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Reader Comments (78)

Posted: Nov 7th 2011 8:04AM FrostPaw said

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If its a game mechanic, it is not cheating.

Trading between alts for looted gear they can use is an advantage available to everyone. Since you can only play one character per account at a time it is also fair to everyone.

Posted: Nov 7th 2011 1:35PM drunkingamebar said

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@FrostPaw but you can use mechanics to exploit, there for it could be cheating.

In reality, having an alt, is like having a spoiled kid, they just get everything handed to them all through life. It isn't fair, but it's not cheating. Mules are also fair game, who to say that you only have 'x' amount of room for 'x' amount of items and that is all? I have stuff stored all over in my house, garage and attic. Does that mean I cheat life? Lol, in mmo's you usually don't have those options, so you make a house, garage, and attic out of digital people... Digital slavery of yourself, it's legal!!
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Posted: Nov 8th 2011 4:36PM cholo71796 said

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@drunkingamebar
If it's possible for everyone, I don't think it's unfair. It might be poorly thought out or not very fun, but I don't think it's cheating at all--unless the game explicitly states that it's cheating.
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Posted: Nov 7th 2011 8:06AM terroni said

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Like I said in the bot article, it's all part of bad game design.That you'd need an alt to perform secondary functions instead of allowing a main to do it invites alt/muling.

Posted: Nov 7th 2011 8:48AM Tanek said

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@terroni Define "need", though. In a game like LOTRO, a single character can't train in all the crafting and even within a single set of craft skills, there is often some degree of reliance on other characters for supplies. Some people choose to use alts to cover all the crafting themselves, but I don't think that means the profession setup is bad game design. It was meant to encourage cooperation and use of the AH, but still allowed for one player to be somewhat autonomous if he or she wanted.

(It can be argued that some decisions to restrict crafting in the new expansion go against that idea, but the basic principle of needing alts if you want to "do it all" still stands.)
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Posted: Nov 7th 2011 7:03PM Fakeassname said

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@terroni

your kinda missing things, if your only given one character per account then the developers expect you to only have one character and establish content as such. if they give you 15 character slots then they expect you to use all 15 slots and design the game with content for multiple characters on the account.

in many cases I think allowing for alternate characters is actually included as a means of extending the game's replay value. case in point is how many games provide account wide storage sharing so that you can easily access items with multiple characters.

In reality I don't actually think there is such a thing as "alternate characters" because if the game allows for more than one character your not really making an "alt", your just taking advantage of the game's mechanic of creating multiple character builds. the only way you can really have an "alt" is if you've got an extra account, everything else is just game mechanics.
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Posted: Nov 7th 2011 8:16AM Ogged said

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No frakking way. Alts or mules are not cheating.

Posted: Nov 7th 2011 9:14AM (Unverified) said

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@Ogged

I agree. Alts are vital to me. I like having my own economy instead of the gold farmer, botters created mess. Maybe if they removed all Bots and Chinese farmers from the equation then I would feel differently.

Also, If someone wants to multi-box by paying for additional accounts then more power to them. If its a F2P games then I wouldn't feel the same way.
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Posted: Nov 7th 2011 3:55PM DarkWalker said

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@Ogged
It can be. If the devs explicitly state so.
Though I would most likely avoid a MMO where having alts/mules was considered cheating.
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Posted: Nov 7th 2011 8:19AM SergeGaltier said

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I think that the rise in multiboxing comes from not wanting to be locked out of content. It would be great if you could find groups/crafter/whatever for your needs. That just isn't a reality in todays MMOs, being reliant on other people likely means you will miss out, especially if you are new to an established game.

And when it comes to games like Eve you can hardly call it cheating when the developer themselves promote owning and using multiple accounts. All in all let people play the way they choose to play, if it doesn't go against the rules then it isn't cheating. Everyone has their own ideas on how a game should be played, just play your game your way and don't worry so much about what the next guy/gal is doing.

Posted: Nov 7th 2011 9:31AM ElfLove said

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@SergeGaltier

"I think that the rise in multiboxing comes from not wanting to be locked out of content. It would be great if you could find groups/crafter/whatever for your needs. That just isn't a reality in todays MMOs, being reliant on other people likely means you will miss out, especially if you are new to an established game."

Well said!

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Posted: Nov 7th 2011 12:54PM DeadlyAccurate said

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@SergeGaltier Plus you have to pay for all those extra EVE characters. If you're lucky, you can grab a half-price deal for your alt (they often offer deals specifically for alt accounts).

Alts and mules are definitely not cheating. If they want to discourage alts, then they can only allow one character per account. But if you're willing to pay for two or three or fifteen accounts, whose business is it but yours?
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Posted: Nov 7th 2011 8:20AM smartstep said

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Cheating? No.

Althrough it ALL depends on a type of mmorpg and it's design.

There are games, more sandboxisch, dependant on player-economy, etc
where one character per server is required imho and I actually like it BUT game have to be designed with that in mind from the start.

Don't like multiboxing though and that might be form of cheating maybe.

Posted: Nov 7th 2011 8:24AM smartstep said

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@smartstep

no edit button :/

What I try to say. If game allow only one character per server then multiboxing IS imho cheating and should NOT be allowed. Thank you.
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Posted: Nov 7th 2011 8:47AM Yellowdancer said

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@smartstep

Are there any one character per server games left?
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Posted: Nov 7th 2011 9:05AM smartstep said

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@Yellowdancer

EVE Online, not sure about Ultima Online as I've not played in years, some Asian games for sure I remember were one character per server.

Not sure about Perpettum.

It is about game design. Pure themeparks like WoW & co have always alts, other mmorpg designs sometimes have sometimes don't - depends how game was designed from group up.
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Posted: Nov 7th 2011 9:06AM Utakata said

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@Yellowdancer

Final Fantasy XIV? Though I think that's 1 toon per account...if I am not mistaken.
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Posted: Nov 7th 2011 9:10AM Utakata said

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@smartstep

I thought you are allowed to have more than one character per server (which would be account wide too, since there's only one server). But the character slots like in Fallen Earth and Star Trek Online are extremely limited to 2 or 3 to my understanding.
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Posted: Nov 7th 2011 9:11AM Utakata said

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@Utakata

Edit: *EVE I was referring too.
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Posted: Nov 7th 2011 9:37AM smartstep said

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@Utakata

Afaik FFXIV you can have up to 8 character total and I think all can be on one server. You have to 'pay' for character slots though afaik.

EVE afaik unless something changed since I played it = one character per account (since there is only one big server, not counting test server and chinese one).

There are some games that have one character per server. Less than in past, but that's due to new mmorpg's have very diffrent design from 'old ones'.

New mmorpg's are all about end-game, 'journey' is usually very quick, server economy very simplified. So if someone is not up to gear-grind / raiding, but want to stay in-game have to have roll countless alts (I've know people with 10 + alts in one game) becasue there is nothing else to do and becasue 'journy' to max level is so fast.

Not to mention craffting, exploring, teritorial control, housing and all others not instanced dungeon or 'follow the arrow quests' things are non-existant in new mmorpg's or are made in very skeletal / bad ways.

It is conscious meant design from mmorpg's developers.
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