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Posted: Nov 3rd 2011 7:09PM skylatron said

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Absolutely I prefer to play games with other people. It keeps it interesting and introduces me to aspects of the games I may not have otherwise explored. This is why I joined a multi-game guild.

We screen our potential members with an informal application, and then once accepted the member can join any of our branches. We've got a presence in DDO, LoTRO, Rift, WoW, Champions, STO, Minecraft, just set up a BF3 server, League of Legends...basically anywhere you want to play, it is very likely you will have friends to play with. And, since everyone has gone through the application process, you know you are going to be gaming with quality people.

Is everyone going to enjoy that? No, probably not. But it's kept me playing and trying different MMOs and made things much more fun, for much longer.

Posted: Nov 3rd 2011 7:51PM sortius said

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@skylatron While I am the same in respect to wanting to game with other people, I'm also hesitant to join a guild that's not right for me. So many times I am offered to join guilds but I refuse as the reps/members seem to have no idea what their guild does.

It's always important to have a plan of action & a decent hierarchy within the guild. Without this, the guild tends to be aimless, events aren't planned so people are never online at the right time to participate.

The best guilds I've been in have a firm raiding/content calendar, a strong group of core members who respect both the hierarchy & guidelines set forth by the guild leaders.
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Posted: Nov 3rd 2011 7:15PM OutThere said

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I've been in most of the places described here. Guild burnout, bad taste, drama, survival, questing, and raiding. You didn't mention crafting, but that, too, is a major reason for joining a guild in some games. Another are the guild perks, which can be pretty nice. LOTRO with it's 20% repair discount, for instance.

At this point, the no drama, pleasant social interaction, and friendly game-oriented chit chat are the main reasons for being in a guild.

Posted: Nov 3rd 2011 7:19PM Seffrid said

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I enjoy playing MMOs with other people, and interract with them in various ways but I much prefer to do my own thing in terms of adventuring. Other than in WoW where a friend and I formed our own guild just to stop the constant random invites I haven't been in a guild since EQ some years ago. I don't need the petty politics and the drama queens that guilds seem to be centred around all too often.

Posted: Nov 3rd 2011 7:38PM smartstep said

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While I see why the question beign asked I that mmo landscape changed I am of opinion that there is too much mmorpg's. Buble will burst.

Hopping between various titles will get old. I already know some people that grew tired of hopping between 5 + mmos on costant basis especially that they are not really that diffrent from each other.

Still most players enjoy it especially that this is kinda new with f2p thing in mainstream mmorpg titles. This novelity will wear off imo.

Amount of mmorpg's will have to start decreasing there will be simply not enough players to play them and sustain them.

Already one could see this happen with both p2p and f2p titles closing down.

Take note. I am talking about EU & NA markets.

Growth in Asia & in future in India and who knows maybe some other markets like Turkey will sustain some games.

Still competition in Asia in big and fierce. Bringing western title there is not an easy task. Big hitters like WoW or maybe in future Swtor / Gw2 maybe will make a success there, but there were western titles that failed miserably in Asia.

For example Lotro.

Imho - some of game studios making and living off mmorpg's now will have to switch to social games (thou there is buble growing there as well), mmofps and other genres.

Rest which will stay in mmorpg genre will have to either make AAA title which mean risking alot of money and / or accept lesser % profit levels.

This happens to every industry, when it gets 'popular'. Overinvestment happens , competition gets too big. Demand does not rise as fast as supply.

Wet industry dreams of switching to make cheaper, lower-budgets mmorpg's while making huge cash piles out of it, won't happen. Some of them will succeed sure, there will be lot which will fail.

Not to mention increasing competition from Asian devs, Western devs will play on their (f2p) field now. Some of upcoming Asian titles are not your usual copy& paste same engine flashy big breast anime-look titles.


-----------------------

Sorry for de-rail.


For guilds.

I have two possible outcomes.

When I start new mmorpg. Either I don't like mmorpg and leave it cause it is not my kind of game ( recently Rift - I got free game copy & free 30 days of sub all of this for 0 $ becasue of some kind of promotion and I did not like this game. Was too generic and simplified, lacked 'depth') and I leave it after few days of playing.

