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Reader Comments (36)

Posted: Nov 3rd 2011 10:09AM Arctic Frog said

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Let's just hope this does not mean they will do it the TSW way with both subdcription and a big-deal cash shop.

If it turns out to be a good game, I for one would not have any problems paying a sub to not be bothered with these cash shops.

Posted: Nov 3rd 2011 11:46AM electrobix said

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@Arctic Frog

The problem is the monthly sub cost of an MMO has not risen in a long time but costs have.

If its kept to fluff only I don't mind cash shops. It's in nearly every game now afterall. I would rather everything is obtainable ingame but if it meant more people in the game because they didn't need to put the sub fee up that is fine with me.
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Posted: Nov 3rd 2011 11:08AM real65rcncom said

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I think it's pretty clear they are trying to get something going. THQ just released some bad financial numbers:

http://www.gamasutra.com/view/news/38347/THQ_Losses_Widen_In_Q2_Despite_Sales_Uptick_From_Space_Marine.php


" THQ on Wednesday reported a deeper quarterly loss for its second quarter ending September 30, losing $92.4 million versus $47 million during the previous year's quarter.

The losses came despite a rise in revenues: the $146 million it reported represents an 89 percent increase from the $77.1 reported during its fiscal 2010 Q2."


This pricing scheme may be influenced by that as in the future, they just can't tell how this game will stack up vs other games coming out. the Warhammer name has certainly been damaged in the mmo world so they could be hedging bets.

Posted: Nov 3rd 2011 11:43AM electrobix said

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If people think Warhammer sucks so will 40k then they need to get a brain. The games are being made by different companies. The game might suck balls but it won't anything to do with mythical MMO.

Posted: Nov 3rd 2011 12:22PM Viiral said

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consider my interest dropped.

Posted: Nov 3rd 2011 12:46PM CaseyTheBrash said

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"There will be other monetisation mechanisms in the game... The team there is being very thoughtful about how we maximise monetisation in this game."


I suppose you could take that quote to mean something else, if you tried real hard and maybe squinted. But alas, it seems we are in for it. I hate the whole idea behind F2P and how it effects game design, if they are considering it at the development stage we're boned.

If you replace the word "monetisation" with something that happens in prison movies...

Posted: Nov 3rd 2011 2:57PM Space Cobra said

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@CaseyTheBrash

"If you replace the word "monetisation" with something that happens in prison movies... "

http://www.youtube.com/watch?v=xbVCgc-4zj8

???




;)
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Posted: Nov 3rd 2011 12:57PM Dunraven said

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I think they are being smart with this and no they are going the exact opposite direction than Mythic did..for one 40KDM will not be all about "Killing people in da face" It will have a very in-depth PVE experience along with PVP. Brian Farrell has had some pretty nasty things to say about Mythic especially Carrie Gouskos and Paul Barnett at Gamescom a couple years back.....so don't expect 40KDM to resemble WAR in any fashion

Posted: Nov 3rd 2011 1:16PM FrostPaw said

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Even if this game was free to play I would want to spend money on it.

Posted: Nov 3rd 2011 2:03PM Shadowstorm said

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"so we can use different business models in different territories"
This isn't really anything new. They're just making it so they can market to China or any other country that has issues with subscription based games. World of Warcraft did the same thing, they don't have subscriptions in the Asian market, so they had to come up with time cards.

You guys read too much into this.

Posted: Nov 3rd 2011 2:29PM PacketBurner said

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*Bequin's cryostisys pod rocks with shock*

I'm suddenly very fearful they are saying its double dipping like secret world... I really hope not!

Posted: Nov 3rd 2011 3:29PM smartstep said

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Okay they need to be more clear about this. Does multiple payment options mean WH40K will be:

a) another freemium game?
b) will diffrent models in diffrent regions like f.e. subs in NA, freemium in EU, f2p in Asia ? (or other way around)
c) there will be separate servers with diffrent business models? like p2p server and seperate freemium server?
d) it will be box + subscription+ cash shop+ DLC + big expansions + RMAH + you give out your kidney when you hit level cap?

Posted: Nov 3rd 2011 6:06PM Kalex716 said

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the wrong studio is making this game. Relic has proven that they can handle the IP well, and are the only THQ studio I trust.

True, Vigil made darksiders... a suprisingly brilliant game but it no way proves they have the chops to take on a project we can't even be sure they wanted in the first place.

This will just be a crappy MMO, and THQ as a publisher is going to make it that way. They don't have a winning model in their entire portfolio.

Posted: Nov 3rd 2011 7:35PM Joshua Przygocki said

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I don't care... I just want my Dark Eldar as a playable race... And each race being a separate faction would be nice too, or at least more than two factions.

Posted: Nov 3rd 2011 8:38PM mmogaddict said

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This game needs at least 3 factions. 2 faction games with PvP never really work out.

If it's a PvE like WOW then you can get away with 2 factions.

Posted: Nov 4th 2011 8:57AM Neryk said

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I read "Premium features"

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