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Reader Comments (30)

Posted: Nov 7th 2011 12:07PM hassaun2006 said

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There are no words for how excited I am for this game. It feels like they(the developers) are in my head and plucking out everything I've ever half-thought about wanting in an MMO and polishing it till it shines before adding it to some massive and beautiful clockwork machine.

Posted: Nov 7th 2011 12:30PM Faction 3 said

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@hassaun2006

I actually thought I was the only guy feeling this way when it came to this Genre / Game.

Its quite possibly the best feeling ever when something you ALWAYS wanted in a game is not only included, but almost like an unmentioned extra to the developers. Its like "Yeah...thats in there...it took us a day & a half to put in, no big deal...thats really all you wished for!?".

All I want is the Mesmer now, I'll cry with glee if that happens.
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Posted: Nov 7th 2011 12:51PM Arkanaloth said

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@Faction 3 hit up the GW2 wiki and look at the information so far revealed about the final class. A *LOT* of people are pretty confident it'll be mesmer or a mesmer inspired class (Much like "Thief" is an Assassin inspired class)
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Posted: Nov 7th 2011 12:55PM Arkanaloth said

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@Faction 3

taken from wiki.guildwars2.com:

"There is one scholar profession left to be revealed; it's confirmed to be a returning Guild Wars profession.[9] This last profession is "kind of complex and definitely plays differently than other professions" [10], and will also best fulfill the expectations of mesmer fans. [11] It is said it will be revealed before the end of the year. [12]"
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Posted: Nov 7th 2011 12:17PM Lucidus said

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It really is a pretty awesome innovation to have the effect of grouping without forcing people to group.

I've always hated the old school "forced grouping" designs used in EQ1 or SWTOR.

Posted: Nov 7th 2011 1:25PM drunkingamebar said

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@Lucidus I agree, always bugged me that I had to group with someone to help them on my way to through the area doing something else, just being a nice guy. But instead, if I did to much dmg or tagged the mob first on accident, I just pissed the person off rather than helping. Anyone who remembers RoB in early TBC knows what I am talking about, cross faction was even worse, man that was a pain in the ass!
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Posted: Nov 9th 2011 11:13AM ArcherAvatar said

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@Lucidus
Agreed... there is a huge difference between co-dependency and true teamwork. Holy trinity class systems only guarantee co-dependency... any teamwork experienced with those systems is purely a lucky coincidence. I'm so happy this is not a part of GW2's gameplay, and I'm looking forward to being able to interact with fellow players in the persistent world in a positive and fun way without all the tedious restrictions associated with past MMO games.
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Posted: Nov 7th 2011 12:35PM (Unverified) said

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Is GW2 at all loot driven or is it remaining like GW1 where once you hit level cap you're pretty much maxed out? I love and hate that system at the same time - it saves me from grinding content for gear endlessly but it also makes the end game feel kind of pointless outside of the challenge modes. I did like they had cosmetic options but it doesn't give me the same incentive as stat boosts.

I realize how illogical that sounds but I'm sure some other players feel the same way.

Posted: Nov 7th 2011 12:56PM DevilSei said

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@(Unverified)

It sounds like gear will play some role in the game (though how much I wouldn't know). They are doing what they can though to limit the effect of it on you however, such as killing a boss awards all players loot instead of just one or two, and individual gathering nodes to help encourage people to try out crafting.
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Posted: Nov 7th 2011 1:08PM Lucidus said

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@(Unverified) I feel the same way. Once you hit 20, you just refine your hero builds and play through the story. Maybe there's a weapon/armor skin you like, but it's just weird not having an "ultimate" to work toward.
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Posted: Nov 7th 2011 1:14PM Ordegar said

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@(Unverified)

GW2 is gameplay and fun driven. They threw out the concept of the game beginning at level cap, and leveling being just a time-sink before that. Instead, "End-game begins at level 1" is how they roll at ArenaNet.

The only reason to have special gear with better stats in other games is to help you with the next tier of grinding a raid to get the new gear with better stats, etc. so in the end you have the best gear and look cool. In GW2, the point of the game is to play it; but for those people who have to look like they earned something special at "end-game" there is gear that you have to earn so you can look cool.

The reason for not having "end-game" gear have uber stats is pvp. In every game that has pvp and pve, there is a huge battle over which set of gear should be better. The pvp guys don't want some raider coming in to pvp and overpowering them because of his raid gear; and the raid guys don't want someone who just grinds at pvp to have better gear than them, or even as good as them, because they earned it by doing hard raids. This has been and is a huge problem. ArenaNet eliminated this problem by just not having uber gear; except aesthetically.
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Posted: Nov 7th 2011 1:54PM Lucidus said

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@Ordegar That's one of the reasons I hate PVP. Those whiners ruin my PVE!
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Posted: Nov 7th 2011 3:30PM (Unverified) said

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@Lucidus
Ruin? Are you kidding me?
Having a stat cap isnt ruining anything, this carrot on a stick bull**** is what's preventing the genre from moving forwards as a whole.
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Posted: Nov 7th 2011 3:41PM (Unverified) said

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@Ordegar I think not having a gear grind for PVP gear makes total and absolute sense, and I love that about GW1. The fact I queue and I'm on equal footing with another class of the same type barring skill selection is a huge and awesome plus. I wish every game did it that way.

However, PVE feels rather stagnant without the gear treadmill. And honestly... there really wasn't much to GW1's boss encounters. They were largely pretty primitive mechanics-wise, lending more to your personal skill load-out/party load-out more than anything. While I appreciate the "skill X works best on boss X" approach it was still a little stagnant. As much as I loathe most of WoW's other mechanics I think they tend to make raids pretty interesting overall.

I'll probably still pick it up but without the gear pinata I'm not sure how long I'll play.
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Posted: Nov 7th 2011 12:52PM DevilSei said

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Just adding to the awesome of the reveal, since MMORPG had released a little extra to coincide with the new info.
http://www.mmorpg.com/gamelist.cfm/game/473/feature/5776/Guild-Wars-2-Exclusive-Jon-Peters-Interview.html

Not to spoil anything, but personally... I'm in love with the idea of having an engineering skill that knocks enemies back by popping out of my chest!

Posted: Nov 7th 2011 1:13PM Lucidus said

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@DevilSei or Slick Shoes. The fun of Goonies inspired tech.
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Posted: Nov 7th 2011 1:55PM Ocho said

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When this releases, my first character will be an Asura Engineer. No doubt. Unless... the final class is something that sounds like something even more ridiculously fun to play. What does everyone think the final class will be? Think they're really tweaking and evaluating a Mesmer before they announce it? Or do you think all the suspense is for something completely different?

Posted: Nov 7th 2011 2:22PM DevilSei said

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@Ocho

I'm thinking it'll be a mesmer. What they have to do though is find a way to make the class feel engaging and unique compared to the Necromancer and Elementalist. It's a lot easier to play and create something that consists of burning and freezing or making you undead.
Harder though when said class relies more on getting all up in your mental mind to screw you up than it does conjuring a giant fireball to bomb you with.

And from the wiki page, the final profession is a returning class and will best fulfill the expectations of the mesmer fans. So if it isn't a Mesmer in name, it will more than likely be a Mesmer in style.
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Posted: Nov 7th 2011 2:56PM Irem said

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@Ocho
I'm almost 100% sure it's the Mesmer, and I'm not even a major fan of the class. They've teased those who -are- fans in a pretty encouraging fashion, and I have a hard time thinking of another possible profession that would meet the parameters we've been given (returning profession that keeps its old name). Monk is already right out, Dervish is too human-centric, and Ritualist and Paragon (as well as Monk) have been rolled into the Guardian and other classes in pieces.

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Posted: Nov 7th 2011 3:28PM Cyclone Jack said

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@Ocho

If it is a Mesmer, then it will most likely be highly modified from the GW Mesmer we are used to. I say this because without cast times or energy, a number of mechanics that the Mesmer relied upon are no longer available. What good is interrupt or mana drain? Still, even though I could never get into the profession, they were a great boon on the battlefield, so I hope they make in one form or another.
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