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Reader Comments (13)

Posted: Nov 9th 2011 5:11PM jimr9999us said

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I honestly appreciate Trion's hands-off approach to forum lock downs. Like any other forum, it becomes more useful the more specific you get.

The class and shard forums have been helpful since day 1. General is a morass of love/hate in any game.

Posted: Nov 9th 2011 5:11PM Lenn said

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Let's hope we can say the same for the TOR forums half a year from now. My god, what a cesspool. Right now they remind me of WoW's forums. I know that's a cliché thing to say, but something doesn't become cliché if there isn't at least a kernel of truth in it.

It's funny, but after having endured the WoW forums, I felt the RIFT forums were actually very docile in comparison during my four-month tenure in that game.

Posted: Nov 9th 2011 5:16PM aberent said

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Is it wrong that I am waiting for Rift to go f2p? Maybe once GW2 comes out they will have no choice.

Posted: Nov 9th 2011 5:28PM Ghostspeaker said

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@aberent

I doubt they will, to be honest. They're doing extremely well for themselves with a subscription model. And GW2 isn't really competing for sub money since it's B2P. I expect SWTOR is a bigger threat in that regard.

The other thing is that Trion are the only ones to actually give people their money's worth as a subscription service, with their constant major content updates. So even though I'm a big advocate of F2P I'm hoping they keep it up with their current model. I've got no problem with a sub-only game so long as the sub is actually worth it. Hopefully the other sub-only games will take a hint from RIFT.
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Posted: Nov 9th 2011 7:29PM J45neoboy said

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@Ghostspeaker

While I no longer play Rift, I can definitely say that you do get your moneys worth with the constant updates. I may go back soon enough once 2.0 hits....whenever that happens.
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Posted: Nov 9th 2011 5:18PM real65rcncom said

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"It's clear that the frenzy of launch has settled down, and so has the community. The community team's efforts to keep a firm but fair hand at moderating probably contributed as well, but it's nice to see that the general forum has far fewer posts arguing about RIFT's fate."
*****************

Ah yes. I remember this from the WAR forums.

People were shouting about this, that and the other. PvP complaints, PvE raiding complaints, gear complaints, lack of content complaints, "When are we gonna get a Freakin' expansion" complaints.. good stuff.

The fans tore into the detractors and told them all to "go back to WoW" or "L2P noob" or "can I haz ur stuffz?" whenever someone criticized the game and didn't give the proper "WAAGHHHH!" response when someone said War ruled.

Then one day, all those people kinda stopped posting due to mod crackdowns. The critical posts were moved (buried) from the "General Section" where everyone usually posted and new people read them, to some hinterlands section like "WAR suggestions" or "Off Topic". This was especially good tactic on the WHA forums.

But then people started noticing there were fewer and fewer people; the cities were ghosts towns. Auction houses weren't selling anything for lowbies. No chat on the main channels. The fans got their wish, all the people who were "trolling".. left. The WAR fans got what they wanted; to be left alone in peace.

But that didn't stop WAR, look at it now. Doing great. War is STRONGGGG!

Posted: Nov 10th 2011 4:13AM Gaugamela said

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@real65rcncom
What does that have to do with Rift?
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Posted: Nov 9th 2011 5:18PM (Unverified) said

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What game do you think will convert to f2p first- WoW or Rift?

Posted: Nov 9th 2011 5:18PM Space Cobra said

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I am thinking there are good and bad points about "sharpening the lines". It is all how a player takes it to heart. There are good and bad points to both Defiants and Guardians. Unfortunately, IMO, many people like simplisicity and break it down into "Religion" vs. "Non-Religion". One could go that way, but you may alienate one side or another because of Real-world beliefs/views.

Granted, the sides aren't easily defined. You can view either side as "uptight" and no one side is "tolerant". Also think this with Horde; I don't consider Horde evil, but it is easy to view them as such because of the "ugly critters" on one side. Warcraft3 did a great job of making them noble (and conversely, providing a spingboard to make the Alliance side feel evil in the form of Arthas).

Posted: Nov 9th 2011 7:34PM TortoiseCan said

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I found the rift forums - especially initially were ridiculous. I haven't visited them in months but basically the place was flooded with troll threads (speaking specially about general discussion)

If you made a post, within seconds it was flooded past the first page and realistically unless your post was a troll post to illicit emotional responses from people, it was going to disappear unread by most. I think that moderation is a necessary evil in some cases and I think Rift should have incorporated a general and a moderated general discussion forum - so that people who genuinely wanted to discuss the game would have somewhere to go.

Posted: Nov 9th 2011 10:24PM Jeromai said

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"If there is solo/small group content that is as difficult and challenging as raid content, should the rewards be on par as well?"

You know, I'm rather okay with how Trion is doing it at present, and this is from the viewpoint of a very strongly solo skewed player.

Sure, the 20-man scheduled raids are beyond me, as well as the rewards, but one doesn't need the colossal stat boost unless one is raiding in the first place. I notice the top tier prestige rank PvP gear is fairly comparable to raid gear - and that is open to a different type of player who doesn't have to schedule his life around raids. Again, it is itemized to be valuable for that activity with the Valor stat that reduces damage from players.

The key is options, and viable goals to look forward to, no matter what your level and activity preference.

I greatly like the fact that Chronicles, T1 and T2 dungeons all award the same tokens, just at a reduced rate based on overall difficulty. Put in a bit more time repeating the same activity of preference, and one can also buy the same reward from vendors. It is part of a clever step ladder to gradually allow players to get accustomed to raid level difficulty. But one can step off at any time if you'd like, and aim for something more achievable as a goal. Lack of options would be if each generated a different reward currency.

Trion is very careful to introduce varied activities that different groups of people can partake in, for desirable rewards. Open world vs instance. Scheduled times vs drop-in, drop out. Solo vs small group vs structured teams vs big zerg-y faceless crowds. PvP vs PvE. Crafted/tradeable or slow earning via currency buy vs random lucky drop. All very very clever.

Posted: Nov 10th 2011 10:37AM (Unverified) said

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You should go read the warrior forums. Almost the entire warrior community leadership and theorycraft authorities for an entire calling have left the game.

The general math engine that calculates the amount of damage you do and how a piece of gear will improve your character in Rift is awful.

Posted: Nov 10th 2011 10:38AM (Unverified) said

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@(Unverified)

This ties into why casual players who don't raid or grind dungeons don't see good gear: All that really matters in Trion's terrible math engine is honestly your weapon. The combination of all of your other gear slots adds up to about 10% of your character's potential.

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