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Reader Comments (15)

Posted: Nov 5th 2011 8:48PM Naru now in 3D said

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I miss EQ2... it was one of my favorite MMOs. At one point I tried to get back into it with Extended, but I guess it just wasn't the same. Glad to know it's still doing pretty well!

Posted: Nov 6th 2011 1:10AM (Unverified) said

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I really want to get back into EQ2 with EQ2X, but the game seems to still lack quad core support. It excels and looks incredible on dual core processors, but the fact that I can't play this older game at max settings on a dual core really, and always has, been a deal breaker for me.

Anyone know if they've addressed it yet? I figure most PC gamers are at a point where they have a quad core. Am I finally no longer a minority?

Posted: Nov 6th 2011 1:11AM (Unverified) said

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@(Unverified)

Err, the fact that I can't play this older game at max settings on a QUAD CORE* really, and always has, been a deal breaker for me.
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Posted: Nov 6th 2011 1:13AM (Unverified) said

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@(Unverified) This unverified bug has been plaguing me for like a year. There's no place to verify myself in my profile.
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Posted: Nov 6th 2011 4:46AM pcgneurotic said

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@(Unverified)

While there is a "Multi-Core" option under the advanced display settings, it doesn't specify 2 or 4, just "more than one". It's a good question actually, I'd never thought of that.
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Posted: Nov 6th 2011 4:49AM pcgneurotic said

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@pcgneurotic

I just did a Google for it within the last month specifically, and it looks like we're still on 2. But seriously, don't let that stop you, it's still a brilliant game and even with my old 9600 GT, a Q6600 and 4 gigs of RAM, I play it at 1920x1080 at one below ultra-max stting or whatever it is.
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Posted: Nov 6th 2011 5:57PM Seffrid said

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@(Unverified)

I play it on a quad core machine and run it on close to max settings without any problems at all. I imagine I could crank the settings up further but it looks and runs great how I have it. I've no idea about the multi-core options, I've never looked to adjust anything like those, I just run it normally on very high custom settings and it's great.

Some aspects of the game feel a bit dated now, and it has been terribly dumbed down, but there is something about the EQ games that has always drawn me back after I've had a break playing other stuff, and I'm back on EQ2X currently with no regrets.
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Posted: Nov 6th 2011 3:14PM (Unverified) said

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I'll try messing around with it again today. It's just really frustrating.
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Posted: Nov 6th 2011 6:56AM startruck said

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I never managed to get past level 20, nek forest and butcherblock kinda bored me, how interesting are the zones /quests later?

Posted: Nov 7th 2011 2:45AM pcgneurotic said

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@startruck

Nek can be a drag, but the progression through these zones, esp. BBM, has been vastly improved over the last few years. And the later zones are brilliant. remember that those early zones are core-release stuff that followed the generic fantast template, 'spooky forest', 'big mountains' etc. But later on it does all get totally mad.
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Posted: Nov 6th 2011 11:50AM TortoiseCan said

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For me, I enjoyed this game to a point but I always had issues with the overall lack of quality and direction of the game. There's SO much to do in the game, yet it all feels so disjointed and unpolished. Like it's just a big hodgepodge of content with no real rhyme or reason to it. They continue to patch it and make changes, most recently to itemization, which makes a lot of the items you find have stats that do absolutely nothing for your character. They've also been revamping earlier areas to streamline the leveling process but I always felt like the game was just a big mess you had to plow through to end-game , where the developers are focusing most of their efforts.

I also found the combat mechanics to be rather uninteresting and seem kind of glitchy. For example: I roll a barbarian (melee class) and I pick up a bow and arrow early in the game that basically one-shots enemies , meanwhile it takes me 5 minutes of spamming skills to kill them in melee combat. Really made no sense.

The same theme applies to the graphics. They are actually awesome and bad at the same time. Some enemy models are amazing, and others are terrible. And the landscapes and areas seem like they're kind of sketchy at best.

I found the overall story/lore of the game bordering on childish and again - disjointed. I don't think when they were creating this world they really had any serious focus - they were just making things up as they went and it shows in the quality.

But the crafting is interesting, the housing as well. Also the RP elements are there. You can create an RP interface with your action bars which is pretty cool. It's got a lot of positives and a lot of negatives. I kind of feel like if they just brought this game down - recreated the experience with more focus on the experience rather than just dumping truckloads of content into it - it could be a AAA title. But as it stands there's just too much wrong with it compared to other games that seem like they're much better put together for me to invest any serious time into it.

Posted: Nov 6th 2011 1:22PM Saker said

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@TortoiseCan "a big hodgepodge of content with no real rhyme or reason to it."
I understand what you're saying and agree. I believe this is all because of the curse of how these games are put together, the "expansions". As the years go on with these games expansion after expansion different people with different ideas warp and distort the original game in all kinds of bizarre ways and this is why you end up with these terrible mish-mashes.
I enjoyed this game during it's earlier years, but it's really gotten kinda ridiculous at this point. All kinds of bizarre mounts and items make it look silly and childish in ways that don't mesh with the more realistic graphics style at all, not even to mention changing basic mechanics of how it was meant to be played.
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Posted: Nov 6th 2011 2:02PM TortoiseCan said

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@Saker
Yeah, I agree about the mounts as well. I didn't start playing this game until about 2 years ago - and I've flirted with it a few times but I'm always reminded of all of these inconsistencies and get turned off. I think your explanation makes sense, and that this game sort of fell flat on it's face at launch probably prompted a lot of new views on the direction that it should take within the company.

I think the developers know about these problems and they're working on them but at this point the game is so huge, it must be difficult to try and fix it. And the bottom line I think for most people is that there's simply better products out there so why hang around in a broken game waiting for them to fix it. I almost feel like it's too late for this game to rectify these problems for me with all of these new games on the horizon but hopefully they've learned their lesson when launching the new everquest.
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Posted: Nov 7th 2011 9:05AM BaronYiffington said

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@TortoiseCan I agree with you on pretty much every point. I played EQII for two months near the end of Wrath of the Lich King in World of Warcraft. So many things were just disjointed and made no sense - and the game did very little to explain even the most basic things to new players, like what learning new ranks of skills did or even what zones I should be in for quests at my level.

I was amazed by "Guide Quests," where you actually had to sit there and roleplay out a quest with a SOE employee for an in game reward, however. That is something I'd never seen in an MMO before and was quite interesting to see.
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Posted: Nov 7th 2011 11:20AM Ranxerox said

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I tried it for a month, but I could not get past the graphics issues. Walking into an area and not having a clean transition of models and environmental effects (shadows, gear appearing out of thin air, etc) was a big turn off. Very disappointing as I really liked what it had to offer otherwise, and I spent a lot of hours and forum surfing trying to tweak my visual experience. It seems to be a very in-depth and interesting MMO with a lot to offer.

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