Sony Online Entertainment has released a new producer's update to keep disgruntled fans in the loop regarding the overwhelming demand for DC Universe Online. The superhero title, which opened the free-to-play floodgates a week ago, has been beset with overcrowding, huge load times, and "load screens of death" that leave would-be players stranded in no-man's land as they try to log into the game.
Producer Lorin Jameson says that SOE is working hard to alleviate the problems, and the company released a PC client patch last night while a PlayStation 3 patch is awaiting Sony approval.
"In the next couple of days we will be deploying other improvements like priority queuing for Legendary and Premium players, and soon we will be releasing Game Update 6 which has the conclusion to the Fortress of Solitude raid series and other game enhancements," Jameson wrote on the game's Facebook page.
Reader Comments (20)
Posted: Nov 8th 2011 10:20AM WhiteRime said
This one was the end of the line for me. Good luck to DCUO in the future, but after ten months of waiting to see the stability of the game improve, we just get more of the same. I love DC as a property and wish it well!
Posted: Nov 8th 2011 10:36AM Furdinand said
Good to see they are adapting to their unexpected success. It would be a shame to see DCUO go from as small, but stable 30k sub base (~$4 million in sub revenue a year) that could have grown with more regular updates to shutting down because they couldn't handle the hundreds of thousands of free to play people that have apparently been waiting all year to play the first day it was free.
Posted: Nov 8th 2011 10:40AM chum said
I've been very happy to see people in the game but SOE fails on the execution again. The lag in instances has been horrific at times. Some kind of open beta would have been a smart move and not having login preference for the subscribers that have been carrying the game since launch is pretty poor.
Posted: Nov 15th 2011 1:02PM Madholm said
@chum
Dude it's SOE.
Did you really expect them to plan for something properly?
It's good to see new people but we all know they won't stick around long because SOE has proven time and again since January that they aren't competent.
1. They never delivered what they promised in terms of frequent updates.
2. They never fixed any massive game breaking bugs and exploits in a timely manner (cheating has gone virtually unchecked and unpunished since release).
3. Worst communication I've ever seen from an MMO developer; even after they fired the people in charge and promised us better communication (even the documentation on basic game controls is awful).
Reply
Dude it's SOE.
Did you really expect them to plan for something properly?
It's good to see new people but we all know they won't stick around long because SOE has proven time and again since January that they aren't competent.
1. They never delivered what they promised in terms of frequent updates.
2. They never fixed any massive game breaking bugs and exploits in a timely manner (cheating has gone virtually unchecked and unpunished since release).
3. Worst communication I've ever seen from an MMO developer; even after they fired the people in charge and promised us better communication (even the documentation on basic game controls is awful).
Posted: Nov 8th 2011 10:58AM Misterlee said
To be honest I was very dissapointed to not be able to get online with the game several days last week, but I managed to play solidly all weekend, literally from early morning to bed time on both days and I haven't had much of an issue getting in.
The times I've had to queue haven't been that bad, roughly 10 minutes and while I've had the everlasting loading screen a few times, it does seem to be getting better.
I hope they can make more stability improvements fast enough to keep a lot of the new players, because I'm loving it so far and I'll be happy to spend more $ in the shop or even sub if it keeps being this much fun.
The times I've had to queue haven't been that bad, roughly 10 minutes and while I've had the everlasting loading screen a few times, it does seem to be getting better.
I hope they can make more stability improvements fast enough to keep a lot of the new players, because I'm loving it so far and I'll be happy to spend more $ in the shop or even sub if it keeps being this much fun.
Posted: Nov 8th 2011 3:50PM (Unverified) said
@Misterlee
I totally agree. I have wanted to play DCUO since it was announced but I still love and play WoW so I could not justify the monthly cost. After trying it for a few hours, I had no problem throwing down enough cash to upgrade to Premium because I could tell that I would be playing more.
There are still some issues to work out, but that will ALWAYS be present in any MMO. The difference is how the company handles them.
Reply
I totally agree. I have wanted to play DCUO since it was announced but I still love and play WoW so I could not justify the monthly cost. After trying it for a few hours, I had no problem throwing down enough cash to upgrade to Premium because I could tell that I would be playing more.
There are still some issues to work out, but that will ALWAYS be present in any MMO. The difference is how the company handles them.
Posted: Nov 8th 2011 11:44AM Yellowdancer said
I have only had problems with 2 characters who can't log in. Other than that, all my other characters have worked fine. Not seeing problems others are having. Takes me 10-15 mins to get through the queue. I can run everything but PvP instances but I'm not big into PvP so I don't really care. I haven't crashed yet. Not sure why my experience has been different from others.
Posted: Nov 8th 2011 1:17PM commonperson said
This is what happens when you go from dozens of servers over two platforms to four servers (one PVP and one PVE over two platforms.) What did they expect?! When I saw it was still only one server for each type of game I was not suprisedI couldn't get in. Left it running out of morbid curiosity took my PS3 45 minutes to log in on Sunday.
