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Reader Comments (39)

Posted: Nov 6th 2011 4:20PM (Unverified) said

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Looking good the brief image of ship combat against the squid looked TIZZIGHTTT!!!

Posted: Nov 6th 2011 4:24PM Yoh said

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Tch, typical, all flash and no substance.
Yeah the monsters a big, but so what? Does the game actually use that fact? Nooooo, they just stand there like the broad side of a barn yard.

Size means nothing if you don't use it.
ie, look at Shadow of the Colossus and the Monster Hunter series of examples of how to do it right.

You could be fighting a cardboard cutout and I doubt it would make any difference in this game. I am disappoint.

Posted: Nov 6th 2011 4:45PM Dumac said

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@Yoh
Kinda agree... Also i think we should be past marketing with flashy melee animations and spells by now. It's a pity since ArcheAge has other, more unique things to show.
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Posted: Nov 6th 2011 4:48PM Knoxrun said

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@Yoh I don't really think they showed a long enough clip for anyone to decide how exactly a big monster would fight...

But man... That looked sweet.
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Posted: Nov 6th 2011 4:52PM paterah said

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@Yoh Notice how both games you mentioned are single-player...Maybe there will come a time that MMOs look and play as good as those games but it's not anytime soon
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Posted: Nov 6th 2011 5:04PM DevilSei said

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@paterah

You are only partially right paterah. While Shadow of the Colossus IS Single-Player, Monster Hunter has, and always was, a multiplayer game. It was an online game for the PS2, it's been an online game on the PC and 360 in the Asian market, and it has always been multiplayer in general on any system it was released for.
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Posted: Nov 6th 2011 6:14PM Yoh said

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@paterah Monster Hunter's mutliplayer aside, you want MMO example, fine.
Vindictus and Dragon Nest.
While nether is perfect or near the quality of the Monster Hunter series in terms of AI, they very much are a step in the right direction.

I would be happy if I was wrong about ArcheAge, but this is par for the coarse, anyone expecting different is getting their hopes up.

Hopefully it will excel in other areas.
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Posted: Nov 6th 2011 6:52PM paterah said

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@Yoh Vindictus and dragon nest are pretty much just online games (dragon nest more open world than Vindictus but you still don't encounter enemies in "open world" only inside portals and dungeons).
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Posted: Nov 6th 2011 7:29PM Gaugamela said

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@Yoh

The combat may be typical but I wonder how much would it cost to introduce a different combat system in a game already packed with many features.
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Posted: Nov 6th 2011 7:34PM Yoh said

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@paterah Incidental I agree, we shouldn't call them MMO's...... but conventional wisdom says that we should. It's the usual jumping on the bandwagon thing. Agh.

I would love it is the was an open world with Monster Hunter quality of combat, but I don't see that happening any time soon.
Not because it's not possible, but because that level of difficult/challenge is niche appeal, and prevailing wisdom is mass appeal.

You would need at least equal parts of non-combat gaming with as much depth and fun as you would find in combat, in order to entertain a larger audience. And fat lot of chance of getting that.
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Posted: Nov 6th 2011 7:39PM Yoh said

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@Gaugamela It depends on your line of thinking.
Do you need content like quests for example?

If combat was fun in and of itself, do you really need a kill ten rat quest?
Do you need any more motivation to play other then the joy of playing?

Cutting otherwise unnecessary 'content' will free up budget for other endeavours, if your smart about it.
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Posted: Nov 6th 2011 10:25PM xKingdomHeartsx said

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@Yoh So are you saying they can make every single mob in this game as a boar and you wouldn't complain?

Size does matter, don't let anyone tell you different.
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Posted: Nov 6th 2011 11:32PM Yoh said

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@xKingdomHeartsx Having actually experienced different, I'll take different over mere appearances any day of the week.
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Posted: Nov 6th 2011 11:34PM DevilSei said

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@xKingdomHeartsx

I don't think Yoh is saying they'd be fine with it, rather they aren't going to exactly expect it. In an Open world MMO, that would require monsters to have multiple hitboxes (when applicable), and have the client-server code constantly updating about what is damaged and how much.

I would hate to see the kind of mess one might see if an MMO tried to have... 30 players in a zone with several dragons, each of which possessing a hit box for either wing, the crest, head, legs, body, and tail, which comes to a total of 8 hitboxes for a single dragon. Add in the fact that damage to a hitbox could alter the mobs behavior, and there is plenty of back-and-forth right there.
And this is just for that dragon, there could be many more monsters out there, ranging from simple 1-2 hitboxes, up to an ungodly 10-15 or more.

And as mentioned, MH has been somewhat of a rahter Niche title in the NA market, so I am not certain just how comfortable people might be with mechanics that require someone to do more than just "stand out of the fire".
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Posted: Nov 7th 2011 12:20AM Yoh said

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@DevilSei Although I don't completely agree with the hitboxes thing, I see where your going with that. And it definitely is more so true in 3D games rather then 2D games.

Maple Story does have instances of bosses having multiple hitboxes and tons of players, and works mostly fine in that respect. It's more everything else that sucks.

There will always be technical restraints, to which cleaver solutions can be found.


But at the very least, ArcheAge might still excel in non-combat gaming, so we shall see. That way combat being so-so isn't going destroy the overall gameplay experience, because they would at least have something of substance to fall back on, which is far more then I can say of most MMO's.
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Posted: Nov 6th 2011 4:49PM Braiks said

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Great video!

Posted: Nov 6th 2011 9:56PM yeppers said

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@Braiks

I was a huge fan of ArcheAge when they released the initial videos. However, it almost seems like the game is getting worse as they progress in development. People who liked the sandboxiness they announced at the beginning probably don't care much for the hack n slashiness of the combat animations. It seems like the videos are getting more and more choppy with nothing looking anywhere near completion.

IMO, this is looking more like the promise-you-everythingness Trion was doing prior to releasing RIFT.
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Posted: Nov 6th 2011 10:43PM Braiks said

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@yeppers I have no idea what you are talking about. Everything about the game seems to continuously improve ever since I watched the first videos of this game including the animations, combat, graphics and other things. As long as they deliver on their features too then we are being spot on. Btw, I was never hyped about Rift :/
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Posted: Nov 6th 2011 5:05PM JohnD212 said

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Is this for the console cause it sure looks like a console game. I'm just saying...if I wanted to play a game that would work best with a controller I'd sit in front of my tv and use my PS3. I'll watch for this but I am not getting any hopes up for it.

Posted: Nov 6th 2011 5:54PM Channel84 said

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Sandbox game with good pve combat? Am i dreaming?

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