When Lord of the Rings Online: Rise of Isengard launched, it did so with the understanding that it wasn't quite completed. The expansion had no new instanced content apart from a 24-person raid, and Turbine promised that this would be rectified by the end of the year. Enter the redemption of Update 5, where a new instance cluster will be introducing five additional dungeons into the game. These instances include a walk through Fangorn Forest and a personal encounter with Saruman.
Ten Ton Hammer got a chance to talk with the devs about Update 5 and discovered a few previously unreleased details. The biggest of these is word of an instance finder feature -- AKA a "dungeon finder" -- that is similar to those found in World of Warcraft and RIFT. Through the instance finder, players will be able to queue up for level-appropriate runs and be matched up with other eager adventurers.
Update 5 will also include the next book of the epic storyline titled The Prince of Rohan in which players will part with the Grey Company for new vistas.
Stay tuned to Massively as we'll have a hands-on look at Update 5 later this week!
Reader Comments (32)
Posted: Nov 14th 2011 10:36AM Lenn said
Damn. I was so hoping Fangorn would be an open, explorable zone. The one area I have been looking forward to seeing in game the most.
Posted: Nov 14th 2011 10:37AM (Unverified) said
Better late than never I say.
Posted: Nov 14th 2011 10:38AM MrsAngelD said
Well neither article states it but I wonder is the instance finder going to be cross server?
Posted: Nov 14th 2011 1:56PM MrsAngelD said
@Kyzgar I'm aware of that I have played LOTRO since before F2P was even a thought. In wow you have to pay for a server transfer as well, however their dungeon finder is cross server. Meaning when you get into the dungeon your in there with people who could originate from any server they have, and when your done your all back on your own server.
So I'm wondering if LOTRO's instance finder will work the same way. :)
Reply
So I'm wondering if LOTRO's instance finder will work the same way. :)
Posted: Nov 14th 2011 10:47AM smartstep said
Well LFG for yet another WoW / EQ clone - Lotro gradually became in last 2 years.
Well guess good for people that enjoy this type of gameplay. Nothing wrong with that.
I will just wait for some mmorpg's that put some innovations and / or revitalize and improve some old pre-WoW ideas.
Mmorpg gameplay that revolve about sitting in a city / running dailty quests queued in LFG tool, then running dungeons with some randoms who trash-talk and don't care about nothing other than do this dungeon "FAST" because they need 80 more medallions to barter for some gear - does not convince me anymore.
WoW / Rift does exactly same thing and does it better.
So no thank you very much.
Well guess good for people that enjoy this type of gameplay. Nothing wrong with that.
I will just wait for some mmorpg's that put some innovations and / or revitalize and improve some old pre-WoW ideas.
Mmorpg gameplay that revolve about sitting in a city / running dailty quests queued in LFG tool, then running dungeons with some randoms who trash-talk and don't care about nothing other than do this dungeon "FAST" because they need 80 more medallions to barter for some gear - does not convince me anymore.
WoW / Rift does exactly same thing and does it better.
So no thank you very much.
Posted: Nov 14th 2011 11:30AM (Unverified) said
@Lenn Yep, the amount of borrowing from LotRO to WoW is pretty substantial.
Reply
Posted: Nov 14th 2011 11:51AM babywolfman said
@smartstep
I think that kind of behavior isn't invented by or required for an "LFG" tool. Ultimately, it's the player-base that determines the community (or lack thereof) and how certain tools are used - for better or worse.
It's always been a WoW-clone, but with key differences in terms of lore / setting, player-base, and less of a focus on raiding (perhaps a more casual approach).
I do agree, though, that the game has been slowly progressing towards catering to the "lowest common denominator", for lack of a better term. I know they have to make money, but when I started playing at launch, I loved the Tolkien feel of the world. Even though it played like WoW, it FELT like Middle-earth. More and more, though, with dragons and three-wolf-moon cloaks and Muppet references in the Dickens' Christmas Town and punny quest names and lightning-callers, it feels a lot different now - more like those other "clever", pop-culture saturated MMOs. Adding in a brawl with Saruman FTW is yet another step on that path.
I still play and enjoy the game, and it's not completely lost, but I do miss that initial feeling of the bookish take on Tolkien's world I felt at launch. At least the player-base has seemed to keep its maturity and friendliness through the F2P transition (at least on Landroval).
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I think that kind of behavior isn't invented by or required for an "LFG" tool. Ultimately, it's the player-base that determines the community (or lack thereof) and how certain tools are used - for better or worse.
It's always been a WoW-clone, but with key differences in terms of lore / setting, player-base, and less of a focus on raiding (perhaps a more casual approach).
