9:30AM tk421242 said
I think they are running neck and neck with Mortal Online's copying of EVE's EULA for MMO screw up of the year award.
Posted: Nov 15th 2011 9:31AM ephesym said
I wish this would happen to a lot more games.
Posted: Nov 15th 2011 9:33AM real65rcncom said
If a mmo no one has every heard of falls, does it make a sound?
Posted: Nov 15th 2011 2:23PM (Unverified) said
@real65rcncom
Only if you count the lamenting of the programmers who spent countless hours on coding it.
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Only if you count the lamenting of the programmers who spent countless hours on coding it.
Posted: Nov 15th 2011 9:36AM (Unverified) said
This is great warning for players that level rush, grind and farm - only to feel "leet" at max level with their high level characters, gear and loot.
Its the JOURNEY, not the destination - THATS where the most fun comes from in mmorpgs!
-X
Its the JOURNEY, not the destination - THATS where the most fun comes from in mmorpgs!
-X
Posted: Nov 15th 2011 11:22AM silver001 said
@Azules Sometimes is to be the FIRST to hit cap. Other times is to be the first to complete an instance/raid. Finally, it could be because the game is a PvP game and the faster you hit cap the faster you can start killing people or getting PvP geared. There are tons of reasons, its really up to the individual.
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Posted: Nov 15th 2011 12:09PM (Unverified) said
@silver001 A few gaming publishers do first to cap contests which is stupid. So you want players to get bored and leave? It only favors the players with no life. Being "first" doesn't make you better.
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