| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (29)

Posted: Nov 4th 2011 3:36PM J45neoboy said

  • 2 hearts
  • Report
Very excited to hear about this. Although Star Wars: The Old Republic won't be anything far off from what we have now, it will be a great game played and enjoyed by millions.

Posted: Nov 4th 2011 3:41PM gingus418 said

  • 2 hearts
  • Report
I was considering playing as a smuggler healer, but now I might like to play as a trooper instead. That "smart heal" sounds both awesome and overpowered at the same time.

Posted: Nov 4th 2011 3:44PM Lucidus said

  • 1 heart
  • Report
Easiest class to solo with, even the forced grouping quests. Story is utterly predictable though.

Posted: Nov 4th 2011 3:51PM Rayko said

  • 2 hearts
  • Report
@Lucidus

No, the story is not utterly predictable. It was one of the better ones. You figured it out? Here's you're cookie ::pats head::
Reply

Posted: Nov 4th 2011 3:51PM nimzy said

  • 2 hearts
  • Report
I enjoyed tanking as a trooper. Silly as having to stand next to something and hit it with your gun might be, nothing says "I am an unstoppable force" like seeing everything targeting you -- and taking little damage as their attacks bounce off your shields.

Posted: Nov 4th 2011 3:57PM Mikx said

  • Half a heart
  • Report
Ranged classes can be tanks??! Wow bioware, thats some very unimpressive non advancement for the genre.

It does seem more intuitive to make the ranged class about MORE avoidance, I wonder why they didnt go that route.

but this: "[they] are the only medic class capable of increasing their target's mitigation and receptivity to heals."

Are they refering to light side only? does the "horde" have nothing remotely like this at all? That could be a bit interesting.

Posted: Nov 4th 2011 5:30PM Purebloodgenesis said

  • 2 hearts
  • Report
@Mikx Republic and Empire was out a hell of a long time before WoW, so its more likely that the alliance and horde are just another copy of the starwars equivalent but renamed lol
Reply

Posted: Nov 4th 2011 5:38PM Space Cobra said

  • 2 hearts
  • Report
@Mikx

Yeah, because the name "tank" pretty much could be applied to those big steel monstrosities with Tank treads that were introduced in WW1 and became even more popular in WW2.

As we all know, those things were known for their agility and bunny-hopping all over the place and less known for their inches of armor plating laid on top. We all know that a Tank holds the Guiness Book Land-speed record. And that big cannon strapped onto it so it can rain shells from range? When Tank teams transformed the tank into a humanoid robot, we've all seen the black and white WW2 films of them using those barrels as clubs an not as guns!

;P
Reply

Posted: Nov 4th 2011 5:39PM real65rcncom said

  • 2 hearts
  • Report
@Mikx
I like this too.

If we had a dollar for every time you saw someone say in other games, "Why can't I tank as a ranged class/mage? I want to tank but I don't like melee weapons only"

This is an excellent idea and I hope they fine tune this so that it starts to become standard in mmos as another viable tanking option other than "meatshield #34".
Reply

Posted: Nov 4th 2011 7:23PM (Unverified) said

  • 2 hearts
  • Report
@Mikx
"Ranged classes can be tanks??! Wow bioware, thats some very unimpressive non advancement for the genre. It does seem more intuitive to make the ranged class about MORE avoidance, I wonder why they didnt go that route."

So you're complaining because they aren't copying what every other game already does, and actually trying something new? That's just... baffling.
Reply

Posted: Nov 4th 2011 8:54PM Mikx said

  • 2 hearts
  • Report
@Space Cobra

If you're having a ranged tank though, why not have it based on avoidance? You know, the guy with a gun wants to stay out of the way and not get hit so he can aim his weapon at the bad guy.

That big guy with a vibrosword going to crush you? Lunge out of the way and get back to range so you can shoot him with your big rifle. thats avoidance both visually and mechanically. It makes far more sense than what they went with, which is pretty much "stand there and take the damage."

