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Reader Comments (22)

Posted: Nov 4th 2011 5:11PM smartstep said

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If they are 54% lower than this time last year then they are not record :/

Posted: Nov 4th 2011 5:25PM enamelizer said

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@smartstep

Man I love the internet.
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Posted: Nov 4th 2011 5:46PM Natester21 said

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@smartstep
haha what they are saying is that they have a record REVENUE this quarters
however their total profits made from it are 54% lower then last year
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Posted: Nov 4th 2011 5:11PM Rayve said

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Just further proof of how casual/social games are on the rise and hardcore games are becoming a thing of the past. If I was a hardcore player which I am not I would be a little worried about the direction games are heading.

Posted: Nov 4th 2011 5:18PM edgecrusherO0 said

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@Rayve

I'd argue the opposite actually. If you look at the more "hardcore" games (I consider anything on a console a hardcore game basically), they've been selling better over the years.

However, if you look at some of the trends with the mobile/social "gaming", there are the beginnings of market overload. There are too many of them for people to play.
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Posted: Nov 4th 2011 7:20PM DerpMchurson said

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@Rayve Demons Souls and Dark Souls would like to have a word with you. Hardest games I've ever played since the old NES days (TMNT anyone?)
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Posted: Nov 4th 2011 8:38PM Rayve said

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@DerpMchurson According to vgchartz dark souls has sold a combined .95 mil copies and it took sales from xbox and ps3 together to hit that mark. I remain unimpressed.
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Posted: Nov 4th 2011 9:32PM DerpMchurson said

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@Rayve Ok but your comparing actual game sales to free casual social games. Their is still a market for Hardcore games that don't hold your hand.

But, like you stated, I've also noticed the easy mode trend gaming has evolved into with each new console iteration. =/



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Posted: Nov 5th 2011 7:25AM bobfish said

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@Rayve

Hardcore or traditional games aren't on the decline but they aren't increasing either. The growth in the gaming industry is in online only games and mobile games.

The reason it appears that traditional games are on a decline is because they are polarizing, with the bigger games selling more and the rest selling less, but overall the same amount are sold.

I like to call it the Brand effect, where the Brand is more important than the product itself. If you look at other industries, the products with big, well-known brand names on them always sell best because they have that mass market appeal. Call of Duty, Need for Speed, FIFA, Madden, these are all brand name products that are soaking up the revenue away from the unbranded products.
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Posted: Nov 4th 2011 5:17PM Lenn said

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You know Massively, reporting on anything Zynga barfs up will only encourage them.

Posted: Nov 4th 2011 5:25PM Jim Cricket said

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@Lenn

Gamers on Massively shouldn't flatter themselves. I sure Zynga couldn't care less about your "demographic" thinks (and are doing so all the way to the bank).
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Posted: Nov 4th 2011 5:32PM real65rcncom said

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@Lenn

Well, at least it's not another company reporting "Today we laid off 20% of our workforce" followed by the obligatory (but useless)...


"My heart goes out to those employees affected by the loss of their dearly departed jobs they just got fired from. We hope they will be consoled in this difficult time blah blah blah " by posters on forums.
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Posted: Nov 4th 2011 5:35PM Lenn said

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@Jim Cricket Unfortunately.
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Posted: Nov 4th 2011 5:31PM Space Cobra said

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*ONLY $306 million USD?!?!

That's the sign! F2P dying hard! LawlzerwaowzersHardeeHarHar!!


(Sorry, just had to jump on that over-hype Troll-train! ;P )

Posted: Nov 4th 2011 5:39PM bulldozerftw said

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I like this article from what I think atleast this proves to suggest that social games is just the introductory to games. From there they are bound to leave eventually.

Posted: Nov 4th 2011 6:07PM smartstep said

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Lol indeed. my bad

Posted: Nov 4th 2011 6:11PM Naru now in 3D said

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Zynga=devilspawn

Posted: Nov 4th 2011 7:14PM dudes said

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Blizzard missed this niche.

Posted: Nov 5th 2011 3:25AM Muwing said

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I wonder how their profits decreased so much (-54% is huge!) with higher revenue.
Anyone has more details about that? Costly acquisitions?

Posted: Nov 5th 2011 7:29AM bobfish said

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@Muwing

They've released three new games since last year's quarter and purchased another company. The costs of those things will be spread out over several years and impact the profit of all their games.

I'm sure if they hadn't splashed out like that then their profit would've actually been up, cause it is amazing that they can still record a profit even after such expenditure.
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