Concerned about the free-to-play nature of the newly announced MechWarrior Online title? You shouldn't be, according to the latest Piranha Games dev blog. The big wall o' text comes courtesy of one Bryan Ekman, who says that the new battle mech game will definitely not be pay-to-win.
"One of our core pillars is role warfare and [it] is designed to, well –- level the playing field –- another concept from our original design. We're doing away with the arms race and making battle mechs of all shapes and sizes have a purpose and role on the battlefield," Ekman says.
Why should players spend any money, then? That's not as clear, though the blog does touch on the usual F2P bullet points of convenience and acquisition speed. Get out your PR decoder rings and head to the official MechWarrior Online website for more info.
[Update: A second blog post outlines the team's reveal plans in the coming weeks. Thanks to nimzy for the tip!]
Reader Comments (35)
Posted: Nov 7th 2011 7:53PM (Unverified) said
If I am a paying customer, I demand that I get to spray paint a pic of my wang onto my battlemech.
Posted: Nov 7th 2011 11:02PM (Unverified) said
@Utakata That's perfectly reasonable. I do the same with pink haired gnomes.
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Posted: Nov 8th 2011 12:27AM dasfunboy said
@(Unverified)
"If I am a paying customer, I demand that I get to spray paint a pic of my wang onto my battlemech."
I would pay for that...lol not exactly that. I don't think a your wang on the side of my mech would do it justice, but custom logos/coat of arms would be nice. An in game app for rendering and submission, followed by a CSR review doesn't seem unreasonable.
Lol, now that I think about sending rendering of my wang to a CSR for them to look at would worth $5 to. ;)
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"If I am a paying customer, I demand that I get to spray paint a pic of my wang onto my battlemech."
I would pay for that...lol not exactly that. I don't think a your wang on the side of my mech would do it justice, but custom logos/coat of arms would be nice. An in game app for rendering and submission, followed by a CSR review doesn't seem unreasonable.
Lol, now that I think about sending rendering of my wang to a CSR for them to look at would worth $5 to. ;)
Posted: Nov 7th 2011 7:54PM Yellowdancer said
Can't really fault them for the F2P game model. They couldn't get the game published as a stand alone. They tried.
Posted: Nov 7th 2011 8:01PM KvanCetre said
@Yellowdancer
The mech genre as a whole seems to have died, which is unfortunate. Never got really into Mechwarrior because I was into the smaller competitor Earthsiege (and its sequels).
Its unfortunate, theres something satisfying about big robot combat. I guess its just not as fast paced as the shooter genre.
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The mech genre as a whole seems to have died, which is unfortunate. Never got really into Mechwarrior because I was into the smaller competitor Earthsiege (and its sequels).
Its unfortunate, theres something satisfying about big robot combat. I guess its just not as fast paced as the shooter genre.
Posted: Nov 7th 2011 7:57PM KvanCetre said
Ten free mechs a week, earn in game points to buy others permanently. But them faster with cash and buy skins. Seems like a successful model...
I honestly dont know the universe enough to know how many mechs exist on each faction. My knowledge pretty much came from playing with battletech toys as a kid. Those things were awesome.
I honestly dont know the universe enough to know how many mechs exist on each faction. My knowledge pretty much came from playing with battletech toys as a kid. Those things were awesome.
Posted: Nov 8th 2011 9:20AM fallwind said
@KvanCetre BT universe and Gameplay universe are likely two very different things, but at the point where the game is set there were VERY few faction specific mechs in the lore. Usually each house would have 1-5 special mechs chaises (read: propaganda tools) and every other unit type was one of the common types, maybe with a special loadout depending on what weapon types are cheaper for them to produce locally.
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Posted: Nov 7th 2011 7:58PM AnotherPint said
Glad it won't be P2W but please sue some one and bring back my crusader!!!!!!!!
Posted: Nov 7th 2011 7:58PM Angn said
When Turbine's F2P program for LOTRO was introduced, the myopic in the community latched on to a Community Rep's confident proclamation that the LOTRO Store would be guided by a principle of 'convenience, not advantage.'
Fast-forward fourteen months later, and the same whining continues ever on, relentlessly zeroing on that ill-conceived quote for all its worth (which, in the sum, isn't much).
Convenience *is* advantage. Game developers who feign wisdom beware. You can fool your customers, but you can't fool your bottom line.
Fast-forward fourteen months later, and the same whining continues ever on, relentlessly zeroing on that ill-conceived quote for all its worth (which, in the sum, isn't much).
Convenience *is* advantage. Game developers who feign wisdom beware. You can fool your customers, but you can't fool your bottom line.
Posted: Nov 8th 2011 4:04AM Azaetos said
@Angn
Couldn't agree more. Yes that particular forum entry about no P2W has been conveniently removed. It's not hard to fathom that if someone is buying even an XP bonus item, they are buying an advantage over another player.
The other one I really like is the crowd that say it isn't P2W when you can get the item in game, only problem is you have 0.001% chance of gettting it.
