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Reader Comments (28)

Posted: Nov 12th 2011 12:03PM ScottishViking said

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I think it's in Vol. 1 Book 15, all those quests running back and forth between Delossad and Rivendell? Holy sh*t they were awful. They take fedex questing to a whole new annoying and hill-climby level.

Posted: Nov 12th 2011 12:18PM jimr9999us said

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@ScottishViking lol, thx for the reminder! I remember bulldozing through the end of vol 1 the week before Moria came out and that series of quests drove us crazy! Great memories :)
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Posted: Nov 12th 2011 12:26PM Titula said

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@ScottishViking

Oh yeah I remember this one, one of the longest epic questchain, very touching in fact but so many travels. I survived it because I went through it all with the same other fellows who had teleport skills + I sent my guardian accorn and homemapped in Rivendell according to our mutual positions and cooldowns, there was a real team strategy at work ;-)
I can't remember a bad quest specifically for LOTRO but generally speaking escort quests are my nightmare. I remember the first escort quest in WoW in the elven forest and the guy died like three times and I hated him for being so weak and stupid (that I couldn't play my class properly and didn't protect him didn't help either). Then in any MMO's I just hate to babysit NPC's who do stupid things like running ahead when they aggro the enemy instead of walking peacefully beside me, that I can't buff them or heal them, etc. I noticed an amusing satirical (easy) escort quest in RIFT (stone field) where the npc does on purpose everything that people hate, like walking very slowly, rushing suddenly, lying because he's tired, etc. Nice one, Trion :o)

Posted: Nov 12th 2011 1:12PM Lenn said

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I did the quest last week with my warden. Not too hard for that class, but I can see where others might have trouble. The difficulty level has ramped up considerably in RoI. And where sometimes the added challenge is welcome, other times it just becomes an exercise in frustration. My warden, who used to be a one-man fellowship, isn't having it too easy now. He has a lot less power than he used to have prior to RoI, and what little he has left is often not sufficient. Signature mobs are a lot harder now than they ever were, especially those Dunlending captains Justin met in that instance. Not only can they not be stunned in any way, they do *massive* damage.

I don't want to complain too much, because generally RoI is a very good expansion, especially story-wise. The landscape artists at Turbine have outdone themselves again as well. But the ramp up in difficulty could have been a little less steep.

Should anyone at Turbine read this: please, guys, for the love of all that is holy and stuff, STOP it already with mobs that stun. It doesn't make a fight more challenging, it certainly doesn't make it more fun. It just makes it more annoying.

Posted: Nov 12th 2011 5:58PM EdmundDante said

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@Lenn Turbine devs and management have been neurotic when it comes to stuns - it's even worse when it comes to PvP.

Nothing more fun than not being able to fight back as a bunch of PvP'rs melt your tune.

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Posted: Nov 14th 2011 10:51AM SnarlingWolf said

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@Lenn

It is funny you should mention stun. I think that same thing about stun on every level of the skill and in every MMO it exists. In fact, I think the vast majority of CC is ridiculous and should be removed from MMOs. All it does it destroy the action and create cheap tactics.

It is interesting to see the hatred when those cheap tactics come back on the players themselves. Now you see how cheap it is. Now you see what PvP is like in other games when people just CC like crazy.

CC should be removed from MMOs.
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Posted: Nov 12th 2011 1:39PM HelloIamAldo said

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I like your choice for a bad quest to dissect, because it's really set up as an awesome quest. Here are four proud horsemen coming all the way from Rohan and finding themselves in a hopeless situation. They decide to make a stand and shout before the enemy arrives that they'd rather die than move away from that tree.

And then there's you. Someone who is obviously supposed to survive because it's a MMO. Four soldiers with a dead wish and you with your pipeweed and your tacky festival mask on. Probably discussing the latest celeb scandal in /k or something. Why are you even there?

For this story to work you should not be there. If this were a session play and you were one of those soldiers and you were supposed to die this would have more ingredients to be impressive. Maybe add in some bits to make us relate to the soldiers first. A pre-quest where they save your character, maybe? And then they go ahead and save the day, but die miserably in the end. The session play might end up with you being sent out to that tree after their battle to see what became of them. Bring back their swords and present them to their liege... Him swearing revenge on the Dunlending clans as he does a /angry.

There's more quests that could have been so much more if your character would not have to be present.

Posted: Nov 12th 2011 2:17PM Silverangel said

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My LM used to feel unstoppable, but gets carved up like butter in Dunland. Glad I chose her to duo with my brother.

For bad quests, I'd probably go to Foundations of Stone. There is one quest there that I'm convinced is one short of piles of things (or something) you need to click. I must have searched for more than an hour before dropping it and never trying it again. Burying the Dwarves and another one across the lake are also head-desk worthy with the respawn timers factored in while you're trying to search.

Posted: Nov 12th 2011 2:55PM randomepicperson said

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@Silverangel damn i hate that place. Stupid globsnaga everywhere.
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Posted: Nov 13th 2011 7:08PM OutThere said

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@Silverangel

OMFG, I hate Foundations of Stone. I never, ever quested there and only went there for Skumfil, when one had to actually go to a dungeon entrance. Only when I hit 70, so all the mobs are gray to me,do I go questing there for deeds Hate, hate, hate that place and all the quests.

Oh, except for my Guardian. But he just likes to smack around trolls, so it's his idea of Disneyland.

I know, not very responsive to the "bad quest" concept, but perhaps it shows you that if a place is a repulsive maze, with a miserable map, and too much aggro, no matter what kind of quests there are it will not be fun.
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Posted: Nov 12th 2011 2:44PM (Unverified) said

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There really IS NOT a bad quest or even the worst quests. Its a trick question.

See, quests bring 50% of the gameplay and fun. Its up to the player and his/her imagination to bring the other 50%

If a player doesnt have fun playing the game and doesnt do a quest properly, of course it wont seem fun or interesting to them, There are TONS of players that complain about this and that being bad or boring or whatever, when the majority of players, the ones that play CORRECTLY, have no problems with it. Its the PLAYERS fault if a quest is bad.

Now, if a quest is bugged or broken, then yes it can be called bad, but thats a different storyu alltogether.

S!
-X

Posted: Nov 12th 2011 2:55PM Lenn said

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@(Unverified) That made absolutely no sense whatsoever.
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Posted: Nov 13th 2011 12:41PM ScottishViking said

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@(Unverified)

"Its the PLAYERS fault if a quest is bad."

That is the biggest crock of doublethink BS I've read all week. Thanks for that.
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Posted: Nov 12th 2011 2:54PM randomepicperson said

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Dunland does get damn hard later on. Unfortunately though, youve got one problem, which is bad for this quest. Youre a LM. Simple as. Not your fault, its unfair, but my hunter was fine

Posted: Nov 12th 2011 3:36PM JoeH42 said

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I loathe the entire "epic" questline. I know they're trying to make it story-driven or something but it's mostly a snoozefest of running around talking to people with very little action involved. If they wanted to have a nice story there's absolutely no reason they could have a single npc tell you the entire story in one sit down that could be read by interested parties and skipped through after you've done it 5 times instead of having to run around to a dozen npcs skipping through it.
Less talk, more rock.

Posted: Nov 12th 2011 4:11PM HelloIamAldo said

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@JoeH42 Although there's plenty to dislike about the story telling in LOTRO, you can click through all of it without reading it. You will miss out on the one thing that really sets LOTRO apart from the rest of the MMO flock, though. Guess you didn't like reading Tolkien either.
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Posted: Nov 12th 2011 7:04PM Celtar said

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@JoeH42

One of the things I've not liked about these recent expansions and I feel this is poor/lazy code work, is that so much of it is "solo only" so that no one else can go with you. Ugh, are we playing as stand alone rpg? Or a multiplayer rpg?

I might be a soloist for a majority of content, but I still like the option to group up in a game when time and people allow. I call it lazy code work because I am making the assumption that it is easier to code for these things when you don't have to deal with more then one player doing the quest.
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Posted: Nov 12th 2011 4:09PM Riggs said

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Did you have your buddy try the Reflecting Pool???

Posted: Nov 12th 2011 10:52PM cyanpill said

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@Riggs
There's no reflecting pool in dunland, there's not even one in endwaithe.
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Posted: Nov 12th 2011 11:03PM Riggs said

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@cyanpill

Wow, that's a serious flaw in design then...
And I guess it is obvious now that I have not stepped foot into Dunland yet :) I'm so far behind, lol...


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