I do agree, though, that the game has been slowly progressing towards catering to the "lowest common denominator", for lack of a better term. I know they have to make money, but when I started playing at launch, I loved the Tolkien feel of the world. Even though it played like WoW, it FELT like Middle-earth. More and more, though, with dragons and three-wolf-moon cloaks and Muppet references in the Dickens' Christmas Town and punny quest names and lightning-callers, it feels a lot different now - more like those other "clever", pop-culture saturated MMOs. Adding in a brawl with Saruman FTW is yet another step on that path.
I still play and enjoy the game, and it's not completely lost, but I do miss that initial feeling of the bookish take on Tolkien's world I felt at launch. At least the player-base has seemed to keep its maturity and friendliness through the F2P transition (at least on Landroval).
Posted: Nov 14th 2011 11:56AM DarkWalker said
@smartstep
If you want a somewhat fresh approach, look at GW2 events. It's an evolution on the concept of world quests that might get players together in a big way.
Of course, it also won't require players to actually communicate. Anyone will be able to just jump in the fray and get rewards, without having to bother with such details as grouping. If what you want is the old trade chat spamming while forming groups, I'm afraid you are out of luck.
Reply
If you want a somewhat fresh approach, look at GW2 events. It's an evolution on the concept of world quests that might get players together in a big way.
Of course, it also won't require players to actually communicate. Anyone will be able to just jump in the fray and get rewards, without having to bother with such details as grouping. If what you want is the old trade chat spamming while forming groups, I'm afraid you are out of luck.
Posted: Nov 14th 2011 12:03PM smartstep said
@EndDream
Well it always was preety similar as both are pve heavy themeparks BUT WoW was focused heavily on instance running, raids, dps & score mentality while Lotro not really, and even if then focus on those things was much lower than in WoW.
Nowadays Lotro got extensive barter systems, open world simplification, instance teleporting and finally LFG tools.
Seem also my comment was downvoted for no apparent reason. I was not trolling, I was not cursing, or I was not even impolite.
It seems just that I was stating opinion someone did not agree with and that's a reason for downvote?
It is just me or it is not what comment voting system is supposed to be about?
Anyway.
Lotro is just not a game for me anymore. Not just because of LFG tools, more like because of changes made in game in last years, which just accelerated after F2P.
Just not my cup of tea, got bored with this game of gameplay.
Reply
Well it always was preety similar as both are pve heavy themeparks BUT WoW was focused heavily on instance running, raids, dps & score mentality while Lotro not really, and even if then focus on those things was much lower than in WoW.
Nowadays Lotro got extensive barter systems, open world simplification, instance teleporting and finally LFG tools.
Seem also my comment was downvoted for no apparent reason. I was not trolling, I was not cursing, or I was not even impolite.
It seems just that I was stating opinion someone did not agree with and that's a reason for downvote?
It is just me or it is not what comment voting system is supposed to be about?
Anyway.
Lotro is just not a game for me anymore. Not just because of LFG tools, more like because of changes made in game in last years, which just accelerated after F2P.
Just not my cup of tea, got bored with this game of gameplay.
Posted: Nov 14th 2011 12:58PM OutThere said
@babywolfman
WoW-clone? Every MMO is a WoW clone because it's . . . an MMO? There is nothing even remotely similar between LOTRO and WoW. Completely different skill system. No factions. No PvP. Completely different UI design. Game hosted voice chat. Elves? Yes, but Lord of the Rings predates WoW lore base by . . . decades. So, no. Dwarves? Same, LOTR existed long before Warcarft. If anything Warcraft stole elements from LOTR for its lore.
Saying a game is a WoW-clone is meant to be disparaging, to indicate that the designers brainless fools and clueless copy cats and that the gameplay is trivial and derivative, none of which is true of LOTRO. In fact, of all the popular MMOs developed in the US, LOTRO is the least like WoW.
Reply
WoW-clone? Every MMO is a WoW clone because it's . . . an MMO? There is nothing even remotely similar between LOTRO and WoW. Completely different skill system. No factions. No PvP. Completely different UI design. Game hosted voice chat. Elves? Yes, but Lord of the Rings predates WoW lore base by . . . decades. So, no. Dwarves? Same, LOTR existed long before Warcarft. If anything Warcraft stole elements from LOTR for its lore.
Saying a game is a WoW-clone is meant to be disparaging, to indicate that the designers brainless fools and clueless copy cats and that the gameplay is trivial and derivative, none of which is true of LOTRO. In fact, of all the popular MMOs developed in the US, LOTRO is the least like WoW.