And any game that has a PvP component is where the F2P 'convenience' items really stand out as giving an advantage over others. $60 gun in APB anyone.
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Couldn't agree more. Yes that particular forum entry about no P2W has been conveniently removed. It's not hard to fathom that if someone is buying even an XP bonus item, they are buying an advantage over another player.
The other one I really like is the crowd that say it isn't P2W when you can get the item in game, only problem is you have 0.001% chance of gettting it.
And any game that has a PvP component is where the F2P 'convenience' items really stand out as giving an advantage over others. $60 gun in APB anyone.
Posted: Nov 7th 2011 8:00PM SnarlingWolf said
Been waiting for a Mechwarrior MMO for like a decade. F2P? Nevermind I'll wait another 10 years.
The fact of the matter is that in a game 100% focused on upgradeable combat mechanized vehicles the shop will have items that increase stats in some way or another.
No matter how much they say it isn't pay to win, there is no way around it with that type of game.
Maybe if a few more F2P game shut down and some more F2P companies have layoffs companies will learn they might want to try and angle other than F2P on upcoming titles.
The fact of the matter is that in a game 100% focused on upgradeable combat mechanized vehicles the shop will have items that increase stats in some way or another.
No matter how much they say it isn't pay to win, there is no way around it with that type of game.
Maybe if a few more F2P game shut down and some more F2P companies have layoffs companies will learn they might want to try and angle other than F2P on upcoming titles.
Posted: Nov 7th 2011 11:27PM jeremys said
@SnarlingWolf I don't know. I've recently delved into the world of MMOFPSs and am befuddled by the enormous choices to spend money on that don't offer extra power in any substantial way.
I talked to a guildie(from another MMO) who plays and he concurs that they do not sell straight forward items that outpower one another based on price points. It's not "Buy this M16 for 10 bucks", "Now buy this M1A that does 100 points more damage per shot for 20 bucks".
It's more like all the guns are very closely aligned and the difference is mainly cosmetic with the guns themselves and then there's a slew of equipment enhancers - better grips, better scopes - that can reduce recoil or steady a sniper shot. But being a game that's twitch based, I can tell you this much - it has not mattered one bit for this noob. I could buy every enhancement for a gun I could think of and it simply wouldn't turn me into an uber shooter, let alone a slightly better shooter.
If combat is primarily twitch-based, in Mechwarrior, and it utilizes ground cover and all the strategic implementations that come with varying weapons, like lasers, short-range missiles, long-range missiles and so on, it may work well.
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I talked to a guildie(from another MMO) who plays and he concurs that they do not sell straight forward items that outpower one another based on price points. It's not "Buy this M16 for 10 bucks", "Now buy this M1A that does 100 points more damage per shot for 20 bucks".
It's more like all the guns are very closely aligned and the difference is mainly cosmetic with the guns themselves and then there's a slew of equipment enhancers - better grips, better scopes - that can reduce recoil or steady a sniper shot. But being a game that's twitch based, I can tell you this much - it has not mattered one bit for this noob. I could buy every enhancement for a gun I could think of and it simply wouldn't turn me into an uber shooter, let alone a slightly better shooter.
If combat is primarily twitch-based, in Mechwarrior, and it utilizes ground cover and all the strategic implementations that come with varying weapons, like lasers, short-range missiles, long-range missiles and so on, it may work well.
Posted: Nov 7th 2011 8:04PM Wild Colors said
I'm still waiting for the first developer post that says "Well, after weeks of consideration and market research, we've decided to go with the Pay-to-Win model for our game. It's what works best for us, and it's what you all seem to want."
Posted: Nov 7th 2011 8:21PM Tryptonite said
I'm not holding my breath for Piranha to get Mechwarrior done right. They've got a mediocore list of games they've worked on.
Bass Pro Shops: The Strike (Microsoft Xbox 360, Nintendo Wii, PC)
Duke Nukem Forever (PC, X360, PS3)
MechWarrior Online (PC)
Die Hard: Nakatomi Plaza (PC)
EA Playground (NDS)
Medal of Honor: Heroes 2 (PSP)
Need For Speed: Undercover (PSP)
Transformers: Revenge of the Fallen (PC, X360, PS3)
Bass Pro Shops: The Strike (Microsoft Xbox 360, Nintendo Wii, PC)
Duke Nukem Forever (PC, X360, PS3)
MechWarrior Online (PC)
Die Hard: Nakatomi Plaza (PC)
EA Playground (NDS)
Medal of Honor: Heroes 2 (PSP)
Need For Speed: Undercover (PSP)
Transformers: Revenge of the Fallen (PC, X360, PS3)
Posted: Nov 7th 2011 8:36PM mmogaddict said
If they do it like a Mechwarrior version of World of Tanks then consider me sold.
Actually maybe Wargaming will come out with World of Warmachines after they have done World of warPlanes and World of Warships.
Actually maybe Wargaming will come out with World of Warmachines after they have done World of warPlanes and World of Warships.
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