And WW2 is exactly why ranged tanks is no big deal. Tanks had armor, but they were also fast and they had these things called guns that attacked at range. ;)
Reply

Posted: Nov 4th 2011 9:06PM Mikx said

  • 2 hearts
  • Report
@(Unverified) No, I'm complaining/making fun of them for saying ranged tanks are sooooo hard.

Watching the Boss rotate around so his attention is on someone 20 feet away is much easier to see and make sense of than say, a boss whose attention is on a melee based small race (gnome/dwarven) tank because those little guys can easily disappear under a giant boss.

And thats especially true in a game like this, where you can have a stream of brightly colored blaster bolts regularly streaming from the tank in a line to the boss.
Reply

Posted: Nov 5th 2011 8:04AM JuliusSeizure said

  • 2 hearts
  • Report
@Mikx

'If you're having a ranged tank though, why not have it based on avoidance?'

Because Troopers are known for wearing heavy armour. That's their thing in every iteration they've had in Star Wars: Heavy, fully enclosing armour and blasters. They're trained to put themselves in the path of danger, while trying to gun it down before it can reach them.

Just because you have an idea for the kind of ranged tank class you'd like to see doesn't mean that's the only logical course to take. Try examining and thinking about the thing you're complaining about on its own merits.
Reply

Posted: Nov 5th 2011 4:01PM Mikx said

  • 2 hearts
  • Report
@JuliusSeizure

That might make sense if jedi in ToR didnt have heavy battle armor, but they do.

I think they are botching the IP. The troopers may have armor, but that doesnt change the fact that they're overwhelmingly portrayed as cannon fodder that can't take a hit without toppling over. Its like having a comic book game where Wolverine and The Thing tank a character in exactly the same way. The Thing can lumber around and kind of stand there, but if Wolverine does that it will look ridiculous and people will be dissatisfied.

Instead Bioware is adding "a lot of powerful visual effects such as technical shields to properly sell the Vanguard’s ability to go ‘hand to hand’ with a vibrosword wielding enemy." Which do not fit into the IP, especially those that like the original trilogy.
Reply

Posted: Nov 4th 2011 4:32PM Spacegrass said

  • 2 hearts
  • Report
I'm planning to play a Trooper at launch, so it was good to get some more info. The real question for me is which AC to choose: I really hate the Commando's assault cannon, but my guild needs healers a lot more than tanks, and I loved using smart heals in Rift.

Posted: Nov 5th 2011 8:57AM Zethe said

  • 2 hearts
  • Report
@Spacegrass

Kinda feel the same way. Will be playing with a RL mate whos also a trooper, but he tanks and i heal. I prefer the Vanguard look... He prefers the Commando look.

Oh well, The class sounds great anyway.
Reply

Posted: Nov 4th 2011 4:34PM shirtntie said

  • 2 hearts
  • Report
I'm a little worried if they are able to do so much. Did he say you can have an all trooper guild? That would be cool but wouldn't a class with these kinds of capabilities just be first in line to be hit with the nerf bat?

How can we be sure it wont suffer the same inconsistent balancing of the WoW Paladin class?

Posted: Nov 4th 2011 4:46PM Spacegrass said

  • 2 hearts
  • Report
@shirtntie

Difficult to see. Always in motion is the future.
Reply

Posted: Nov 4th 2011 4:56PM KvanCetre said

  • 2 hearts
  • Report
@shirtntie
Keep in mind that, as of now, there is no advanced class respeccing. Because of that, no one AC can do it all. Jedi Consular also has access to all three roles but its ACs seperate healing and tank roles also. Wow has paladins, druids, and soon Monks; as it stands presently, no TOR AC will be the one true hybrid.
Personal preference, I hope it stays that way.
Reply

Posted: Nov 4th 2011 5:13PM (Unverified) said

  • 2 hearts
  • Report
@shirtntie
The troopers spit into two separate classes. One is Tank/DPS the other is Healer/DPS. There is no way to switch which class you pick. So no Trooper has access to all three roles.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW