| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (75)

Posted: Nov 13th 2011 8:17AM wahahabuh said

  • 2 hearts
  • Report
I don't think companies can really afford to let people level up to the higher levels. Most MMOs these days are barely finished on release day and most are seriously lacking in content

Posted: Nov 13th 2011 11:42AM real65rcncom said

  • 2 hearts
  • Report
@wahahabuh

Disagree somewhat.

Most games have plenty of content for the vast majority of the players. usually it's the "uber levelers" that blow through the content that want to get started on the endgame to be "ahead of the curve" as far as gear.

A lot of these players' guilds motto could literally be "To Be Prepared For The Next Released Content". They only seem to play to exhaust whatever is currently out just.. because.

Reply

Posted: Nov 13th 2011 11:52PM wahahabuh said

  • 2 hearts
  • Report
@real65rcncom but that's a problem with the game's design though. If the game makes players feel that they're worthless unless they're at max level and doing "end game" stuff. Then people will try to hurry to do "end game" stuff. A lot of themepark MMOs have insignificant and completely forgettable stories that culminates in the player being max level and doing the same thing over and over and over again. Which gets boring real fast.

I no longer play Eve due to rl time issues, but back when I did I really enjoyed it despite the lack of PvE content and despite the fact that I suck at it because it was designed to allow players to really interact with each other on many levels. So there was a lot of variety and a lot of unpredictability that makes the game fun and interesting.
Reply

Posted: Nov 13th 2011 8:22AM KvanCetre said

  • 3 hearts
  • Report
Beta weekends uncover a ton of bugs as planned and give developers a lot of feedback on the earlier portions of the game as well as testing out certain design choices. For example, I've HEARD (wink wink) that this weekend, they removed "Match armor to chest piece color" to get some feedback. I also heard it got a lot of negative feedback being removed. (I also heard they posted this was intentional, to see how players felt about it. What can I say, I hear a lot...)

However, don't forget that TOR also has a "full time beta" group that regularly tests high end content.

Posted: Nov 13th 2011 8:23AM (Unverified) said

  • 3 hearts
  • Report
YES. Remember, Beta Weekends are for testing on the DEVS SCHEDULE - not ours.

Would it be great to have a few weeks to try out a new mmo before it came out? Sure would. But, these weekends are set up to test certain aspects of the game for the devs. They arent there for players to test the game for themselves. Thats what free trials are for.

I have only been part of a few betas., including one for a game that we ALL are looking foward to. And I can tell you, after playing a few hours - YOU DONT WANT TO CONTINUE because your data and adventures are not saved.

Posted: Nov 13th 2011 3:48PM sortius said

  • 2.5 hearts
  • Report
@(Unverified) I have to agree. Beta weekends really have nothing to do with what the players WANT, it's actually what the players NEED - Data going to the developers to fix bugs, act on feedback, load test, etc.

I know myself, when a game come out, I'm an "uber leveller", but when a game is in beta, I spend more time trying to break the game - different classes, races, etc. I spend more time submitting fully explained bug reports than trying to hardcore level. If it wasn't kept to a weekend, well, you'd be playing the game like it's a finished game, not a beta test.

As a long time beta tester (10 yrs of beta testing for both games & business software), test events are definitely a smarter way of doing things for games.
Reply

Posted: Nov 13th 2011 8:24AM Enkiel said

  • 3 hearts
  • Report
imho, this weekend test isnt really to let player have a look at their game, but instead see how their server can deal with a "release day" type of player base.

I like those weekend personally, give me a good chance to see the game, and in this case, see if my computer can handle the game. I use this time to learn the control, and play a race/class i won't be playing on release day.

Posted: Nov 13th 2011 8:25AM Malagarr said

  • 2.5 hearts
  • Report
Most beta weekends are simply server stress tests. Or at least, most of the ones I've been in. So, yes, they are great for testing, since you'll get your highest server populations at that time.

If you mean are they a good way for the tester to get a feel for whether or not they want to buy the game, the answer is no. Not unless they intend to look for the most heavily populated server on launch day and play there. =)

Posted: Nov 13th 2011 8:26AM Rheem said

  • 2 hearts
  • Report
I find it too restricting, to be honest, I would rather test a game with a small group for a period of time.