Posted: Nov 8th 2011 2:39PM pcgneurotic said
2 fixes that would make DCUO perfect for me:
1. Re-positionable UI elements - playing on a PC, I hate the way everything gets sucked towards the middle of the screen when you scale it down from gigantic TV size to 'I'm only a foot away' monitor size.
2. Making the Tab key mappable to a joypad button, so you can more easily cycle targets. Too often I'm flailing at crates, garbage or enemies half a mile away, instead of the dudes beating my ass right in front of me.
I find the controls generally to be a bit dodgy - it's easier to fight with the pad, despite the lack of easy target switching, but it's also far easier to do everything else with a mouse and kb.
Other than that, two thumbs up for a great game!
1. Re-positionable UI elements - playing on a PC, I hate the way everything gets sucked towards the middle of the screen when you scale it down from gigantic TV size to 'I'm only a foot away' monitor size.
2. Making the Tab key mappable to a joypad button, so you can more easily cycle targets. Too often I'm flailing at crates, garbage or enemies half a mile away, instead of the dudes beating my ass right in front of me.
I find the controls generally to be a bit dodgy - it's easier to fight with the pad, despite the lack of easy target switching, but it's also far easier to do everything else with a mouse and kb.
Other than that, two thumbs up for a great game!
Posted: Nov 8th 2011 3:27PM pcgneurotic said
@IronChu
Brilliant! Man, you totally saved my life there! Yeah, I'm using a 360 pad, and I know about the target lock, but I didn't know you could cycle targets with the d pad too. Thanks again, I owe you one! :)
Reply
Brilliant! Man, you totally saved my life there! Yeah, I'm using a 360 pad, and I know about the target lock, but I didn't know you could cycle targets with the d pad too. Thanks again, I owe you one! :)
Posted: Nov 8th 2011 3:53PM (Unverified) said
@pcgneurotic
#1 so much. That was the major annoyance I had with my time last weekend. The UI is clunky and needs some touch up.
Reply
#1 so much. That was the major annoyance I had with my time last weekend. The UI is clunky and needs some touch up.
Posted: Nov 8th 2011 3:55PM (Unverified) said
@pcgneurotic
Oooooh. I forgot to ask: Can PC players use the PC version of the XB360 controller in this game? Repeatedly hitting my mouse buttons is making my fingers numb >.
Reply
Oooooh. I forgot to ask: Can PC players use the PC version of the XB360 controller in this game? Repeatedly hitting my mouse buttons is making my fingers numb >.
Posted: Nov 8th 2011 4:50PM mmogaddict said
SOE just seem to know how to make/run a MMORPG anymore.
Posted: Nov 8th 2011 5:16PM Destati said
The number 1 issue I have with this game is that free players cannot trade or receive items. At all. They are basically void from the economy. I don't know if this is stupid or brilliant. Almost makes me want to spend 5 bucks now. The problem is that I don't know what to spend it on. I don't really want green lantern powers. I like Sorcery/Hand Blast.
Posted: Nov 15th 2011 1:16PM Madholm said
@Destati
Cash is relatively useless especially after the massive inflation from an item/cash duplication bug that people took advantage of.
Having even 1-2 million in game cash wouldn't help you actually finish collections and styles from the marketplace. Players duped so much cash that people ended up with billions and anything "rare" would be out of your price range for a year or more since the whole point of rare items is using them (thus making them unable to trade or destroying them in the process). Anything "rare" you would find would be at most a lateral trade and you would never really gain any ground in the wealth department.
They recently took a lot of money out of the game by removing any currency on your characters above 100 million but that was just a slap on the wrist since most people would have only gotten about 1/10th that amount without the duped money being introduced to the in game economy. IMO they should have set a hard cap of 999,999 for every character in the game which would also make it the highest price you could ever list an item on the market place.
The whole cash dupe fiasco is just one more example of how incompetent SOE is considering they waited months and months to even address the issue. It's just silly because the duped money had already spread throughout the game and destroyed the economy. A real developer would have addressed the issue immediately and harshly.
Reply
Cash is relatively useless especially after the massive inflation from an item/cash duplication bug that people took advantage of.
Having even 1-2 million in game cash wouldn't help you actually finish collections and styles from the marketplace. Players duped so much cash that people ended up with billions and anything "rare" would be out of your price range for a year or more since the whole point of rare items is using them (thus making them unable to trade or destroying them in the process). Anything "rare" you would find would be at most a lateral trade and you would never really gain any ground in the wealth department.
They recently took a lot of money out of the game by removing any currency on your characters above 100 million but that was just a slap on the wrist since most people would have only gotten about 1/10th that amount without the duped money being introduced to the in game economy. IMO they should have set a hard cap of 999,999 for every character in the game which would also make it the highest price you could ever list an item on the market place.
The whole cash dupe fiasco is just one more example of how incompetent SOE is considering they waited months and months to even address the issue. It's just silly because the duped money had already spread throughout the game and destroyed the economy. A real developer would have addressed the issue immediately and harshly.
Featured Stories
The Daily Grind: Are you still excited to try RIFT's free-to-play option?
Posted on May 18th 2013 8:00AM







