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Reader Comments (16)

Posted: Nov 13th 2011 2:17PM TineSionnach said

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i loved uo i played in UO 2d and 3rd dawn aka the 3d played for many years still go back to it from time to time. every time i hear someone say "oh, so and so mmo took from wow." i always say no they got it from UO.

Posted: Nov 13th 2011 2:39PM mael said

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Yeah this curent generation started with Wow and some of us old timers like me started with mud's Uo and then Everquest1 .

but one thing am pretty certain is that if you would take the mecanics of UO and it's crafting ,housing we would have a hell of a game made for tech and graphics of today.

Nowadays players have too many choices to just stick to one game .

Posted: Nov 13th 2011 11:45PM Celtar said

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@mael

And to some of us real old timers, our gaming started with text based gaming. Which still tends to allow for more creative character skills, character individual design, rather fluid and colorful combat and much better role-play to boot.

Twenty years later and I am still waiting for graphical based rpgs to catch up to what you've been able to do in text based. For me the text based are the ones that are in my DNA that I compare everything else to.

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Posted: Nov 13th 2011 3:19PM Bhagpuss said

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Back in 1999 when I decided to take the plunge and move from offline cRPGs to online MMOs I had a list of two to choose from. Ultima Online and Everquest. After some research I chose EQ because I didn't think spending two hours chopping wood and then having it all stolen from on the way back to town sounded much like entertainment.

Later, when I was very happily settled in Norrath, I did allow curiosity to get the better of me and I tried UO. I played for a couple of months, although I didn't play that much. I thought it was interesting and I certainly saw some of the most impressive roleplaying there I'd seen up to that point, but I never could come to terms with the tiny little characters or the isometric view.

I've revisited most MMOs from that period that I played and that are still running but I've never gone back to UO. I do hope it runs and runs, though, even if it isn't to my taste.

Posted: Nov 13th 2011 3:22PM HereticalPenguin said

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I've been wanting to get into UO for a while but just never got around to it. I may do so now that I have a laptop with the graphical capabilities of a potato. I just hope the game world isn't more or less deserted.

Posted: Nov 13th 2011 3:33PM ClassicCrime said

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I think I know how you feel. I raided hardcore for months in a f2p wow-clone, and got my toon somewhat seriously geared, but eventually got insanely burnt out (I played the game for like 2 years), and so I stepped away and went back to playing things I used to play 3-4 years ago... cutesy anime grinders, they're so nostalgic hahah. and the mindless repetitive gameplay is relaxing and a nice change of pace.
I may just continue with these sorts of games until gw2 comes out *_*

Posted: Nov 13th 2011 5:03PM Anulla said

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I tried UO when it first launched in '97. I was a huge fan of the Ultima games and couldn't wait to take it online. Unfortunately, I was stationed in Hawaii and only had access to dial-up internet, and trying to connect to a US-based server was a nightmare. When I could connect, the game was so laggy, it was almost unplayable. I finally had to give up until I moved back to the States, and by then I had sort of lost interest, and didn't really have the time for MMOs anyway.

I'd forgotten that the game didn't really have quests. I mostly remember trying to find a training dummy to work on my combat skills(you started out with a puffy shirt & a rusty butter knife for gear) because you could get killed by a rat in two hits, then wander the land as a ghost while making your way back to your bloody corpse.

Seeing this still brings back the nostalgia factor, though. It's nice to know that the game client isn't too taxing on systems, and might be good for some on-the-road gaming. I'm tempted to give it another shot, except I despise EA and have never forgiven them for what they did to Origin(the game company, not the stupid spyware client). Have I mentioned I hate EA?

Posted: Nov 13th 2011 6:06PM Crovak said

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Tell us how you really feel Anulla =P

All joking aside I turned down a trial on a game because I did not want to deal with the "the stupid spyware client" issue. So Beau can one assume, since dealing with Origin evidently did not keep you away from UO, that you do not have a problem with the Origin site and it's user agreement? Would appreciate your take on it.

Thanks

Posted: Nov 13th 2011 11:00PM Raikulxox said

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@Crovak UO doesn't go throug the Origin client. You can download the game from uogherald, and update it with it's own patcher.

For some reason, Ultima Online isn't even on the Origin client's store (it's on there online store, however).
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Posted: Nov 13th 2011 9:02PM oxlar said

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I loved UO minus the free for all PKing which made me quit the game. I tried to go back and check it out about 9 months ago and its not even close to what it was. Felt very different. I hated the tutorial area.