That said I would rather get into a beta weekend than not at all. I guess the nice thing about them is it more or less exposes any bugs in the first 10 levels and less as you get away from that. It is certainly possible to make it so say one weekend everyone does the starter content, the next everyone starts at level 10 and is testing zones a b and c, the next level 15 and testing zones d and e and dungeon A, etc.

Posted: Nov 13th 2011 8:53AM Bramen said

  • 2.5 hearts
  • Report
The beta weekend for SWTOR is a server stress test. They don't care about higher level testing for this test. They care about how the servers hold up. A weekend is a good time frame for that kind of test.

Posted: Nov 13th 2011 9:03AM Lucidus said

  • Half a heart
  • Report
It's long enough for my friend to find out why I've been telling him not to bother with TOR.

Posted: Nov 13th 2011 12:26PM rgolch said

  • 2.5 hearts
  • Report
@Lucidus

Not sure why so many people bust on SW:TOR. Sure, it doesn't break the mold, but so far I'd say it does themepark MMO exceptionally well. It may use a WoW type game mechanic, but still "feels" altogether unique. Kind of like two different pizza places; they both make pizza, but each one tastes very diiferent.
Reply

Posted: Nov 13th 2011 1:11PM Lucidus said

  • Half a heart
  • Report
@rgolch My friend and I talked it over, and his observation is that it was "too much like WoW" and then refined it into "while WoW is a themepark and it's a directed experience, SWTOR is that to an extreme" and "claustrophobic."
Reply

Posted: Nov 13th 2011 1:19PM EuchridEucrow said

  • 2.5 hearts
  • Report
@Lucidus

Think we might have found our next Ren54. Step back and bask in the pathetic hate and loathing.
Reply

Posted: Nov 13th 2011 2:40PM DerpMchurson said

  • 2 hearts
  • Report
@EuchridEucrow SWTOR posts on massively = Troll chum.
Reply

Posted: Nov 13th 2011 2:51PM Lucidus said

  • 1 heart
  • Report
@EuchridEucrow Heaven forbid there is a non-fanboi opinion about this or any other game in existence!
Reply

Posted: Nov 13th 2011 3:33PM DerpMchurson said

  • 2 hearts
  • Report
@Lucidus So you don't like themeparks. Thanks for sharing. Move along then.

Reply

Posted: Nov 13th 2011 4:00PM Threecubed said

  • 2.5 hearts
  • Report
@Lucidus

Actually, making repeated negative comments, especially when they aren't on-topic (or only tangentially related), in an inflammatory way is a favored technique of fanbois.

Just thought that you should know that what you are doing isn't constructive criticism.
Reply

Posted: Nov 13th 2011 6:16PM gordunk said

  • 2.5 hearts
  • Report
@Threecubed Actually, considering the limited space for comments, he did a fairly good job of stating that he feels like TOR is a too directed and linear experience. That is in fact constructive criticism.

TOR is a good MMO, but it's not particularly innovative or ground breaking. The problem is that there is an increasing number of MMO fans that believe that the genre needs to innovate and change, and are tired of the same stale formula that games like EQ and WoW made extremely popular. As such, TOR is going to get a lot of flack for not trying particularly hard to innovate and instead making what many would call "WoW with lightsabers."

Quite frankly, after playing a few hours of the beta, I'm of the opinion that the attempt at story in the game takes away even more from the group experience. For the solo-minded player, that's great, but for someone like me who prefers more group interaction I wish that the game had been designed from a more group-focused perspective. Otherwise I don't have tons of real issues with the game.
Reply

Posted: Nov 13th 2011 6:51PM Valkenr said

  • 2 hearts
  • Report
@gordunk

The problem with TOR is how it is lacking what in all senses should be there. Things like PQ's that Warhammer pioneered IMO are now necessary in MMO. That's just one things but nowadays you have to have everything the other guys have, or they just come out with an expansion and get all their players back. TOR will survive, but only because it's starwars and it's bringing new people who don't have high standards for MMO's into the market.

I'm guessing 99% of the posts against TOR's constructive criticizers either have only been in the market for one game or are just starting. And TOR is bringing in a lot of BioWare's fanbois to help stoke the flames. It's funny how blinded people can get by a developer or IP.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW