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Reader Comments (21)

Posted: Nov 11th 2011 1:10PM Space Cobra said

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Hmmmm....

While this is great news, I wonder if there is deeper meaning. I am probably seeing bits of gummy bear eaten by aliens wearing tinfoil hats, but this would seem to indicate a drop of server pops on the formerly most populated servers.

Although, it could indicate better hardware to handle masses of players, too.

Just wondering...

Posted: Nov 11th 2011 6:22PM JoeH42 said

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@Space Cobra I think it;s just an indication they want to have a $25 service to charge people for.
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Posted: Nov 11th 2011 6:40PM smartstep said

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@Space Cobra

Well it is not hard to notice that servers are not populated as they were in first weeks / months after p2p->f2p change.

Sure many servers still are nicely populated, but it is easy to notice that population is not as high as it were.

Lower level areas (Bree-land, Shire, Ered-luin, Lone-lands) still have many players, but after that you can notice drop in population(well unless you grind like crazy you have to start paying there...).

It is not as easily to see as it once were becasue Lotro changed to game in where more players are in instances (many rewards through skirmish instances, instance-auto-teleport panel, less incetive to be outside of cities, etc).

It is just natural that Lotro is noticing population drop.

Much higher competition in f2p/ freemium area as so much games changed to freemium just add to that.

Lotro when it changed to freemium was one of very few mainstream / bigger games that did that. Nowadays competition in freemium / f2p area is strong.
Many players are hopping between many games.

New f2p / freemium titles are gonna get flooded with players, "older" will suffer population decline.

Playerbase numbers are limited, amount of mmorpg's and especially f2p/freemium games are increasing imho much faster than playerbase growth.

Not to mention alot of MOBA, mmorts, mmofps and mmo-lobby games (Vinductues, D&D,etc) titles that "steal" some players from genre too.
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Posted: Nov 11th 2011 1:17PM notinterested said

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$25 for an automated script to copy/paste your info to another server wtf. So expensive for what it is.

Posted: Nov 11th 2011 1:35PM chum said

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@notinterested

Seriously. I'd love to play my lvl 60 with friends who rerolled on Brandywine but no way I'm going to give them $25. I'll just stay in Rift where I can transfer weekly for free.
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Posted: Nov 11th 2011 3:36PM enamelizer said

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@notinterested

Totally agree, completely outrageous pricing.

This should be included in VIP.
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Posted: Nov 11th 2011 1:20PM real65rcncom said

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"The Legend is Yours. The Adventures are Free. The Server Transfers are $25."


Seriously, is THAT their slogan or is that pic a mock-up someone made? If it is theirs, I can't imagine anything being more crass from any game I've seen yet.

And that's saying a lot about some really bad advertising campaigns.

Posted: Nov 11th 2011 2:58PM babywolfman said

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@real65rcncom
The original image doesn't have the line about the price - that's a bit o' Massively Photoshop jokery.
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Posted: Nov 11th 2011 1:33PM (Unverified) said

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Makes me love GW2 even more, they stated they would be charging something like $6 bucks for server transfers and could not understand why companies charged $25 for this service

Posted: Nov 11th 2011 1:36PM Seldra said

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Paid Server Transfers are the only reason why server sharding still happens.

Posted: Nov 11th 2011 1:36PM nathanb said

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Well, they need to compete with Trion's Rift transfer service (which is free and unrestricted apart from the 7 day cold down), but actually charging $25 isn't enough in the right direction.

Meh. Until they do this, this isn't worthy of our attention.

Posted: Nov 11th 2011 2:52PM babywolfman said

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@nathanb
RIFT is also subscription-based. They're making money off of anyone playing the game by default.
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Posted: Nov 11th 2011 2:54PM nathanb said

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@babywolfman

ok, I concede that is a good point.... maybe make if free for VIPs and charge less that $25
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Posted: Nov 11th 2011 1:53PM aurickle said

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Blizzard charges $25 for the same service in WoW.
SoE charges $25 for the same service in EQ2.

