Despite being one of THQ's biggest projects, the upcoming Warhammer 40,000: Dark Millennium Online won't be hemmed in with a single subscription option. Instead, the company said that it is investigating a wide range of possible payment options to be as flexible as possible for players all over the world.
Speaking at a recent earnings call, CEO Brian Farrell addressed what model WAR40K would adopt. "What we've done is make the business model within Dark Millennium Online flexible so we can use different business models in different territories and exploit the game on a worldwide basis," he said. "We will have not just one business model, like subscriptions. There will be other monetisation mechanisms in the game... The team there is being very thoughtful about how we maximise monetisation in this game."
Seeing as how WAR40K is costing the company over $50 million to create, it seems wise to offer multiple options in order to draw in the largest amount of players possible. The title is being developed by Vigil Games and is slated to release in 2013.
Reader Comments (36)
Posted: Nov 3rd 2011 8:40AM Vegetta said
Reading between the lines a bit it would seem to me that they are not necessarily going to offer multiple payment options in say the US but instead might have a Sub model for some places and a F2P + Cash shop for others (Asia)
Or I could be completely wring and they will have Subs plus cash shop (Which would be stink wrapped in fail) unless the cash shop was only for things like server moves. additional character slots or the 40k equivalent of the sparkle pony.
Guess we will know when they finally start announcing some game details.
Or I could be completely wring and they will have Subs plus cash shop (Which would be stink wrapped in fail) unless the cash shop was only for things like server moves. additional character slots or the 40k equivalent of the sparkle pony.
Guess we will know when they finally start announcing some game details.
Posted: Nov 3rd 2011 11:41AM SnarlingWolf said
@Vegetta
I read it as most places will likely end up with a sub plus store hybrid.
I also enjoy reading a person releasing a game talking about how they're going to maximize how much money they can drag out of each player. That's the goal every game should go after, not making it as fun, enjoyable and exciting as possible....
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I read it as most places will likely end up with a sub plus store hybrid.
I also enjoy reading a person releasing a game talking about how they're going to maximize how much money they can drag out of each player. That's the goal every game should go after, not making it as fun, enjoyable and exciting as possible....
Posted: Nov 3rd 2011 8:31PM mmogaddict said
@SnarlingWolf
These are businesses not charities. Whether it's retail, games, banks or your local food outlet they are ALL designed and run to maximize getting money out of their customers.
Brian Farrell is just being honest about it.
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These are businesses not charities. Whether it's retail, games, banks or your local food outlet they are ALL designed and run to maximize getting money out of their customers.
Brian Farrell is just being honest about it.
Posted: Nov 3rd 2011 10:06PM mysecretid said
@SnarlingWolf
I think it's important to remember that the quotation came from an /earnings call/ between the CEO and investors.
Investors invest because they want profits. To them, fun is something a game provides so that it can pull in more customers and make even more money.
As gamers, this mindset may seem crass and short-sighted to us, but it's how many investors think.
Given that this game is allegedly costing around $50 million to make, the CEO has to talk to the money people in a language they can understand, so that they don't take their money and go home early.
If the WH40K developers know their business, they're trying to placate the investors with "don't worry, we'll find many ways to make you money" talk, while simultaneously building a game gamers will love.
If they get the balance right, they'll release something both popular /and/ profitable. If not, well, you know the rest ...
Reply
I think it's important to remember that the quotation came from an /earnings call/ between the CEO and investors.
Investors invest because they want profits. To them, fun is something a game provides so that it can pull in more customers and make even more money.
As gamers, this mindset may seem crass and short-sighted to us, but it's how many investors think.
Given that this game is allegedly costing around $50 million to make, the CEO has to talk to the money people in a language they can understand, so that they don't take their money and go home early.
If the WH40K developers know their business, they're trying to placate the investors with "don't worry, we'll find many ways to make you money" talk, while simultaneously building a game gamers will love.
If they get the balance right, they'll release something both popular /and/ profitable. If not, well, you know the rest ...
Posted: Nov 3rd 2011 8:55AM pcgneurotic said
Do we have a date for it yet? I would imagine some time in 2012 or beyond, which would be great coming as it would as an alternative for SWTOR burnouts.
Posted: Nov 3rd 2011 10:10AM Space Cobra said
@pcgneurotic
Yeah, I've heard 2013 mostly. The game is still pretty fairly early in development. *MAYBE* late 2012 if we all cross our fingers and sing prayers and chants for the Emperor.
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Yeah, I've heard 2013 mostly. The game is still pretty fairly early in development. *MAYBE* late 2012 if we all cross our fingers and sing prayers and chants for the Emperor.
Posted: Nov 3rd 2011 1:48PM (Unverified) said
@yeppers
Not really. If you want to add microtransactions, then it's best if you think about how to handle it from early on. As seen on EVE Online, poorly launched and thought out additions cost jobs..
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Not really. If you want to add microtransactions, then it's best if you think about how to handle it from early on. As seen on EVE Online, poorly launched and thought out additions cost jobs..
Posted: Nov 3rd 2011 8:55AM electrobix said
I would like to see some actual info on the game being released, races and classes confirmed maybe. It's been a long time since those vids.
Posted: Nov 3rd 2011 9:05AM GaaaaaH said
The cynic in me is saying that they will also price by region
Posted: Nov 3rd 2011 9:35AM Oskiee said
You know i read this?:
"There will be other monetisation mechanisms in the game... The team there is being very thoughtful about how we maximise monetisation in this game."
Star Trek Online.
"There will be other monetisation mechanisms in the game... The team there is being very thoughtful about how we maximise monetisation in this game."
Star Trek Online.
Posted: Nov 3rd 2011 9:48AM Gaugamela said
Make it freemium please.
And move away from the moronic two faction system.
Every SciFi MMO that is going to released in the future is going to have 3 factions: Planetside 2, Prime and TSW (ok, not scifi but close enough since it is in the modern world and will have traditional weapons).
And move away from the moronic two faction system.
Every SciFi MMO that is going to released in the future is going to have 3 factions: Planetside 2, Prime and TSW (ok, not scifi but close enough since it is in the modern world and will have traditional weapons).
Posted: Nov 3rd 2011 11:11AM real65rcncom said
@Gaugamela
unfortunately, they can't change the two faction system. It's pretty much all they can do given the world is too complex to give every race it's own faction. that's simply too expensive.
making two makes more sense than three, given the lore limitations so I'm not sure exactly what type of setup you'd suggest instead of what they are doing (two faction) now
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unfortunately, they can't change the two faction system. It's pretty much all they can do given the world is too complex to give every race it's own faction. that's simply too expensive.
making two makes more sense than three, given the lore limitations so I'm not sure exactly what type of setup you'd suggest instead of what they are doing (two faction) now
Posted: Nov 3rd 2011 5:33PM Gaugamela said
@real65rcncom
That's bullshit sorry. If any other game in the market can make a 3 faction system then a game based on an IP where everyone is in perpetual war with each other can even more easily do so.
They just needed to pick three factions of WH40K and make each of them a unique faction. It would even allow to more thorougly expand the lore of each faction.
They could very well make a game with the Imperium as a faction or just Space Marines, Chaos as another faction and for a third faction they could pick any other race in the game such as Eldar, Tau (interesting for the different flavour and possibility of adding different species) or orks or dark eldar as a third faction.
Make the game revolve around those 3 factions and there you have a game. Is it that hard? No. They just decided to go with a two faction system.
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That's bullshit sorry. If any other game in the market can make a 3 faction system then a game based on an IP where everyone is in perpetual war with each other can even more easily do so.
They just needed to pick three factions of WH40K and make each of them a unique faction. It would even allow to more thorougly expand the lore of each faction.
They could very well make a game with the Imperium as a faction or just Space Marines, Chaos as another faction and for a third faction they could pick any other race in the game such as Eldar, Tau (interesting for the different flavour and possibility of adding different species) or orks or dark eldar as a third faction.
Make the game revolve around those 3 factions and there you have a game. Is it that hard? No. They just decided to go with a two faction system.
Posted: Nov 6th 2011 1:11PM syberghost said
@Gaugamela yes, every IP is identical, and what works economically for one automatically works for all others.
No two-faction game has ever succeeded and no three+ faction game has ever failed.
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No two-faction game has ever succeeded and no three+ faction game has ever failed.
Posted: Nov 3rd 2011 9:51AM Chiren said
I hear a great milking sound from the Immaterium.