If I like game then I stick for long (many months / years) and then I join a guild for sure.

Unfortunetally I cannot find a new long-term mmorpg atm, cause of freemium model (I learned I don't like it) and / or cause of mmorpg's getting too streamlined & adpoting CoD or LoL type of gameplay ( LFG tools, 95% of gameplay in instances - just feel like multiplayer not mmo gameplay).


So if I play mmorpg - I do join a guild.

Not playing any atm (tried Rift, AoC and DCUO lately did not like them).

Posted: Nov 3rd 2011 7:45PM DarkWalker said

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My view regarding guilds is:

- I won't even start playing a MMO if it pushes me too hard to look for a guild. I want to have the choice to stay a solo player if I so desire. This includes giving too many player perks for being in a guild - WoW's guild leveling system is actually pushing me away from that game, for example.
(It's why my first MMO was WoW; it was the first MMO where I was fairly certain I wouldn't be forced into a guild just to get to max level.)

- Unless the game allows the player to be in multiple guilds, I don't select guilds based on game prowess. I look for guilds with a friendly atmosphere and nice players. (Incidentally, anything a player in a care-free, casual-friendly can't achieve in the game, I treat as if it didn't exist in the game at all.)

- Also, if I can only be part of a single guild, I will take my sweet time looking for it. Don't expect me to enter a guild in less than half a year after getting into the game.

- While I will often do a lot for the guild I'm part of, and individual guild mates, on my initiative or if asked nicely, if someone in a GM/Officer starts demanding things from me, I will leave. I don't play games in order to sate someone's else urge to be obeyed.

- I'm not interested, in the least, in leading guilds. I flat out refuse officer status.

Posted: Nov 3rd 2011 7:46PM thud said

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Don't get me wrong, I like playing with other players...but don't tell me when I have to be logged in, don't tell me what content I'll be playing though, don't dictate how I should craft my character build, don't (as the above comment details) put me through an application process to see if I'm "worthy" of your group. I'm not applying for a job, I'm trying to play a game, MY GAME, on MY TERMS like any true RPG should be.

Damn near the top of my dream MMO feature list is the removal of grouping/party systems all together. Hey, that guy fighting the mini-boss over there is dying, again, and again, I'll go help him, *party invite from thud*, ...., *party invite from thud*, dude! this stupid game won't let me help you if we aren't grouped, ...yo he dead, again. Why can't I just walk up and help this kid? Why doesn't the game just KNOW that I'm there to help this kid? Why doesn't it just do this grouping automatically and behind the scenes? If a guild is a useful way of finding players to play group content with, then wouldn't getting rid of grouping as we currently know it make guilds nothing more than friend lists with fancy names and titles?

Posted: Nov 3rd 2011 9:14PM DarkWalker said

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@thud

GW2 will be experimenting with this - you don't need to be in the same group to help other players, you just go up to them and help. Any skills that help other players do so regardless of grouping, and helping another ungrouped player kill a mob in no way reduces the other player's rewards - he will get the same XP/loot/gold as if he killed the mob solo (and whoever helped will also be similarly rewarded).

And, IMHO, for this alone it would already deserve to be a success.
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Posted: Nov 3rd 2011 11:27PM ClassicCrime said

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@thud
im thinking its safe to assume you've never experienced real endgame content heh (or, gotten very far in it). and thats cool not everyones into that but some people actually do like progressing their toon past soloable content and *really* seeing all a game has to offer. And in a lot of games, it's not possible to get that far without organized guilds with scheduled raids and members that are willing to take advice on their fail builds.
Then when guilds like that are established, people start flocking to them to try and get some easy endgame gear, lots of times people will join purely for the benefit of it, and not be loyal at all and then maybe even leave once they've gotten what they want, therefore guilds like that oftentimes have more in depth applications to try and avoid adding freeloaders.
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Posted: Nov 3rd 2011 11:59PM thud said

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@DarkWalker

orly? I haven't actually looked into GW2 since I never played the first but now I just might have to.

@ClassicCrime

Believe me, I have done plenty of raiding, raked in the epics with my friends, and gotten plenty of grief for my "unique" build choices, haha. but it's only when I jump in with a guild who need a few more players for a run that the "omg you don't have X skill?!!?!? why did you put points it that stat/attr?!?! GTFO newbz" start happening.

It's seems the hardcore raiding guilds only ever want cookie cutters builds and that just bores me. I want to try new things, experiment (it's just a game after all, have some fun). My friends and I all appreciate each others build experiments and can run raids with the same expertise as most raiding guilds because we know how to play each others strengths and weaknesses.

(and on a side note, any game that actually has these "fail builds" you speak of is not worth playing. in any good game such a build would be fixed by devs in the same manner that overpowered builds get nerfed. Perhaps you meant to say: "any build that isn't exactly the same as the next guy and therefore safe, predictable, and boring?")
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Posted: Nov 3rd 2011 9:28PM Yukon Sam said

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I loved my first guild; we didn't spend much time adventuring together, but we had a variety of non-combat activities and projects we did. It spoiled me.

With most current MMOs, you don't have that option. The sole purpose of most of the guilds I encounter is raid, raid, raid. If anybody IM'd me in character and invited me to a dinner party or to go have a drink and get acquainted, I'd probably be so shocked I might actually consider joining up. But it's never happened.

Posted: Nov 3rd 2011 10:52PM chuckasucka said

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As I get older, I don't want to be in guilds anymore. I think a friends list is enough for me to make sure that I game with people that I enjoy. I am not in any mmo right now, because I'm not happy with the amount of time that the current mmosask of a player, but when GW2 drops, I am going to go guildless and roll with a few of my best friends. The only thing about not being in a guild is being asked constantly to join them. The other thing that I want when when I get into GW2 is to be that lone ranger in WvWvW who is guildless and badass. haha.

Posted: Nov 3rd 2011 11:11PM ClassicCrime said

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when i started out in online gaming, i avoided guilds for some reason, someone would ask me if i wanted to join and i'd be like "no." and theyd be like "why?" and id say something like i was a lone wolf (yeah i was cool back then). but eventually i joined a guild my friend made, and then came to like the company. also eventually got to experience a really successful social guild as well as a hardcore raiding guild, and I liked them both a lot

Posted: Nov 4th 2011 12:04AM Space Cobra said

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I'd like to join a guild, really. But I tend to be a loner and I also need time to warm-up to folks. That being said, I also need a bit of consistency and I admit, I tend to be inconsistent.

I would like a guild or group that goes from game to game and has a nice, popular to semi-popular forum, website. I tend to hop around my games alot. I could be in one game for a period of time, need a change, and leave. I guess I should *say* something, but I understand why I am dropped from the roster and no hard feelings.

I also tend to play lots of console titles and try to do things outside of gaming, so there is that. The time that it takes me away from a particular MMO can be great, especially when you consider there are many MMOs and I sometimes find myself gaming late-night and no one is around, so why team-up? Sometimes I make Prime-time and sometimes not.

So, many reasons. I don't want to be a burden with my membership but if I don't see any help or chat, why be in a guild. Finding a guild can be hard. I know if I latched onto a good multi-game guild of good peeps, I may just be in that guild. However, I can't deny there is some flexibility with being on your own and by yourself.

Posted: Nov 4th 2011 12:52AM Vazzaroth said

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Even the word Guild just makes me shudder.

I'm all for playing with people and having a pool of players you trust and enjoy to try group content with, but guilds usually just turn into nightmares. I can't stand the idea of scheduling my gameplay. It just grates against everything fun about video games to me. At any one time I'm actively playing upwards of 10 games (Not MMO's mind you.) and locking myself into one ahead of time is like torture. Plus, if you suddenly decide you don't want to try this dungeon anymore after your 3rd wipe, you get guilt tripped into staying since everyone set aside time for this. It's like an obligation to "play", which is basically impossible.
I also want to feel useful in a Guild. If I join a guild and I'm the 300th hunter, I quit pretty soon after. Or I change my character to be something we have less of. Now, I do enjoy the excuse to roll up a new character for basically any reason, but it sucks that guilds highlight when you're playing a popular class. And if you enjoy that class, that can remove alot of the enjoyment.
Finally, I want to know most or everyone in a guild, but since I don't like scheduled time, that means you need a large guild to have people on all the time. So basically what I want in a guild is a contradiction that I see no solutions to, so I'll just keep MMO hopping, trying to convince my friends to play, failing, then going back to Minecraft/TF2/Mount and Blade.