Posted: Nov 14th 2011 2:27AM meanieme said

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I had a similar problem to the one you experienced but mine didn't turn out as well.
I began playing UO at launch in 97 and played for about a year before real life events saw me migrate to Australia.
However, several years ago when in a nostalgic mood hit me, I tried to reactivate only to run into a dead end as I had no idea what my password was and the email address I'd registered with back then was my old local ISP (remember MS didn't buy Hotmail until Dec of that year so it hadn't taken off yet - most people used their ISP email addresses) so there was no way to recover my account.

I still have extremely fond memories of UO (ZIP of Chessie) including being chased across half the map (yes, the guy was rather determined) by a PK named George Bush or something yelling stuff about Clinton the whole time.
Odd, but 14 yrs later I still remember it.

Posted: Nov 14th 2011 4:12AM Algemar said

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@meanieme

I was Algemar on Chesapeake. Do you remember the EoJ (Enforcers of Justice) guild on there? It was the largest guild on the shard. I remember we used to do what people now call raids on Hyloth and the Despise, I believe it was.
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Posted: Nov 14th 2011 12:40PM Zenethian said

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I was one of those "Veteran" players who came to Haven to help newbies. It was a volunteer program called the Companion program. It was peered with the Counselor program, which did volunteer In-Game support.

I still have a relic of this time:
http://zen.sebistar.net/images/sc_zenethian.jpg

Posted: Nov 14th 2011 12:50PM Zenethian said

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Also, I would absolutely love to find an MMO that has the same hardcore feeling as original UO did. Eve Online came close with it's gritty "throw you into the fight and you die a lot" grittiness and I've come to love it over the years, but I've yet to find a fantasy MMO that even comes close to what UO was. Everything nowadays is catered toward "safe" play. You can't steal from people, you can't slaughter them without some sort of consensual "dueling" flag, etc. It's like, after WoW came out, the whole gaming scene turned into a bunch of whiny pansies. Even UO suffered from this very greatly early on and did something awful by splitting the world into Trammel and Felucca.

TL;DR: UO was hardcore. I want another hardcore MMO.

Posted: Nov 14th 2011 3:36PM Yukon Sam said

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If UO could lift out the graphics engine, put in something sleek and modern, and maybe do a minor polishing pass to make some of the systems slightly more consistant, it would be good to go with no further changes. The core systems were so far ahead of their time, that the games being relesed this year seem dated by comparison (class/level systems? LOL!)

But I'll keep Trammel, thanks. Let the "hardcore" core their hards with the other "hardcore" and leave the rest of us out of it. All good.

Posted: Nov 21st 2011 4:18PM Hraesvelgr said

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Ultima Online is one of those experiences that has been burned into the memory of anyone who played it, especially in the 90’s.

Before there was Trammel, before there were samaurai and necromancers, there was a land limited only to your imagination. The freedom that was provided was do what you want, where you want, when you want. I believe this freedom is what provides players the element to engage their imagination along with the graphics, which ultimately provides for the stronger experience.

Murderous bands of players would hide out and ambush you and they would steal the dragon you just killed. You would get robbed at the bank or your bag of runes would get pilfered and your house raided. Did we like it? Yes. Absolutely we did. Did we hate it? Yes....absolutely.

Mining ore to make ingots and turn into armor and weapons was a hazardous job. Sure it was frustrating time to time to get murdered, but at the same time this fostered something important – team work. Ultima Online wasn’t a game built for lone wolves, it fostered social networks and guilds that would come to the aid of a friend. It created battles of retribution I still remember to this day.

The feeling of getting in and accomplishing a goal without getting murdered by someone simply added to the excitement of the game. Where in modern games can you get the satisfaction of hacking away at a monster for ten minutes and suddenly get jumped by two people who were waiting for your health to get low? Nowhere. Where in modern gaming can you have a bag full of potions hotlinked to your keys and a deadly poisoned kryss in your bag that the would be assailants didn’t know about? No where. Finally, where can you get the satisfaction of murdering two jerks and taking their stuff in return while laughing at their ghosts, walking off into the sunset with their dismembered heads in your backpack? That’s right. Nowhere.

I believe the format UO set out with back in the day was one that was so far ahead of its time that people today are finally realizing it. The success of Skyrim in my opinion is a perfect example of how a non-linear gaming experience can really incorporate the imagination of the player into the experience while producing newer razzle-dazzle graphics.

I can’t for the life of me figure out why no one has gone back and revisited UO’s original gaming formula. If you don’t like getting your stuff stolen, no one is forcing you to play. The one thing I can say for sure though is after you get beat up a few times it’ll make you work all that harder. Whether or not you stood up for other people or become a thief yourself, the option was there.

For the love of god…bring it back.

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