Yes, it's essentially an automated process and so on the surface you would think that they shouldn't charge for it at all. However, there's also a lot of potential for abuse.

For just one example, consider how the gold farmers could acquire a super rare item on one server and then turn around to sell it on any server. In effect, they drastically increase the demand for the item which allows them to charge more for it. This in turn increases the damage to the economy across all servers; not just the two that are involved in the transaction.

Similarly, gold could be easily shifted around between servers. Imagine a new server that is opened, which of course has a young economy that makes gold hard to come by. With quick, easy and free character transfers the farmers can easily inundate that new server with gold. Not only does this skew the new server's economy from the very start it also literally creates a "pay to win" scenario. After all, the dishonest players can pay real-world money to buy gold that they then use to buy the best items off the auction house and nobody else can hope to compete with them. Only here, it's not the publisher that's benefiting from the "pay to win" mechanism, but a bunch of sleazy farmers.

Given scenarios such as this, I think that server transfer fees are a necessary evil. They're annoying but they also help to combat things that are far worse.

Posted: Nov 11th 2011 2:06PM Budukahn said

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It's pretty greedy but, to be honest, completely in keeping with what I expect from Turbine in this day and age. It's hot on the heels of the Isenguard cash grab after all, that stirling example of an expansion that added basically nothing for group play, no new game mechanics and whose instances were cut at release. And as for Monsterplay... well....

If RIFT taught me anything about transfers, it's that server migration should be treated as an essential part of the service, not an optional extra. To imagine the situation - your guild has collapsed, there's nothing else on the server you want to join, or the servers just a bit of a wasteland.

Do you then pay $50-$100 to migrate (because lets be honest here, if you play the game enough that server migration rather than just re rolling is a serious consideration for you, it's probably not just the one character you're going to want to bring), or, realizing that your new server might end up exactly the same as your present home, do you decide to just spend the money on, well, anything else.

Now I'm not saying transfers should be free in Lotro. Certainly given it's F2P nature, a transfer is an optional extra and charging for it is largely reasonable. But F2P MMO companies across the board seem to completely miss the concept of value for money. They'll give you a whole game free, then they'll charge you to rent a gun for a month almost enough just to buy a sub in another title.

Am I alone in looking at the prices asked for most of these goods and services and thinking "That's just not worth the money?".

Posted: Nov 11th 2011 2:50PM Mr Angry said

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So you go ahead and order this, and the confirmation Email says it takes.....


1 to 2 weeks!!!!


That's either wrong or totally unacceptable!

Posted: Nov 11th 2011 3:22PM Softserve said

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@Mr Angry When I did it long ago it said the same thing, but it took about 4 days. It's far from instant, unfortunately.
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Posted: Nov 11th 2011 3:20PM Softserve said

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This is the same price they charged for this service BEFORE going free to play. I used it many months before that to transfer from Gladden to Landroval.

So, no, this isn't some new 'Turbine went greedy since going F2P!". It's status-quo, nothing new and what many similar games charge. Rift is an anomaly in that sense.

Posted: Nov 11th 2011 3:54PM hami83 said

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Server transferring should be free, no ifs and's or buts.

People can complain all they want about servers being empty or balance, but at the end of the day, server transfers cost nothing to do, thus shouldn't cost anything to use.
At MAXIMUM, it should cost $5, not more, maybe less.

Simply add a cooldown on the service and there ya go.
If there's server populations issues, then there's bigger issues at hand and server mergers should be considered.

Anything over $5 is just a cash grab of the worst kind. ESPECIALLY if it's a monthly service games like WoW. I can understand F2P games charging, but again, no more then $5.

Posted: Nov 11th 2011 5:56PM SwarlesBarkley said

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Its interesting to see them switch their position on this after saying those servers were overcrowded at one time. I do wonder what the reason could be.
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