Posted: Nov 4th 2011 1:35AM Utakata said

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Since leaving WoW, I haven't joined any guild or supergroup with the 3 MMO's I've been playing. I feel I am not making a commitment enough to the games to warrent me persue'ing guild membership...which requires *additional committment. Though I should...I just don't feel I am ready for one yet. When I can settle down to a game I can call home again...perhaps I will seek a guild.

*Note: This leery position I have might of been from a bad experience I had with a guild in GW a few years back...when I was gone for 7 days, when I logged back in to notify my GL where I had been, I found I had been removed...even though the criteria was 2 weeks without notification. I guess guilds require you to committ stringently. /shrug

Posted: Nov 4th 2011 3:42PM JuliusSeizure said

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@Utakata

Pretty similar to you, though, uh, it's more like 7 MMOs since leaving WoW. I think I have finally found a home in CoH, but the RP community on Union treat supergroup membership as something to just do when it makes sense in character.

The server's roleplayer channel is like one big, informal guild in enough ways, so maybe that's enough to count.

Also, my reasons for being so shy aren't from bad experiences with guilds I've been in, just with people in the wider community. That's enough to make me hesitant to sign up to -anything- even as I desperately want to escape the loneliness of my path.
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Posted: Nov 4th 2011 6:11AM Bottleskup said

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Wow, a lot of these comments are very anti-guild, it seems odd to me that so many people have had such terrible guild experiences that they wouldnt touch one with someone elses bargepole, in 8-9 years of MMO playing I have had ONE singular negative guild experience, and that was caused by a guild leader who turned out to be an unstable alcoholic.

I am *always* in a guild, its one of the first things I sort out (after the UI, and default hotkeys) but I do spend a long time choosing one, and I think thats probably an important factor as to why they have never caused me any issues. I check the forums, speak to officers, check out their guild site, speak to the leader, and NEVER join a guild that spams a chat channel with LFM messages, quite simply because they almost always have inexperienced, immature leaders. I take the time to make sure, as best I can, that I will fit in with the members, that there are no rules I find difficult to keep to, that the officers and leader can string a sentence together and seem to know what theyre doing, and that it doesnt have a retarded name.

Why am I always in a guild? A lot of it is the social aspect, having people you can just shoot the shit with all the time, another important factor for me is the progression aspect, and that doesnt *always* mean raiding. With raiding obviously, there is a very clear and linear (usually) progression, and I have a long term experience in leading raids, and the admin of a raid guild, so I feel quite at home in those positions, but even non-raid guilds have progression of a sort. They want to be well known, they want to be *the* best non-raid guild out there, raid or non-raid its about getting that guild tag to mean something, and thats usually a lot of fun.

So yes, I am in a guild, and always will be.

Posted: Nov 4th 2011 6:12AM Dabheid said

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I've been in a guild for the past 5 years in Guild Wars, This guild has been through bad leaders, drama, plenty of hostile chat and immature players. Why haven't I left at any stage and either joined another like many have before me, or gone solo (especially now with this year's Hero update)?...loyalty and comradeship. I've met some awesome people in this guild over time, most of them are still in the guild with me.

@Utakata - I've known a few guilds like that, all it takes is an overzealous or bored officer/leader and it'll happen eventually.

*sidenote - My guild is uberinactive atm, but the loyal ones remain awaiting GW2 whereby at least 80% of inactive members have told us they'll be back so we've not kicked them.

Posted: Nov 4th 2011 6:47AM Bramen said

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I'm in a guild. I like the guild leader, he is awesome. He is always on when I am on. He always listens to what I have to say. He is always up for whatever I want to do, pvp, pve whatever. He smells good. I'm a guild of one.

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