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Reader Comments (97)

Posted: Nov 4th 2011 2:43PM Germaximus said

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This is how i see it: if the game is worth paying for ill pay for it.

Posted: Nov 4th 2011 2:50PM BGExorcist said

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Not paying is the reason to play F2P, so, strange question.

Posted: Nov 4th 2011 5:08PM ClassicCrime said

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@BGExorcist
No. f2p and p2p are more or less two payment options, because *surprise*, f2p games need to make money just like p2p games do. They're "free" in the sense you can download it and technically play it without needing to spend money, but oftentimes the convenience or power that you can get through the cs in a lot of games is so great that after a while, the game just becomes frustrating and doesn't feel worth it if you don't spend some money. No f2p game is actually truly free in any way, unless you have an extremely large amount of free time and incredible patience and can get everything you need through grinding and buying cs stuff off other players (and if that is you, then gg you're awesome and you deserve not to pay)
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Posted: Nov 4th 2011 4:20PM DancingCow said

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1) This is an industry where it is common practice for developers to defraud players, eg. over-hype a game, release too early etc. etc. and still charge players the full box price.

2) Games which are developed for the free-to-play market don't seem to have this problem, do they? It's sub-par games which were developed for the subscription market but then go free-to-play or freemium we're talking about?

3) Capitalism is about survival of the fittest. If the product isn't good enough to make a profit, it sinks. There has been a lot of failure on the part of developers here.

After WOW's phenomenal success every man and his donkey rushed to develop an MMO. Many have not been great. It's obviously sad for employees of those developers to lose their jobs, but players aren't ATMs with an endless supply of cash.

Posted: Nov 4th 2011 4:28PM Dblade said

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If most of these players employers had the same attitude, good luck getting paid.

Internet people are tremendous cheapskates when it comes to creative work. They have been spoiled by free content, but they don't realize that it costs money and needs money to make. The less people pay, the less the company has to work with to make updates and new content for the game, and the more incentive to create cash run content when they do, or bad mechanics designed to force you to spend or leave.

Eventually the free content bandwagon will end when more companies realize it doesn't work or make money.

Posted: Nov 4th 2011 4:45PM (Unverified) said

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Is it cheating to not buy the products that the TV advertisements show?

Essentially that's how the F2P model works - the sponsors and the content creators just happen to be the same people in this case. In many ways, the free MMO is an advertisement for the subscription version of that MMO (or the cash shop, depending on flavor of F2P).

Posted: Nov 4th 2011 4:56PM ClassicCrime said

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i've spent probably like $500 between two f2p mmos i've played lol. Its not that i felt obligated in any way to pay (i only did it cause i wanted to).
And while I can understand a person not paying because they dont really want anything from the cs or they dont have enough money... I sometimes hear people in free games go "I'll NEVER pay a dime for this game, that's just stupid!"... and I really have to hold back from calling them an idiot. Anyone that thinks its wrong for game companies to uh.. make money.. just needs a bit of common sense.

Posted: Nov 4th 2011 7:23PM Graill440 said

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Lol, Justin made a joke blog! Well done!

Posted: Nov 4th 2011 7:33PM ChongShin said

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My experience with F2P in Runes of Magic:

* Buy cosmetic item
* Forced to buy an "applicator" item for each piece of cosmetic clothing - "applicators" are individually priced, effectively double charging for (or indirectly increasing the price of) cosmetic items.
* Choose: Pay more money for more applicator items when you loot improved gear so that you can transfer the look to the new gear, or abandon the cosmetic look that you paid so much for.

I lol'd at the system, and I had no problem at all playing RoM for free. I'm not going to lose any sleep over not getting ripped off.

With that said, I have no experience with Turbine's F2P system.

Posted: Nov 4th 2011 10:00PM Haldurson said

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The whole idea of F2P is that you have no obligation to pay. That said, if I'm really enjoying a game, I'm willing to spend money on it. I don't do that out of guilt. I've also been known to donate money for shareware, games and otherwise, when there's no real reward for doing so, in order to reward a small developer that I think has earned it. But I reserve doing that for extraordinary products that I know that I'll be spending much time with.

BUT, when the business model is 'F2P', sometimes the cash shops can feel exploitative, when prices are outrageous for virtual fluff, and I am not receiving what I would consider a good value for my money, no I won't spend money, and I won't feel any guilt over that.

Posted: Nov 5th 2011 7:30AM SergeGaltier said

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Personally I've spent money in every F2P title I've spent more than just a few hours mucking around in; but maybe if you want people to pay you....You should not call it FREE to Play.

You tell people they can play for free then that is what they will do, companies want to hook you with the whole Free thing.....why should I feel bad when it doesn't work out for them.

Posted: Nov 6th 2011 9:19PM (Unverified) said

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This is like tipping the waiter, you just do it but not if the service is bad. In the F2P case you should not have to buy anything you don't need or like.

Posted: Nov 7th 2011 8:04AM terroni said

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It's not wrong to not pay. The business model is built on the assumption most wont pay.

When I've had the urge to pay, they pricing models always pissed me off enough not to. Need 600 pts to buy something and points only come in 500 increments. WTFmate.

Posted: Nov 7th 2011 10:14AM BaronYiffington said

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No. It's free to play, not pay to play. I have no problem with playing F2P games for their intended price - free.

Posted: Nov 7th 2011 2:07PM Barrikade said

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It's something I kind of argue with myself about. I play Fallen Earth and love it. I want the game to succeed and last a long time - post apoc is my favorite niche - and there are elements like sunsets that just blow everyone else out of the water. I played beta and launch, so I did pay for a little while, but right now I'm playing for free.

I know that more people paying *should* mean FE will only get more polish (shine, not sausage), but I just can't bring myself to sub again or spend in the cash shop.

While FE does have the sunsets, other features are still lacking compared to p2p games. I'm not made of money, so why contribute where I don't have to? I know I know - if everyone thinks this way, the game is doomed. But am I going to be guilted into spending money? No.

On the other hand, I'm starting to see the "corporate" sides of big studios. Blizzard, for example, is pumping out less and less content for WoW, saying features are "expensive," but still finding plenty of resources to develop an item shop. I don't really want to give big studios like Blizzard any more money, so helping a little game like Fallen Earth would be my statement to the Blizzards of the world to knock it off. (of course unsubbing WoW was my first statement)

Posted: Nov 8th 2011 11:32AM OutThere said

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No. It's advertising. If I enjoy the game or want something (like a mount or a house), I'll go for it. But do I feel obligated or that I'm cheating if I don't? No.

Posted: Nov 10th 2011 3:23PM Shadowstorm said

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I never feel obligated to pay for something. If they want to offer something in game that I feel would be worth the cash they sell it for, I'll buy it. If not, I don't. It keeps pressure on the developers to produce worthwhile content that I'd actually be willing to pay cash for. If they can't do that, they don't deserve my money.

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