Posted: Nov 14th 2011 2:58PM babywolfman said
@OutThere
Settle down, Beavis. I didn't mean that disparagingly. LOTRO is my fave MMO and I've played all of the major ones since I started on Ultima Online back in '97.
What I meant by "WoW-clone" was that it followed the standard MMO conventions as popularized by World of Warcraft: Level structure, skills with cool-downs, WASD movement, questing and quest-givers, tiers of rewards, color-coded enemy levels, zones, instances - heck, most of the keyboard shortcuts carried over. I didn't mean it in terms of lore or themes or elves or any such nonsense. If I didn't know Tolkien was the grandfather of fantasy as we know it, chances are I wouldn't be capable of proper spelling and punctuation. And I fully recognize the many new ideas Turbine added into the game (some present at launch) that WoW has since copied. The differences you mentioned are a part of what makes LOTRO a different game (along with the overall tone, the visual style, the focus on the narrative over the LOOTZORZ, etc) - changes I endorse and appreciate - but mechanically and structurally, they're more similar than different.
Warcraft was created when Blizzard ripped off Warhammer, bringing a "tabletop" style game to the PC. They developed it from there, aped a bunch of stuff from Ultima and Everquest, made a few tweaks and common-sense improvements and birthed World of Warcraft. WoW in and of itself is a clone, so to speak, but almost every MMO since has copied it in some way, as it should - but who are they copying? WoW or the games WoW copied?
Reply
Settle down, Beavis. I didn't mean that disparagingly. LOTRO is my fave MMO and I've played all of the major ones since I started on Ultima Online back in '97.
What I meant by "WoW-clone" was that it followed the standard MMO conventions as popularized by World of Warcraft: Level structure, skills with cool-downs, WASD movement, questing and quest-givers, tiers of rewards, color-coded enemy levels, zones, instances - heck, most of the keyboard shortcuts carried over. I didn't mean it in terms of lore or themes or elves or any such nonsense. If I didn't know Tolkien was the grandfather of fantasy as we know it, chances are I wouldn't be capable of proper spelling and punctuation. And I fully recognize the many new ideas Turbine added into the game (some present at launch) that WoW has since copied. The differences you mentioned are a part of what makes LOTRO a different game (along with the overall tone, the visual style, the focus on the narrative over the LOOTZORZ, etc) - changes I endorse and appreciate - but mechanically and structurally, they're more similar than different.
Warcraft was created when Blizzard ripped off Warhammer, bringing a "tabletop" style game to the PC. They developed it from there, aped a bunch of stuff from Ultima and Everquest, made a few tweaks and common-sense improvements and birthed World of Warcraft. WoW in and of itself is a clone, so to speak, but almost every MMO since has copied it in some way, as it should - but who are they copying? WoW or the games WoW copied?
Posted: Nov 14th 2011 12:48PM Stanimir said
To little, too late. Doing dungeons more will not help. It will only hasten burn out. They made the choice to make this game easy and tame as hell. I miss you, Shadows of Angmar. I miss you dearly.
Posted: Nov 15th 2011 3:16AM (Unverified) said
@Stanimir
You're right, I also miss Shadows.
Actually the Dungeon Finder isn't that surprising, as LotRO has become more and more like WoW ever since Mines of Moria, in the sesne it started to focus more on definitely 'non-Tolkienish' things like grinding Instances for Phat Lewt.
To me, the strength of LotRO was the sense of an open world, more intelligent mobs, and XP-rates being such that if you e.g. stumbled upon a new Deed you could pursue it without dinging a bunch of levels 'outGreying' your current Quests.
In other words, interesting levelling instead of only challenging end-game. Now, the levelling part seems less and less important and 'end-game' the name of the game.
Thing is: if I wanted levelling to be boring so I can rush to end-game and go-a-raiding for meaningless pixel-crap that has nothing to do with Tolkien, I might just as well play WoW with its smooth-as-silk controls.
Reply
You're right, I also miss Shadows.
Actually the Dungeon Finder isn't that surprising, as LotRO has become more and more like WoW ever since Mines of Moria, in the sesne it started to focus more on definitely 'non-Tolkienish' things like grinding Instances for Phat Lewt.
To me, the strength of LotRO was the sense of an open world, more intelligent mobs, and XP-rates being such that if you e.g. stumbled upon a new Deed you could pursue it without dinging a bunch of levels 'outGreying' your current Quests.
In other words, interesting levelling instead of only challenging end-game. Now, the levelling part seems less and less important and 'end-game' the name of the game.
Thing is: if I wanted levelling to be boring so I can rush to end-game and go-a-raiding for meaningless pixel-crap that has nothing to do with Tolkien, I might just as well play WoW with its smooth-as-silk controls.






